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Terraria is an action-adventure sandbox game developed by Re-Logic. The game was first released for Microsoft Windows on May 16, 2011, and has since been ported to several other platforms. The game features exploration, crafting, building, painting, and combat with a variety of monster in a procedurally generated 2D world. Terraria get generally positive reviews, with praise given to its sandbox elements. The game had sold over 35 million copies by the end of 2020.


In-game screenshot showing the player at the starting locationof a newly generated world

Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes. The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES. The game is noted for its classic exploration-journeystyle of gameplay, similar to games such as the Metroid series and Minecraft.

The game starts in a procedurally generated world, with players starting out with a few primarytools and a non-player character (NPC) tutorialto receivethem started. The game's globeis angry up of several layers of tiles that the player shouldinteract with and modify.[citation needed] Many resources, such as metal ores, shouldbe found while exploring caves. The player launch with low health and mana, which shouldbe increased by finding certain items. Some resources may only be found in certain location of the map, shop in common and rare containers, or dropped by certain enemies. The player utilize resources to craft freshstuffand equipment at an appropriate crafting station for that recipe. For example, tables or other stuffshouldbe crafted at a workbench, bars shouldbe smelted from ore at a furnace, and armor shouldbe crafted at an anvil. Several advanced stuffin Terraria require multiple crafting operations where the product of one recipe is utilize as an ingredient for another.

The player shouldencounter many different kind of opponentsin Terraria, the occurrence of which depends on several factors including time, location, and random happening. The player shouldbattleversusopponentswith swords, flails, bows, guns, magic spells, whips, yoyos and summoned minions. The player may also battle bosses that usea number of different combat mechanics and shoulddrop rare items. Bosses are summoned by using certain stuffor when certain criteria are met. The defeat of these bosses is directly tied to in-game progression, save for a few optional bosses. Defeating a certain one advances the game into "hardmode", which adds many freshopponentsthroughout the world, as well as new NPCs and items.

By completing specific goals, such as defeating a boss or obtaining a certain item, players shouldattract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard. Some NPCs shouldbe acquired by finding them throughout the globeand will then reside in player-madehouses after being rescued. Players may then buy or sell stuffand certain services from NPCs with coins found in the world. The game features many different biomes and location, which are each home to a unique set of opponentsand challenges. Three biomes, specifically the Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting blocks in adjacent ones.

"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode let players to duplicate items, adjust the globes difficulty, and control weather and time at will while playing. Terraria has assistancefor mods, which is facilitated by the third-party tModLoader. It later get official assistancewhen it was released as free downloadable content alongside the "Adventures End" update in 2020 on Steam.

Development and release

Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework and written in C#. Re-Logic was composed of Andrew Spinks, who plannedand programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release. The melodywas composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011. In December 2011, the game was updated to version 1.1, adding freshcreature, bosses, NPCs, and items. The update also contain improvements to the game's globegeneration technology and lighting system. In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas to containin future materialupdates.

In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive stuffsuch as a costume based on Monokuma from their Danganronpa series. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Telephoneversion was released on September 12, 2014.

In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of freshmechanics, gameplay modify, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates. The console and mobile versions get the update in 2014. Terraria released on GOG.com on October 2, 2014. A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.

Version 1.3 was released on June 30, 2015, adding even more items, happening, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019. In July 2016, 505 Games announced that Engine Programand Codeglue would no longer be working on the console and mobile versions respectively and that a freshstudio, Pipeworks, would take over the development of those versions. A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019. In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to assistPipeworks focus on the Switch port of the game. In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.

The fourth and final major update for the game, Adventures End, was released on May 16, 2020, the ninth anniversary of the game's initial release. As with previous updates, it added freshitems, enemies, difficulty modes, and gameplay features.

In early February 2021, Andrew Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks's Google accwithout a given reason for over three weeks. He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability." He later clarified that existing Android and Google Play versions of the game will not be affected. Later that February, Google reached out to Re-Logic about the accshutdown and deliveredtransparency around the situation and restored their acc, and subsequently, Re-Logic reaffirmed that they still designedto release the game for Stadia, which it did on March 18, 2021.

A March 2021 update for the Steam version of the game added direct assistancefor resource package, globe, and herosharing through the Steam Workshop. TModLoader is still utilize to assistprovide and install utilize-mademods for the game.

On October 21, 2021 it was announced on the official Terraria Twitter accthat a freshupdate will add materialfrom the indie video game Don't Starve Together. Don't Starve Together will also get Terraria content. Both updates were released on November 18th, 2021.

Cancelled sequels

In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game. Terraria: Otherworld was another designedgame set in the Terraria universe, and was announced in February 2015 to be released later that year. Otherworld tasked the player with trying to purify the globeof the Corruption, which was to be achieved mainly by finding and activating "purifying turret" that push back the spread of the Corruption. Otherworld would have contain more strategy and role-playing elements, such as a turretdefense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a freshstudio, Pipeworks, due to the game being behind schedule. In April 2018, Re-Logic announced that the game had been cancelled due to them not being happywith its development and unwilling to rush the release of a non-quality product.


Terraria get generally favorable reviews from critics, according to review aggregator Metacritic. A review for Destructoid contain praise for Terraria as "full of depth". Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions. GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of guideor explicit directions. IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure." Terraria get the #1 of 2011 Indie of the Year Player Choice on IndieDB. Terraria has been described as a Minecraft clone by various video gaming media outlets.

Terraria sold 200,000 copies in just over a week after its release, and over 432,000 within a month. By June 2015, over 12 million copies of Terraria were sold across all platforms, with that number increasing to over 35 million by the end of 2020, with 17.2 million on PC, 8.5 million on consoles, and 9.3 million on mobile platforms.


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TerrariaDeveloper(s)Re-LogicPublisher(s)505 GamesProducer(s)Whitney SpinksDesigner(s)
  • Andrew Spinks
  • Whitney Spinks
  • Yorai Omer
  • Yorai Omer
  • Andrew Spinks
  • Chris Bednarz
  • Victor Moura
  • James Hayes
  • Jim Kjexrud
Composer(s)Scott Lloyd ShellyPlatform(s)Release
May 16, 2011
  • Microsoft Windows
    • WW: May 16, 2011
  • PlayStation 3
    • NA: March 26, 2013
    • PAL: May 15, 2013
  • Xbox 360
    • WW: March 27, 2013
  • PlayStation Vita
    • PAL: December 11, 2013
    • NA: December 17, 2013
  • iOS
    • WW: August 29, 2013
  • Android
    • WW: September 13, 2013
  • Windows Phone
    • WW: September 12, 2014
  • PlayStation 4
    • WW: November 11, 2014
  • PlayStation 5
    • WW: November 12, 2020
  • Xbox One
    • WW: November 14, 2014
  • macOS, Linux
    • WW: August 12, 2015
  • Nintendo 3DS
    • WW: December 10, 2015
  • Wii U
    • NA: June 16, 2016
    • PAL: June 24, 2016
  • Nintendo Switch
    • WW: June 27, 2019
  • Google Stadia
    • WW: March 18, 2021
Genre(s)Action-adventure, sandboxMode(s)Single-player, multiplayer
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