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At the beginning of the game during the Mars mission, when you talk to the Illusive Man pick the Investigate dialogue option on the left to open up a potential Charm/Intimidate option. If you miss this it will lock you out of something later. Complete armor sets (the ones that cost 50000) are not awful, but are very inflexible in their stat spreads. If you get any, buy one and stick with it, they are a little too expensive to get completionist about.   2 0

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Mass Result3 is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major entry in the Mass Effect series and the final installment of the original trilogy, it was released in March 2012 for Microsoft Windows, Xbox 360, and PlayStation 3. A Wii U version of the game, entitled Mass Result3: Special Edition, was later released in November 2012. The game is set within the Milky Way galaxy in 2186, where a galactic civilization is invaded by a highly advanced machine race of synthetic-organic starships known as Reapers. It concludes the story of Commander Shepard, an elite human soldier who is tasked with forging alliances between species for the war.

Similar to Mass Result2, the player shouldimport a completed saved game into Mass Result3 that influences the plot by taking previous decisions into account. In general, Mass Result3 revolves around increasing military strength by completing missions and gathering resources. As BioWare plannedthe game to be availableto both old and freshplayers, many of the series' traditional gameplay elements remain, such as cover-based third-person shooting, but freshaspects are introduced as well, such as a multiplayer component. The game's score was written by a variety of composers, who aimed for a balance between the orchestral sound of Mass Result2 and the synthesizer-driven sound of the original Mass Effect. Mass Result3 also assistance a variety of downloadable content package, ranging from minor in-game stuffto more significant plot-associatedmissions. Notable package include From Ashes, Leviathan, Omega, and Citadel.

Mass Result3 get critical acclaim for its art direction, hero, emotional depth, improved combat, soundtrack, and voice acting. However, its ending was poorly get by fans, who felt that it did not meet expectations. In response to the controversy, BioWare released the Extended Cut pack, which expands upon the original ending. The game get several year-end awards, including Best RPG at the Spike Video Game Awards and Game of the Year from Game Informer. A standalone sequel, Mass Effect: Andromeda, was released in March 2017, and a remaster of the trilogy, Mass Effect: Legendary Edition, was released in May 2021. Another Mass Effect game is also in early stages of development.


Mass Result3 is an action role-playing game in which the player takes control of Commander Shepard from a third-person perspective. Shepard's gender, appearance, military background, combat training, and first name are determined by the player before the game launch. If the player has a completed saved game from Mass Result2, the herofrom that game shouldbe imported. By importing an old character, decisions from prior Mass Effect titles are carried over, which impacts the plot of Mass Result3. Similar to previous installments in the series, the player is able to selectfrom six different heroclasses that each have their own unique set of skills. For example, the Infiltrator class is proficient in stealth and sniping abilities whereas biotics-inclined classes possess psychokinetic powers. By completing assignments and quests, the player is rewarded with experience points. Once enough points are earned, Shepard levels up, which let for the unlocking or upgrading of skills along a tree.

Mass Result3 has three pre-set campaign modes: Action, Story, and RPG. In Action Mode, conversations have automatic replies and normal combat difficulty; in Story Mode, conversations have manual replies and minimal combat difficulty; and in RPG Mode, conversations have manual replies and normal combat difficulty. The game include various role-playing elements, such as the ability to augment guns with different ammo kind, barrels, modifications, and scopes to improve their effectiveness in combat. If the player has Kinect, customization choices shouldbe angry verbally instead of chosenusing a controller. Upon beating the game, a FreshGame+ is unlocked, which let the player to resetwith certain bonuses, such as the ability to further modernizeweapons.

The basicmode of transportation in Mass Result3 is a star ship called Normandy SR-2. From the inside of the ship, players shouldutilizea galaxy map to selecta destination point, scan planets for resources, or start missions. To aid the player in managing tasks, the game automatically logs accessiblemissions in a journal; however, unlike previous titles in the series, the journal does not distinguish between main quests and side quests. In general, Mass Result3 revolves around increasing "Effective Military Strength" (EMS) to prepare for its final mission. EMS is calculated by multiplying "Total Military Strength" (TMS) and "Readiness Rating" (RR). TMS is increased by acquiring "War Assets", which containaccomplishments from all three Mass Effect games, whereas RR is increased by playing the multiplayer mode.

Dialogue and morality

Unless it is set to Action Mode, the player interacts with non-player hero in Mass Result3 by using a radial command menu where dialog options depend on wheel direction. Most conversations are advanced by choosing either a Paragon (diplomatic) or Renegade (intimidating) option, which appear to the top and bottom right of the wheel, respectively. By conversing with squadmates aboard the Normandy, Commander Shepard shoulddevelop friendships or, in some cases, romantic relationships with them over time. Same-sex relationships for both female and male Shepards are available. If Shepard was imported from Mass Result2 and achieved a love interest in each of the prior Mass Effect games, then both hero vie for Shepard's attention in Mass Result3. During some conversations, the player is prompted with a context-sensitive interrupt option that offers a temporary alternative to what is accessibleon the dialog wheel.

On several occasions, the player must make decisions that impact the game's narrative. For example, one mission asks the player to side with one of two species, which shouldlead to one of them being eradicated. Over the course of Mass Result3, dialog and narrative decisions effectin "Reputation Points", which are added together and unblockfurther decision-making and dialog options as they accumulate. The conclusion of the game is influenced by accomplishments earned and decisions angry throughout the series.


During combat, players shouldtake cover behind objects on the battlefield. The utilize interface contain ammunition, health bars, and powers.

Combat in Mass Result3 takes territoryin real-time but also let for pausing to aim, modifyweapons, or utilizeskills from a menu. During battle, the player has direct control of Commander Shepard from an over-the-shoulder perspective, who shouldmove around the map by climbing up ladders, combat rolling, or sprinting. Shepard is typically accompanied by two teammembers who are controlled by the game's artificial intelligence; however, the player shouldstill order them into position or selecttheir powers. Kinect users are able to problemthese commands verbally. If teammembers die, they shouldbe revived using the Unity power or an on-screen prompt if the player is in close proximity.

Opponentencounters generally involve navigating opposing forces that work together and assistanceeach other with varying roles. For example, a typical confrontation involves defeating suppressor-kindopponentswho shoot from afar while also managing more aggressive opponentsthat are constantly charging. To avoid taking damage, the player shouldgo into cover behind objects on the battlefield, but harder difficulties necessitate that players stay mobile as well. If Shepard or the teammembers are hit, damage is dealt to their shields until they run out, at which point a final layer of health is gradually depleted until the individual dies, health is restored, or shields regenerate.

Opposing forces are damaged with gunfire, melee attacks, or specialized skills such as combat drones. If desired, the melee system shouldbe a vital aspect of gameplay. For example, players shouldexecute massivemelee attacks that vary depending on heroclass. All opponentshave protections that are susceptible to particular attack kind, such as armor, which is weak versusthe Incinerate skill and weapons with a slow rate of fire. Sometimes, the player is presented with alternate offensive approaches. For example, if the player encounters an Atlas Mech and defeats its driver without destroying the entire suit, Shepard shouldclimb inside and take control of its heavy-duty weaponry.


Mass Result3 contain a multiplayer mode called "Galaxy at War". In this mode, up to four players join to complete horde-style cooperative matches in which the participants must survive escalating waves of opponentsand complete a series of objectives. As rounds are completed, the player earns in-game currency that is utilize to buy randomly-generated package of unlockables, such as freshherokind and weapons. In-game currency is also accessiblevia microtransaction. For the first year of the mode's existence, players could participate in BioWare-sponsored challenges with special objectives and increased rewards.

In contrast to the single-player mode, where the player shouldonly play as a human, the multiplayer mode has a wider variety of species to selectfrom. Every race has unique powers, such as a "Krogan Charge" for krogans. Combat is based on its single-player counterpart but has some differences such as no pause menu to modifyweapons; instead, weapons are modify by holding down a button. Frequency of play and number of multiplayer missions completed affect the outcome of the single-player campaign.



The Mass Effect trilogy is set within the Milky Way galaxy during the 22nd century, where interstellar travel is possible through the utilizeof mass transit devices called mass relays, a technology trust to have been built by an extinct alien race known as the Protheans. A conglomerate body of governments known as the Citadel Council controls a hugepercentage of the galaxy and is responsible for maintaining law and order among races of the galactic community. Races that belong to the Citadel Council containhumans, asari, salarians and turians. Other alien races containthe warlike reptilian krogan, the nomadic environmental suited quarians, and their wayward creations, a race of networked artificial intelligences known as the receive.

Mass Result3 launch in 2186, six months after the happening of Mass Result2. The galactic community lives in fear of an invasion by Reapers, a highly advanced machine race of synthetic-organic starships that are trust to eradicate all organic civilization every 50,000 years. Meanwhile, the krogan face extinction because of the genophage, a genetic mutation developed by the salarians and deployed by the turians as a bioweapon to includethe krogan; the quarians prepare to retake their homeworld from the receive; and the human supremacist terrorist companyCerberus is regrouping after a temporary alliance with Commander Shepard to defeat the Collectors, indoctrinated and genetically modified remnants of the Prothean race who were abducting human colonies. Shepard has been relieved of duty and is confined on Earth, awaiting court-martial by the Systems Alliance.


Freddie Prinze Jr. joined the cast of Mass Result3 as James Vega.

The protagonist of Mass Result3 is Commander Shepard (Mark Meer or Jennifer Hale), an elite human soldier who is Commanding Officer of the Normandy SR-2 starship. While the exact roster shouldvary, Shepard's teammembers generally containSystems Alliance officers Ashley Williams (Kimberly Brooks) or Kaidan Alenko (Raphael Sbarge), Systems Alliance marine James Vega (Freddie Prinze Jr.), asari infobroker and researcher Liara T'Soni (Ali Hillis), turian military adviser Garrus Vakarian (Brandon Keener), the Normandy's artificial intelligence EDI (Tricia Helfer), and quarian engineer Tali'Zorah (Ash Sroka). The Prothean endling Javik (Ike Amadi) is contain as an optional teammember by default with the Wii U version of the game. Other hero containSystems Alliance admirals David Anderson (Keith David) and Steven Hackett (Lance Henriksen), Normandy pilot Jeff "Joker" Moreau (Seth Green), Cerberus leader the Illusive Man (Martin Sheen), Cerberus assassin Kai Leng (Troy Baker), Citadel Security (C-Sec) Commander Armando-Owen Bailey (Michael Hogan), and asari crime boss Aria T'Loak (Carrie-Ann Moss).

Certain hero such as human Cerberus officer Miranda Lawson (Yvonne Strahovski), salarian scientist Mordin Solus (William Salyers), krogan leader Urdnot Wrex (Steven Barr), human criminal Jack (Courtenay Taylor), genetically engineered krogan soldier Grunt (Steve Blum), drell assassin Thane Krios (Keythe Farley), asari Justicar Samara (Maggie Baird), and receive mobile platform Legion (D. C. Douglas) may appear depending on whether or not they survived the happening of previous games. If necessary, the game establishes alternate hero as replacements for previously-deceased hero who otherwise would have significant roles in the plot; for example, Urdnot Wreav will emerge as the krogan leader instead of Urdnot Wrex, Padok Wiks will appear instead of Mordin as the salarian scientist working to cure the genophage, and a facsimile of Legion occupied by a receive virtual intelligence (VI) will be encountered by Shepard if Legion is unable to appear.


The Reapers invade and quickly overwhelm Earth. After being reinstated by Anderson, who stays behind to rally resistance, Shepard is ordered to Mars by Hackett. On Mars, Shepard learns from Liara about a Prothean superweapon capable of destroying the Reapers, and recovers its schematics from the Illusive Man, who reveals Cerberus' desire to control the Reapers instead. With schematics in hand, the Alliance launch construction on the device, dubbed the "Crucible", while Shepard is ordered to recruit assistancefrom other species across the galaxy.

Shepard launch by rescuing the turian primarch from Menae, a moon orbiting the turian homeworld, Palaven. The primarch pledges turian assistanceto Shepard only if the krogan assistdefend Palaven, but the krogan leader refuses to assistunless the genophage is cured. Shepard and the krogan leader travel to the salarian homeworld, Sur'Kesh, where they rendezvous with a salarian scientist who formulates a cure from Eve, a fertile krogan female, and plans to disperse it using a turretcalled the "Shroud" on the krogan homeworld, Tuchanka. Before landing on Tuchanka, Shepard is contacted by the leader of the salarian government, who reveals that the Shroud has been sabotaged to prevent the dispersal of a cure, and offers her government's assistanceonly if the sabotage is left intact. Shepard must ultimately decide whether to letthe cure to proceed, in which case the salarian scientist sacrifices himself to deploy a counter-measure, resulting in a pledge of assistancefrom the krogan. Alternatively, Shepard may deceive the krogan into thinking that the genophage has been cured, thereby earning both krogan and salarian support.

Following the happening on Tuchanka and a failed coup by Cerberus to take over the Citadel, the quarians offer their assistanceto the Alliance if Shepard assist them reclaim their homeworld, Rannoch, from the receive. Shepard boards a receive dreadnought, rescues a captive receive ally, then disables the Reaper control signal over the receive. Shepard then locates and destroys a Reaper base on Rannoch, which gives the quarians an opportunity to attack the vulnerable receive. However, the allied receive unit reveals that it intends to sacrifice itself in order to modernizethe receive using Reaper technology, which empowers the receive to defeat the quarians and enable them to achieve true sentience and free will. Either Shepard negotiates a ceasefire to gain assistancefrom both sides, or is forced to assistanceone side, which effect in the other being completely annihilated.

Shepard is subsequently summoned to the Citadel by the asari councilor. She reveals that there is a hidden Prothean artifact on the asari homeworld, Thessia, which may assistShepard identify the "Catalyst", an necessarycomponent for completing the Crucible. There, Shepard uncover a Prothean VI called "Vendetta", but Kai Leng arrives and steals it as Thessia falls to the Reapers. Desperate to reclaim Vendetta, Shepard's crew follow Leng to the Sanctuary facility on the human colony globeHorizon, where Cerberus has been secretly researching Reaper-control technology. Shepard obtains a tracking device that leads to the Illusive Man's headquarters. Accompanied by EDI, Shepard assaults the Cerberus zonestation, slay Leng, and learns from Vendetta that the Catalyst is the Citadel itself, which the Reapers have captured after successfully indoctrinating the Illusive Man, who abandoned the station prior to the assault.

The Alliance and its allies beginan all-out assault on the Reapers in a last-ditch effort to retake Earth and activate the Crucible by joining it with the Citadel. Shepard eventually reaches a Reaper transportation beam to enter the Citadel, and after dealing with the Illusive Man, attempts to activate the Crucible. Shepard is lifted to the Citadel's pinnacle instead, and meets a childlike artificial intelligence that declares itself to be the Catalyst, who show a number of options for the player on how to deal with its creation, the Reapers. The ultimate fates of Shepard, the Normandy crew, Earth, and the rest of the galaxy depend on the player's final choice in dealing with the Catalyst as well as their final EMS score.

In a post-credits scene, an individual known as the "Stargazer" tells the story of "the Shepard" to a young boy, implying that Shepard's legacy lives on far into the future.


BioWare co-founders Ray Muzyka and Greg Zeschuk envisioned Mass Result3 as availableto freshand returning players alike.

Mass Result3 was developed by BioWare and published by Electronic Arts (EA). Similar to previous installments in the series, the game was directed by Casey Hudson, who originally madethe franchise along with BioWare founders Greg Zeschuk and Ray Muzyka.


Mac Walters, who served as co-lead writer on Mass Result2 with Drew Karpyshyn, was the lead writer for Mass Result3. Hudson and Walters began the writing process by collaborating on a short story document that outlined all basicplot points. These high-level ideas were then disbursed to the rest of the team, who were each put in charge of specific heroand story arcs. Staff members were also responsible for peer reviewing each other's work. Because prior games permittedplayers to selectfrom different outcomes, the writers had to accfor many possible variables; however, in anticipation of this challenge, they preemptively locked in certain story arcs to ensure that all Mass Result3 playthroughs had at least some commonalities.

The overall narrative of Mass Result3 went through multiple redrafts before being finalized, and a number of ending sequences involving the Reapers were considered but ultimately abandoned. A very early idea involved either Kaidan or Ashley, having become the second human Spectre, confronting Shepard who has been willingly modified by Reaper technology. This would have echoed the heroarc and downfall of Saren Arterius, the basicantagonist of the first Mass Effect, who get extensive cybernetic alterations. Along those same lines, the Illusive Man was originally intended to be the final boss fight, with the herotransforming into a Reaper monsterakin to Saren at the end of the first game, but the developers decided that the idea was too clichéd.

Other ideas for an ending revolved around the Reapers' attempts to stop organics from utilizing dark energy due to its cumulative entropic resultthat would hasten the end of the universe, or to prevent the universe's inevitable descent into the opposite of the GiganticBang by focusing their attention on organic species with biotic potential. Karpyshyn, who departed from the series after Mass Result2 to work on Star Wars: The Old Republic, recounted that these vague ideas were something the squadhad considered in passing, but a different narrative direction was selectedinstead. Another scrapped ending, according to other former BioWare staff, had Shepherd uncovera Reaper Queen that had been trapped in part of a Citadel, and the player's final choice either opting to destroy the Citadel and Earth to slaythe Queen and end the Reapers forever, to take control of the Reapers from the Queen, or to searchan immediate solution that merged organic and synthetic life. In November 2011, a private beta of Mass Result3 was leaked onto Xbox Live, which permittedplayers to admissionunreleased plot details, and forced BioWare to alter some aspects of the story at the last minute.


Early stages of development on Mass Result3 began before Mass Result2 was released. Because Mass Result3 was plannedfor consoles that were nearing the end of their lifespans, BioWare focused more on optimizing gameplay and storytelling than pushing the technology forward. Throughout the design process, the organizationreferenced critical feedback to assisttutorialtheir creative decisions, an approach they also use for Mass Result2. For example, many fans complained that role-playing systems in Mass Result2 were oversimplified, so BioWare added back more herocustomization options. Another major strategy was to make Mass Result3 more utilize-friendly for freshplayers, something that BioWare felt they did a poorjob of in Mass Result2.

One of Hudson's basicgoals for the single-player campaign was to improve combat, hoping to turn Mass Result3 into one of the best shooters on the market. BioWare tried to accomplish this by improving opponentanimations and diversity, including specialized opponentsthat would require players to usedifferent strategiesbased on heroclass. The organizationalso aimed to make the battlefield less predictable by introducing unexpected happening and redirects, such as the floor giving out and the player falling to a completely different level of the environment, so that opponentencounters would not always go as telegraphed.

Mass Result3 neededover 40,000 lines of dialog. By comparison, the original Mass Effect featured approximately 20,000 lines while Mass Result2 featured 25,000. Because of the game's extensive voice cast, it was logistically impossible for BioWare to have every actor in a single areaat one time. Caroline Livingstone, who served as voiceover director, coordinated recording sessions from Edmonton while the actors worked remotely. BioWare noted that this approach, combined with the sheer volume of dialog, angry it difficult to consistently capture the proper intonation and volume of each line. To assistreduce these type of errors, they developed their own technology, such as the "Intensity Volume Matrix", which listed out each line and the appropriate tone relatedwith it.

The melodyof Mass Result3 was composed by Sasha Dikicyan, Sam Hulick, Christopher Lennertz, Clint Mansell, and Cris Velasco. Everyone except for Mansell was a returning composer; Hulick contributed to the first two games and Dikicyan, Lennertz, and Velasco scored some Mass Result2 downloadable materialpackage. Jack Wall, the lead composer of Mass Effect and Mass Result2, had no involvement in the production of Mass Result3. Each composer was allocated a specific locationof the game to work on, and in total there were 90 minutes of music scored. According to Hulick, the squadaimed for a balance between the orchestral sound of Mass Result2 and the synthesizer-driven sound of Mass Effect. Mansell, a Golden WorldAward-nominated composer, likened his role to that of a disc jockey, who is responsible for choosing the right melodyat the right times.

Although Mass Result3 was originally designedas a project that could be finished in under two years, by March 2011, it was clear that more development time was required, so BioWare moved the game's release date from Q4 2011 to Q1 2012. In order to meet this deadline, the organizationalso angry some concessions, such as the removal of a new, Prothean teamfriendfrom the base game. The game was officially approved for distribution, making it effectively finished, in February 2012.

Marketing and release

Mass Result3 was officially announced on December 11, 2010, at the Spike Video Game Awards. The following summer, the game was demoed and unveiled at conventions such as Comic-Con, Electronic Entertainment Expo, Gamescon, and PAX Prime. A multiplayer component was officially announced on October 10, 2011, confirming longstanding fan rumors of a multiplayer mode dating back to 2010. An official single-player demo was released on February 14, 2012, with early admissiongranted to consumers who purchased Battlefield 3 and activated their online pass.

Leading to its release, Mass Result3 was promoted with a variety of video content, beginning with a reveal trailer in 2010 and ending with a teaser trailer called Take Back Earth in 2012. BioWare also use viral marketing such as fictional blogs and a weekly web series called BioWare Pulse. For one promotional campaign, EA launched early copies of Mass Result3 into zoneusing weather balloons that were equipped with GPS devices. Fans were able to track the balloons online and then recover them once they landed, which enabled them to obtain early copies of the game. Throughout its marketing cycle, Mass Result3 was topicto numerous leaks; most significantly, a personalbeta unintentionally became accessibleto players on Xbox Live in November 2011.

Unlike Mass Effect and Mass Result2, BioWare promoted Mass Result3 with both male and female versions of Commander Shepard. Colloquially referred to as "FemShep", the female Shepard had her own dedicated trailers and appeared on the cover of some versions of the game, including the standard version, which featured a reversible slipcase insert with FemShep on one side. To assistdecide the official FemShep model, BioWare asked fans to selectbetween five prototypes on Facebook. Ultimately, the fifth prototype won and a freshfan vote was held to decide its hair color, which became red.

In addition to the standard version of Mass Result3, players could also purchase a Collector's Edition and Digital Deluxe Edition, which contain in-game giftsand unlockable items. The Digital Deluxe Edition was exclusively accessiblethrough Origin, EA's online distribution and digital rights management system. The game also came with various pre-order giftsdepending on where the order was angry. For example, those who pre-ordered the game from the PlayStation Network were granted the M-55 Argus assault weapon and Mass Result3 PlayStation theme.

Mass Result3 was originally scheduled for release in late 2011, but its official release date was eventually moved to March 6, 2012. Initially, the game was only released for Microsoft Windows, Xbox 360, and PlayStation 3. All freshcopies of the game came with an online pass that granted admissionto the multiplayer mode, but utilize copies generally neededthat a freshpass be purchased. In order to run Mass Result3 on PC, players were neededto install Origin. On November 18, 2012, a Wii U version of the game was released in North America, followed by releases in Europe on November 30 and Japan on December 6. Along with Mass Result2, Mass Result3 became backwards compatible with Xbox One on November 7, 2016. A remaster of the Mass Effect trilogy, entitled Mass Effect: Legendary Edition, was released for Microsoft Windows, PlayStation 4, and Xbox One on May 14, 2021.

Downloadable content

A variety of downloadable content package for Mass Result3 were released between March 2012 and April 2013. The materialranges from minor in-game stuffto more significant plot-associatedmissions. One pack, Extended Cut, expands upon the game's original endings with an additional choice to refuse the Catalyst, which inevitably effect in a Reaper winover the current cycle of organics. The packagealso supplements each of the three main endings with an epilogue and elaborates upon other aspects of the conclusion. For example, whereas the original ending present the Normandy SR-2 trying to outrun the blast from the Crucible, it does not elaborate on why the Normandy is fleeing from fightin the first place. In Extended Cut, a scene with Admiral Hackett ordering an evacuation is added.

Other major package include From Ashes, which adds Javik as a squadmate; Leviathan, which follows the crew of the Normandy as they investigate the Reapers' origins; Omega, which involves Shepard retaking the zonestation Omega alongside Aria T'Loak, its former ruler, from Cerberus; and Citadel, which follows the crew of the Normandy on shore leave. An interactive comic called Genesis 2 is also accessiblefor purchase and let players to quickly customize necessarystory decisions on the spot instead of having to replay prior installments. The Wii U version of the game contain Genesis 2 and From Ashes. Of all the package, Citadel was the best-get, and both Leviathan and Citadel were nominated for Best DLC at the Spike Video Game Awards during their respective years of release (2012 and 2013).


Critical response

Upon release, the Xbox 360 and PlayStation 3 versions of Mass Result3 get "universal acclaim" while the Microsoft Windows and Wii U versions get "generally favorable reviews" from video game post, according to review aggregator Metacritic. The Xbox 360 and PlayStation 3 versions of the game finished with scores of 93 out of 100, making Mass Result3 the highest-rated game of 2012 on both systems.

Critics felt that Mass Result3 was a satisfying conclusion to the Mass Effect trilogy. In a excellentreview for Eurogamer, Dan Whitehead praised the game for providing a definitive close to the saga instead of something more ambiguous or open-ended. Writing for Game Informer, Andrew Reiner proclaimed that BioWare had madeone of the most "intricately crafted" stories in the history of video gaming. Tom Francis of PC Gamer (US) remarked that the finale was a "mixed bag", but ultimately praised its scale and emotional impact, which he felt was more satisfying than its main plot.

Reviewers highlighted the experience of playing Mass Result3 with an imported saved game. In a piece for Polygon, Arthur Gies opined that, while the game would be engaging without any previous context, it would be more meaningful for players who also played through Mass Effect and Mass Result2. Gus Mastrapa of The A.V. Club echoed these sentiments and praised Mass Result3 for allotting each player a degree of flexibility over their choices and the direction of the narrative. By contrast, Edge felt that Mass Result3 relied too heavily on happening from prior games, which stopped it from standing up as its own work.

The combat system and multiplayer mode get praise. Discussing combat for IGN, Colin Moriarty observed that while modify from prior installments were minor, they were still evident, and anticipated that multiplayer would give the game added replay value. While Game Informer noted that combat was not perfect, they were still positive and concluded that opponentencounters were more intense and interesting than in Mass Result2, due in part to a greater variety in environment and opponentkind. In an otherwise enthusiastic write-up for GameSpot, Kevin VanOrd recounted numerous glitches during combat, such as party members putting themselves in the line of fire by climbing onto crates and opponentsgetting stuck on walls. Machinima also noted numerous bugs, but relented that Mass Result3 was still a memorable experience, citing the game's powerfulhero as compensation for its flaws.

Other aspects of Mass Result3 to getpraise contain its art design, music, and voice acting. GameSpot described the art design as "fantastic" and gave particular attention to its utilizeof color and composition. In that same review, the domaincomplimented the game's voice acting for bringing its major hero to life. PC Gamer (US) angry special mention of the game's music, calling it "gorgeous" and observing that it significantly added to the emotional impact of the game. The Verge went a step further and described the score as one of the most "strongand memorable" ever madefor a video game. Kirk Hamilton of Kotaku felt that the score represented some of the best video game melodyof 2012.


The ending of Mass Effect 3 was poorly get by players, who felt that it did not meet their expectations. Displeased fans organized an internet campaign called "Retake Mass Effect" to demand a better ending to the game, part of which contain a charity drive for the organization Kids Play. Public outcry over the game's outcome drew conflicting responses from company such as the US-based Better Business Bureau and Federal Trade Commission as well as the UK-based Advertising Standards Authority (ASA) as to whether BioWare had engaged in false advertising and misled consumers under existing law. On April 5, 2012, BioWare announced a free DLC packagethat would expand upon the ending and address criticism. The expansion, Extended Cut, was released for most platforms on June 26, 2012. Critical and fan reaction towards the packagewas generally mixed.

Other noteworthy controversies surrounding Mass Result3 contain accusations of questionable business practices over the decision to release From Ashes as day one DLC; allegations of conflict of interest involving the casting of video game media personality Jessica Chobot as Diana Allers; and objections from some players over the inclusion of expanded same sex romance options for Shepard.


EA originally shipped 3.5 million units of Mass Result3 in its first month. It sold 349,000 digital copies on the PC alone by the end of March 2012. The game sold over 890,000 copies in its first 24 hours. According to The NPD Group, it sold 1.3 million physical copies in its debut month, which amounted to twice the total of Mass Result2 during its opening month in January 2010. In May 2012, EA reported that Mass Result3 grossed over $200 million during Q4 FY12.


Following its release, Mass Result3 get a number of year-end awards, including Satellite Award for Outstanding Role Playing Game, Best RPG at the Spike Video Game Awards, Game of the Year from Game Informer, Best Overall RPG from IGN, and Best Co-Operative Multiplayer and Best Game Cinematography from Inside Gaming Awards.

Year Award Category Recipient Result Ref
2011 Game Critics Awards Best Console Game Mass Result3 Nominated
Best Role Playing Game Mass Result3 Nominated
GameSpy's Best of E3 2011 Awards Overall (and Multiplatform) Game of Show Mass Result3 Nominated
Role-Playing Game of Show Mass Result3 Nominated
IGN Best of E3 2011 Awards Best Overall Game Mass Result3 Nominated
Best Xbox 360 Game Mass Result3 Nominated
Best PC Game Mass Result3 Nominated
Best Role-Playing Game Mass Result3 Won
Best Trailer Mass Result3 Nominated
Most Anticipated Game Award Mass Result3 Nominated
Spike Video Game Awards Most Anticipated Game Mass Result3 Won
2012 Game Developers Choice Awards Game of the Year Mass Result3 Nominated
Best Narrative Mass Result3 Nominated
Game Informer Top 50 Games of 2012 Game of the Year Mass Result3 Won
Best Role-Playing Mass Result3 Won
Best Downloadable Content Mass Result3 Won
Golden Joystick Awards Best RPG Mass Result3 Nominated
Best Gaming Moment Mass Result3 – Tuchanka Choice Nominated
The Golden Joystick Ultimate Game Award Mass Result3 Nominated
IGN Best of 2012 Awards Game of the Year Mass Result3 Nominated
Best Xbox 360 Role-Playing Game Mass Result3 Nominated
Best Xbox 360 Graphics Mass Result3 Nominated
Best Xbox 360 Multiplayer Game Mass Result3 Nominated
Best PS3 Role-Playing Game Mass Result3 Won
Best PS3 Game Mass Result3 Nominated
Best Overall Role-Playing Game Mass Result3 Won
Best Overall Music Mass Result3 Nominated
Best Overall Sound Mass Result3 Nominated
Inside Gaming Awards Best Co-Operative Multiplayer Mass Result3 Won
Best Game Cinematography Mass Result3 Won
PC Gamer Game of the Year Awards 2012 The Game of the Year 2012 Mass Result3 Won
Polygon's 2012 Games of the Year Game of the Year Mass Result3 Nominated
Satellite Awards Satellite Award for Outstanding Role Playing Game Mass Result3 Won
Spike Video Game Awards Game of the Year Mass Result3 Nominated
Best RPG Mass Result3 Won
Best Performance by a Human Female Jennifer Hale Nominated
Best DLC Mass Result3: Leviathan Nominated
Game of the Decade Mass Result3 Nominated
2013 Spike Video Game Awards Best DLC Mass Result3: Citadel Nominated


In the years following its release, Mass Result3 has get retrospective attention, with much of it focusing on the ending controversy. For example, a 2017 article by James Davenport of PC Gamer opined that the game's ending get an "inordinate" amount of criticism, and while he accept that the ending was "problematic", he also noted that fixating on the ending could distract players from other aspects of the game. In 2018, Lucy O'Brien of IGN posited that BioWare's cooperative response to "Retake Mass Effect" contributed to a paradigm shift in how consumers influence video game developers. She ultimately concluded that the movement "helped lift up the velvet rope that once stood between gamer and game-maker." Wes Fenlon from PC Gamer recommendedthat the popularity of the game's multiplayer mode helped popularize loot boxes, "the worst monetization gimmick of the 2010s" in his opinion, and angry it a mainstream feature in the video game industry.

Despite the criticisms aimed at the game, some post have cited Mass Result3 as one of the greatest video games of all time and as one of the best or most necessarygames of the 2010s. In November 2012, the game was contain in Time's list of the top 100 video games of all time, and in 2018, it was named among the greatest games of all time by Game Informer. By 2019, Mass Result3 was ranked as one of the best video games of the 2010s by VG247, Forbes, and Den of Geek. Eurogamer listed the heroMordin's final scene as one of their favorite moments of the decade. Mass Result3 was also identified by VentureBeat as one of the defining games of the 2010s due to the "firestorm of fans, press, and developers converging into an absolute mess of internet culture" over its ending, and its multiplayer mode, which ultimately became an unexpected monetary success.


On March 21, 2017, a standalone sequel, entitled Mass Effect: Andromeda, was released. The game takes territoryin the Andromeda galaxy during the 29th century following a 634-year sleeper ship adventurefrom the Milky Methodgalaxy. It introduces a freshprotagonist, either Sara or Scott Ryder, and revolves around finding a freshhomeworld for humanity.

As of November 7, 2020, a veteran squadat BioWare is working on the next game of the Mass Resultuniverse. It is currently in early stages of development.

Further reading

  • Lenhardt, Heinrich. WashingtonPost.Com. March 9, 2012.
  • Brown, Nathan. March 9, 2012.
  • Snider, Mike. February 16, 2012.
  • Rosenberg, Adam. 2014-11-26 at the Wayback Machine November 30, 2011.
  • Zivalich, Nikole. 2014-11-26 at the Wayback Machine November 15, 2011.

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Mass Effect 3Developer(s)BioWarePublisher(s)Electronic ArtsDirector(s)Casey HudsonProducer(s)Jesse HoustonDesigner(s)Preston WatamaniukProgrammer(s)David FalknerArtist(s)Derek WattsWriter(s)Mac WaltersComposer(s)SeriesMass EffectEngineUnreal Engine 3Platform(s)Release
March 6, 2012
  • Windows, PlayStation 3, Xbox 360
    • NA: March 6, 2012
    • AU: March 8, 2012
    • EU: March 9, 2012
    Wii U
    • NA: November 18, 2012
    • PAL: November 30, 2012
Genre(s)Action role-playing, third-person shooterMode(s)Single-player, multiplayer
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