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About

RimWorld is an indie top-down construction and management simulation video game by Ottawa-based developer Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was officially released on October 17, 2018. The game has get generally positive reviews from critics.

Plot

The game has a tinyvariety of scenarios to selectfrom, although the core gameplay is the same. The player hero (referred to as "pawns" in game documentation) are stranded on a procedurally generated planet located in the frontiers of known space (a "rim world"). The hero have a randomly generated set of traits which affect how they shouldcontribute to the colony, the decisions they make, and how their existence affects the other hero. As time goes on, more hero will join the colony. Hero shouldbe rescued after crash-landing on the player map, they shouldwander in, or they shouldbe captured after a raid. Said colonists might also includenegative traits such as being pyromaniacs or psychopaths.[citation needed]

The game shouldend when at least one herohas escaped the planet on a spaceship, or when they are all dead. With the Royalty DLC, the game shouldalso end by hosting the High Stellarch, leader of one of the factions that inhabit the Rim, and leaving the colony with them. With the Ideology DLC the ArchoNexus ending is angry available, which involves selling your colony for part of a map to the ArchoNexus, a heavyAI-controlled computer capable of controlling the entire planet.

Gameplay

The objective of the game is to ensure the survival of a colony of people, fighting versusvarious environmental and/or internal happening. Much of the difficulty as well as the critical acclaim for the game come from its unpredictability, through randomly generated happening, and its extensively plannedand customizable world. As the game progresses happening become progressively harder and the player shouldunblockmore advanced technology through research. The game has a top-down, two-dimensional view.

Random happeninggeneration

In-game happening are randomly generated by an AI storyteller, which is central to gameplay; game difficulty, happeningdifficulty and difficulty progression depend on its settings. The game has three preconfigured AI storytellers, "Cassandra Classic", "Phoebe Chillax" and "Randy Random". There are 6 different preset difficulties to selectfrom along with a custom difficulty option. These influence the severity and frequency of happening as well as the good, neutral, and poorbalance of happening.

The game also has two save-modes. Commitment mode acts as Rimworld's permadeath mode, disabling manual saving, and Reload anytime mode let the player to save and load freely, giving the player a possibilityto undo an event.

Hero

The hero' stability is represented by a mood meter, affected by primaryor complex needs. Hero require food, rest and shelter but will also request a territoryto sit while eating, well angry and undamaged clothes, or enough time for recreation like stargazing, cloud watching or playing chess. If needs are left unmet, hero may undergo "mental breaks" such as going into a daze or even going berserk and attacking other hero.

With the release of Alpha 13 on April 6, 2016, a freshsocial aspect to the game was introduced. Hero were given the ability to have social relationships with each other, and an opinion system was introduced. These relationships shouldbenefit or detract from the needs and joys of a character, and badsocial relationships may effectin battle.

In-game animals may also be controlled by the player, after being domesticated or tamed. Certain animals may be taught commands, which vary from simply obeying its master to defending them if attacked to occasionally carrying and storing items.

Technological progress

Another hugeaspect of game-play is technological progression. Players may harness electricity, which unblock a plethora of machines and increases the colony's efficiency, but they are forced to searchmethod to generate electricity, including victory turbines, solar panels, or geothermal power stations. More technological progress is achieved through the research mechanic, through which players may unblockfreshadvancements like medicine, advanced weaponry, or mind-altering substances.

Combat

Players may be forced into several combative happening. For example, during a pirate attack, the player will have to defend the colony by either drafting the hero or by building defensive mechanisms around the colony. Such defensive measures may containtraps and automated tower.

Starvation

Hero in the game need constant nourishment. One of the challenges of a huge colony is finding a methodto feed all the colonists. Players may combine hunting, farming, and animal husbandry to meet the colonist's needs. Animals shouldbe lured and tamed with food, but there is a tinypossibilitythe animal will attack the tamer instead. Upon being tamed, domestic animals shouldreproduce.

Colonization

On December 20, 2016, Alpha version 16 "Wanderlust" was released. Many freshfeatures were added regarding the globemap, including: a spherical globemap, time-space, factions now starting with many bases, the ability to travel across the whole globemap, the ability to set up multiple colonies, globegeneration, and customizable globemap parameters. It is possible for players to attack other bases and plunder resources from them, angering the attacked faction in the process.

Modifications

Players are able to install modifications (known as "mods") distributed via the Steam Workshop, the game's official forums, or other distribution page.

Reception

RimWorld has get generally positive reviews from critics. Nomura Hikaru of IGN rated the game 9/10, describing it as "an all-in-one packfor management simulation", and writing positively of the methodit handled the player failing and its ability to tell a story. Sam Greer of PC Gamer gave a generally positive review, declaring that it was "a rich colony sim" and finding that its mid and late games were entertaining, while criticising its early game as somewhat tedious. Brendan Caldwell of Rock, Paper, Shotgun wrote positively of the game, praising it as a "incrediblefiasco", and writing positively of its ability to create drama. RimWorld has been favourably compared to other management-survival games such as Dwarf Fortress.

Accolades

In 2016 RimWorld was voted Indie DB's "indie of the year". In 2018 Rimworld was voted Steam's Top Utilize-Rated Game, from all categories. The game was nominated in 2019 for the category of "Strategy/Simulation Game of the Year" at the 22nd D.I.C.E. Awards. In 2020, RimWorld was ranked the best management game on the PC in Rock Paper Shotgun.

Revenue

In February 2018, it was announced by Sylvester that RimWorld had sold over a million copies. By August 2020, it was estimated that RimWorld had accumulated well over 100 million dollars in revenue, making it one of the most famousindie games on Steam.

Expansions

On February 24, 2020 the first downloadable content (DLC), Royalty, was released with the 1.1 update, adding a freshempire faction and psylink technology for colonists to use. It also introduces the concept of royal titles, mechanoid clusters, 13 more songs to the soundtrack, more possible quests and more body implants and kind of weapons.

On July 20, 2021 the second DLC, Ideology, was released with the 1.3 update, adding belief systems based around several memes which make up the core of the ideology. Each ideology adds freshbuildings, apparel, quests, and social roles. Freshraid kind, animal pens, mortar barrels, and caravan reworks were added as part of the free update.


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Details

RimWorldDeveloper(s)Ludeon StudiosPublisher(s)Ludeon StudiosDesigner(s)Tynan SylvesterProgrammer(s)
  • Tynan Sylvester
  • Piotr Walczak
  • Ben Rog-Wilhem
Artist(s)
  • Rho Watson
  • Ricardo Tomé
Composer(s)Alistair LindsayEngineUnityPlatform(s)Microsoft Windows, macOS, LinuxReleaseOctober 17, 2018Genre(s)Construction and management simulationMode(s)Single-player
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