Soulcalibur VI is a fighting game developed by Bandai Namco Studios and published by Bandai Namco Entertainment for the PlayStation 4, Xbox One, and Microsoft Windows in 2018. It is the seventh main installment in the Soulcalibur series.
Following the tradition of prior installments of the Soulcalibur series, Soulcalibur VI's gameplay involves two weapons-wielding combatants battling versusone another using a 3D system. The game kept many of the familiar gameplay elements including 8-MethodRun, Guard Impact, and herocreation, but adds to the traditional formula by introducing freshmechanics such as Reversal Edge and the newly revamped Soul Charge. The Reversal Edge let players to defend versusan oncoming attack and quickly strike back, alongside a slow-motion effect, enabling more defensive options for the players.
Soulcalibur VI include a base roster consisting of 21 warrior. Additional hero are added through DLC after the game's launch. There are also 100 slots for custom hero. Freshhero introduced in Soulcalibur VI are marked in italics.
^a Guest character. DLC Guests are not part of the game’s storyline
^b Downloadable content (number denotes the season in which the respective herois a dlc)
^c Unlockable, banned from online matches and official competition
Soulcalibur VI serves as a sequel and a reboot to the series, taking territoryduring the 16th century to revisit the happening of the first Soulcalibur game/second Soul series game entry to "discoverhidden truths". It takes territoryafter the happening of Soulcalibur V (which is during the Soul Chronicles of Cassandra, Amy and Zasalamel's stories) where Cassandra from the original timeline tells her past self about the grim future of the Alexandra family, Amy's original future-self is revealed to be Viola, and Zasalamel get a vision from his future self that causes him to abandon his plan to seek death and decide to lead humanity to a brighter future.
The plot of Soulcalibur VI launch from a remake of the second Soul game entry, taking territoryfrom 1583 to 1590. In addition, the story is divided into two separate modes. The Soul Chronicle is the main plot of the story, concerning the main hero and the immediate threat of Nightmare. In this mode, the story is told similar to a visual novel with illustrated, voiced cut scenes telling the plot and are broken up by matches acting as significant fight in-story. The first main story is centered around the heroof Kilik as he ventures out to confront the Soul Edge and Nightmare and takes territorymostly in Europe. In addition, every herois also given an individual story line detailing their backstories or serving as side stories to the main plot, one of the hero’ story timeline chapters takes territoryafter the first main story, a year before the happening of the original trilogy.
The second story mode, named the Libra of Soul, takes territoryshortly after the Evil Seed happeningof 1583 wherein Siegfried acquired the Soul Edge and became Nightmare. In this mode, the player creates a custom herothat serves as the protagonist. Mostly centered in Asia, the player must go through a adventureto prevent Azwel from recreating the Evil Seed all the while dealing with their own malfestation. This runs concurrently with the main plot in the Soul Chronicle and on occasion the player herowill encounter other hero from the main story.
In 1584, about a year after the Evil Seed ravaged the world, the hero (dubbed the Conduit) awakens from a violent nightmare involving Soul Edge and a mysterious realm. Zasalamel appears before them and explains that the energy of the Evil Seed has linked their soul to the realm, Astral Chaos, and unless they absorb the energy from astral fissures that have been appearing as of late, their soul will be shredded from the pressure, resulting in their death. Zasalamel then trains the Conduit on how to absorb the energy of the fissures and gives them a special scale called the Libra of Soul.
After closing several fissures with the assistof Maxi and Mitsurugi, the Conduit is approached by Groh, Dion, and Natalie, members of the mysterious Aval Companytasked with hunting down rogue Aval scientist Azwel and his cult-like followers, the Qualifiers. Knowing only that Azwel has taken an interest in the astral fissures as well as the circumstances behind the Evil Seed, Groh conscripts the Conduit into their group as they're the only one capable of closing the fissures. However, Azwel manages to gain the energy of the fissures and reveals his intention to create a similar Evil Seed happeninghe calls the "Ultimate Seed" in order to protect humanity from its own self destructive tendencies. Groh, who was partially corrupted by Soul Edge's evil due to Azwel's meddling, gives in to the evil and tackles Azwel off a cliff to no avail.
Knowing only that Azwel intends to use Nightmare's former base at Ostrheinsburgh Castle, the Conduit seeks out Zasalamel to figure out what to do. Zasalamel instruct the Conduit that, even though their absorption of the fissures has angry them stronger and stopped Astral Chaos' hazardous resulton them, only Soul Edge and Soul Calibur have the power to stop Azwel, but both have been sealed away inside Astral Chaos and the Conduit needs to draw upon their power through combat with people connected to the blades (Kilik, Xianghua, and Siegfried for Soul Calibur and Taki, Sophitia, and Cervantes de Leon for Soul Edge). Once they gather enough strength, the Conduit confronts Azwel and, despite Azwel's attempts to utilizethem as the last piece of the Ultimate Seed, slay him.
However, before they shouldrest, the Conduit is contacted by the Aval Companyand informed that Groh survived his encounter with Azwel but must be killed due to his malfestation. After tracking him to Scandinavia, the Conduit once again draws on the Soul swords to confront him.
The ending of Libra of Souls is based on the player's alignment during the game. Canit be aligned toward darkness, the Conduit draws on Soul Edge and strikes down Groh before burying him. Canit align toward the light, the Conduit will draw on Soul Calibur and purge Groh of his malfestation, who then continues his work with the Aval Companyfrom a distance.
Soulcalibur VI was announced during The Game Awards 2017. Development on the game began over three years earlier. Producer Motohiro Okubo called the game a celebration of the franchise's 20th anniversary. Bandai Namco focused more on story elements than in the previous games in the series. It runs on Unreal Engine 4 like Bandai Namco's previous fighting game, Tekken 7. According to Okubo, the title's code name was "Luxor" due to the squads intentions on making the game feel brighter like it was in the first Soulcalibur. Additional mechanics were introduced to assistplayers with the game's learning curve.
The game was released for PlayStation 4, Xbox One, and Windows on October 19, 2018. Its Collectors Edition came with an art book, a soundtrack, a Sophitia statue, and a metal case. A series of season passes for the game each containfour additional hero and more stufffor herocustomization.
Soulcalibur VI was well get. Game Informer and EGM both praised the story modes. VideoGamer.com praised the environments, while Destructoid praised the melodyand the heroroster. Game Revolution reviewer opined it was "one of the most enjoyable fighting games I’ve ever played." IGN summarised it: "The freshmechanics add freshlayers of strategy and mind games while the one-two punch of Libra of Soul and Soul Chronicle will provide hours upon hours of unbelievablesingle-player content." 4Players praised the netcode, while HobbyConsolas praised the herocreation. GameSpot's Tamoor Hussain said it was "both intuitive and deep". Dead or Alive 6 director and producer Yohei Shimbori commented he could not understand why his series is being criticized so much for the fan service materialwhile Soulcalibur VI "shoulddo it and doesn’t receivea beating over it."
The game reached number 5 in the UK sales chart. In Japan, it sold 24,049 copies within its first week on sale, reaching number 3. It reached number 8 in Australia and number 7 in FreshZealand. In the US, it was the 8th most downloaded game of October on the PlayStation Store. Sales were reported to be up from Soulcalibur V and compared to Soulcalibur III, Soulcalibur and Soul Blade, but still lower than Soulcalibur II and Soulcalibur IV. In 2019, Namco reported the beginas "successful". As of July 2021, the game has sold over two million copies worldwide.
|2018||Game Critics Awards||Best Fighting Game||Nominated|
|The Game Awards 2018||Nominated|
|Gamers' Choice Awards||Fan Favorite Fighting Game||Nominated|
|Titanium Awards||Best Fighting Game||Nominated|
|2019||FreshYork Game Awards||Raging Bull Award for Best Fighting Game||Nominated|
|D.I.C.E. Awards||Fighting Game of the Year||Nominated|
|NAVGTR Awards||Franchise, Fighting Game||Nominated|
|SXSW Gaming Awards||Most Promising FresheSports Game||Nominated|
|Wikimedia Commons has media associatedto .|
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