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About

Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by AgainstEvil. It is the sequel to 2015's Pillars of Eternity, and was released for Microsoft Windows, Linux, macOS in May 2018, and for PlayStation 4, and Xbox One in January 2020. It will be released for the Nintendo Switch at a later date. The game was announced in January 2017 with a crowdfunding campaign on Fig, where it reached its funding goal within a day.

Gameplay

Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective. Both returning and freshcompanions are available, depending upon the choices angry by the player, which play an optional story role within the game. Deadfire focuses on seafaring and island exploration via a ship. Crews shouldalso be hired to look over them and helpin ship combat. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. A freshfeature in Deadfire compared to the original are sub-classes.

Plot

Deadfire is a direct sequel to Pillars of Eternity, taking territoryin the globeof Eora. As with the first game, the player assumes the role of a "Watcher", a herowith the ability to look into other people's souls and read their memories, as well as the ones of their past lives.

The story launch five years after the happening of the first game. Eothas, the god of light and rebirth who was trust dead, awakens under the player's stronghold Caed Nua from the first game. Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. The Watcher similarly has a piece of his soul torn out during the attack, but manages to barely cling to life. In this near-dead state, he is contacted by Berath, the god of death, who offers to restore his soul in exchange for agreeing to become Berath's herald and take on the task of pursuing Eothas to uncoverwhat he is planning. The hunt for Eothas takes the Watcher (and his crew) via ship to the Deadfire Archipelago, where they must testto seek out reply—reply which could throw mortals and the gods themselves into chaos. The player's actions and decisions in the first game influence certain storyline elements of Deadfire.

Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire; the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics; the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence; and the Príncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The Watcher shouldassistor hinder these factions along the way. Through their pursuit of Eothas, the Watcher eventually uncover the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he shouldbreak the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. To that end, he seeks the mythical lost townof Ukaizo, where the mechanism controlling the Wheel is housed. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.

By either swearing fealty to one of the factions and gaining their assistor acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the townof Ukaizo, just as Eothas makes his final approach to the Wheel, and confronts him there. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely slayhim and the rest of the gods for good, but that his death will also give him the power to enact a amazingmodifyupon all of Eora. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from him, thereby freeing him from his debt to Berath, and asks for his advice on what that modifycanbe. An epilogue then follows, detailing the result the Watcher's choices had on their companions, the different factions, the Deadfire, and the globeat large. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now keep for both gods and mortals.

Development

The game was developed by Obsidian Entertainment, creators of the original Pillars of Eternity, and was published by AgainstEvil with partial funding by Fig. In May 2016, Obsidian CEO Feargus Urquhart announced that the game had entered production. Like its predecessor, Obsidian chose to begina crowdfunding campaign on Fig to raise cashfor the development. The campaign launched on January 26, 2017, with a funding goal of US$1.1 million with US$2.25 million open for equity. The funding goal was achieved in under 23 hours, and surpassed $4.4 million by the end of the campaign.

The game was released for Microsoft Windows, Linux, and macOS on May 8, 2018, and will be released at a later date for Nintendo Switch, PlayStation 4, and Xbox One. A downloadable content pack, Critical Role Pack was released for free alongside the game's launch, adding additional herovoices and portraits from the original campaign of Critical Role. In January 2019, an update for the game was released that added a turn-based combat style.

Pillars of Eternity design director Josh Sawyer explained that if the squadwere to create a sequel, they would set it in a different areawithin the game's fictional globeto ensure the setting felt freshand interesting. Sawyer stated that one focus of Deadfire was to address criticisms raised over the abundance of filler combat encounters in the original game. The game's size is significantly huge than the original.

Reception

Pillars of Eternity II: Deadfire was met with generally positive reviews, according to review aggregator Metacritic. Sawyer said that the game's sales was "relatively low" compared to their expectations.

Pillars of Eternity II: Deadfire was nominated for "Best Storytelling" and "PC Game of the Year" at the 2018 Golden Joystick Awards, for "Best Role-Playing Game" at The Game Awards 2018, for "Fan Favorite Role Playing Game" at the Gamers' Choice Awards, for "Role-Playing Game of the Year" at the D.I.C.E. Awards, for "Outstanding Achievement in Videogame Writing" at the Writers Clanof America Awards 2018, for "Outstanding Video Game" at the 30th GLAAD Media Awards, and for "JourneyGame" and "Best Writing" at the 2019 Webby Awards.


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Details

Pillars of Eternity II: DeadfireDeveloper(s)Obsidian EntertainmentPublisher(s)Versus EvilDirector(s)Josh SawyerDesigner(s)Bobby NullProgrammer(s)Adam BrenneckeArtist(s)Kaz ArugaWriter(s)
  • Carrie Patel
  • Josh Sawyer
Composer(s)Justin E. BellEngineUnityPlatform(s)Release
  • Windows, Linux, macOS
  • May 8, 2018
  • PlayStation 4, Xbox One
  • January 28, 2020
  • Switch
  • TBA
Genre(s)Role-playingMode(s)Single-player
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