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About

Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform utilize by Microsoft's Xbox One and Xbox 360 video game consoles. The service let users to download or purchase video games (including both Xbox Live Arcade games and full Xbox One and Xbox 360 titles), add-ons for existing games, game demos along with other miscellaneous materialsuch as gamer pictures and Dashboard themes.

The service also previously offered sections for downloading video content, such as movie and television episodes; as of late 2012, this functionality was superseded by Xbox Music and Xbox Video (now known as Groove Music and Microsoft Film & TV respectively).

In late 2017, Xbox Shopwas replaced on Xbox One by Microsoft Store, as the standard digital storefront for all Windows 10 devices.

Services

Xbox Live Arcade

The Xbox Live Arcade (XBLA) branding encompasses digital-only games that shouldbe purchased from Xbox Games Shopon the Xbox 360, including ports of classic games and freshoriginal titles.

Games on Demand

The Games on Demand section of Xbox Games Shoplet users to purchase downloadable versions of Xbox 360 titles, along with games released for the original Xbox. Most of all, some of the delisted downloadable material of the respective Xbox 360 games are also contain in this edition.

Xbox Live Indie Games

As part of the "FreshXbox Experience" update launched on November 19, 2008, Microsoft launched Xbox Live Community Games, and later renamed to "Xbox Live Indie Games", a service similar to Xbox Live Arcade (XBLA), with smaller and less expensive games madeby independent developers and tinystudios. Such games are added to the service after successfully passing through a peer review system that prevents inappropriate materialfrom appearing in games and ensures that games meet certain techstandards and do not misrepresent their content.

Former

Initial materialpartners contain Paramount Pictures, CBS, TBS, MTV Networks, UFC, NBC, and Warner Bros. Home Entertainment. Other filmstudios have since supported the service including Lionsgate Movie and Walt Disney Pictures as announced at E3 2007. At CES 2008, MGM, ABC, the Disney Channel and Toon Disney announced their assistancefor the service.

Various movie and TV present were accessiblefor purchase in the Video Store, including both past and showseries, such as Star Trek and CSI: Crime Scene Investigation. Initially, while TV present could be downloaded and saved, movie could only be rented—expiring 24 hours after initial viewing or 14 days after purchase.

At launch, the Video Shopencountered widespread issuessuch as lengthy download times, duplicate billing for the same content, and downloads that could not complete, or for which users would have had to repay to complete.

On March 6, 2007, the South Park episode "AwesomeTimes with Weapons" was accessiblefor free download; however, this episode was free only for the HDTV version until April 3, 2007. Starting on March 13, 2007, all episodes from South Park's 11th season were offered uncensored. Also, starting on July 26, 2007, the pilot episode of Jericho was accessiblefor download free of charge for both the Standard and HD versions.

In late 2009, the Video Marketplace was replaced by the Zune Video Marketplace, and later accompanied by a Zune MelodyMarketplace. Both Zune Marketplaces were replaced by the new Xbox Music and Xbox Video services in late 2012.

Criticism

Most complaints and criticisms leveled at the Xbox Live service concerned the Xbox Live Marketplace:

Issueswith replacement consoles

Per Marketplace design, the digital rights management license for downloaded materialis tied to both a specific utilize and to a specific console. This means that to admissionthe content, the utilize either needs to be signed on to Xbox Live using their Gamertag, or be playing on the original console the materialwas purchased on.

As a result, users with replacement consoles cannot utilizepreviously downloaded materialwithout being connected to Xbox Live. This has the resultof restricting usage of purchased materialwhen no Internet connection is available. An additional wrinkle is added when there are multiple acc on one console. In this case, all acc shouldnormally share materialwhen it was downloaded on that system. However, if the system is replaced, then only the actual Xbox Live accto which the materialis tied shouldmake utilizeof it (a workaround exists whereby the non-purchasing gamertag shouldutilizethe content, but only if the original purchasing gamertag is signed into Xbox Live as a secondary profile).

Microsoft's original attempts to resolve these problemswere limited to transferring licenses to consoles replaced under warranty. This neededcontacting Microsoft support, and the console must have been replaced through Microsoft itself or a guaranteefrom the retailer where it was originally purchased. License transfers could not be performed in the case of a voluntary upgrade (e.g., if the utilize purchased a newer Xbox 360 replace their old console).

As of June 2008, Microsoft has released an online tool that let users to transfer licenses from the console where they were originally purchased to another. This is done in a two-step process, where all licenses are first migrated on the server side, and then downloaded onto the freshconsole. To prevent abuse, this process shouldonly be performed every four months. Licenses remain bound to the Gamertag regardless, so users who shoptheir profiles on portable memory units shouldcontinue to utilizepurchased materialon any console when signed into the service.[citation needed]

Pricing

Price consistency and whether some materialcanbe accessiblefree of charge has also been a source of criticism associatedto the Xbox Live Marketplace. A notable incident was Microsoft charging for a Gears of War map packagethat developer Epic desired to provide at no cost (although it was angry free four months later in September 2007). Exacerbating the controversy, Game Informer angry claims that Microsoft forced companies to charge for materialthe organizationitself wanted to distribute free. In this case, Microsoft Publishing was responsible for setting the price, with this not actually being a policiesof the Xbox squador Xbox Live Marketplace as was implied. Free materialis indeed possible, but much of the free materialis promotional in nature, such as the titles Yaris and Dash of Destruction.[citation needed].

The Microsoft Points system previously neededto purchase materialwas criticized for being deceptive in rulesof actual real-globecost, as well as for users often having to purchase more points at once than are immediately needed (in North America, users could only purchase points in increments of 400, costing around $5). In June 2013, Microsoft announced the discontinuation of points in favor of credit using local currencies, which took resultin an Xbox 360 programupdate released on August 26, 2013.

Regional lockouts

After the Spring 2007 dashboard update, Microsoft increased the safetyon the regional materialrestrictions. This angry obtaining entertainment materialfor international markets impossible, while the US market has a substantial offering in comparison. Even some free content, such as downloadable extras for retail games, is impossible to obtain in certain regions, despite there being no legal or censorship issue (an example of this would be the second Gears of War map pack; while the first packagewas initially accessiblefree worldwide, the Spring 2007 update angry both unavailable to many Xbox 360 registrant).

In the case of FreshZealand, all kidacc were banned from downloading any marketplace materialin mid-June. As of October 15, 2010 these are still locked from downloading anything apart from programupdates and utilize-madecontent, no matter what the rating.

Xbox bonusvehicle scam

Besides using direct funds to purchase stufffrom the Xbox Games Store, Microsoft offered Xbox bonuscards that could be purchased at retail outlets or contain in game pack. These cards contain a 25 alpha-numeric code that could be redeemed via the Xbox or on the web for specific materialor towards Xbox Points to be utilize for purchase on the store.

In 2017, Volodymyr Kvashuk was hired at a contractor within Microsoft. He was part of a squadto tryMicrosoft's e-commerce domain which contain the purchasing of Xbox bonuscards. Kvashuk found that in the tryscenarios, he was being given legitimate Xbox bonusvehicle codes. He began quietly collecting codes and later sold these to others. By the time he was caught by federal agents, he had obtained over $10 million in value of Xbox bonuscards and sold these at about half their value for Bitcoin, from which he purchase an expensive house and car. Microsoft had discovered the hugeutilizeof these bonuscards and eventually traced it to an internal source, leading them and federal agents to Kvashuk, who was convicted and found guilty on 18 felonies in 2020.

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Details

Xbox Games StoreDeveloperMicrosoftTypeDigital distributionLaunch dateNovember 2005 (Xbox 360)
November 2008 (PC)
November 2013 (Xbox One)DiscontinuedOctober 2017 (Xbox One)Platform(s)Xbox 360
Xbox OneOperating system(s)Xbox OSStatusMerged with Microsoft StoreWebsite

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