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Name: Kingdom Come: Deliverance Added: 12 października 2021 Rating: 0 Reviews: 0 Questions: 4 Check tutorials, tricks and hints, discounts, promo coupons, user ideas, questions & answers.


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During the game, we perform main missions, side missions and so-called activities. The first of them push the plot forward and unlock new side missions and activities. The second are one-time adventures loosely related to the main plot. Activities, on the other hand, are often repetitive simple missions like killing a bandit leader or bringing food to the starving poor. We do activities to get a little more money, to train in combat or just to develop statistics. There are plenty of snacks. I am very annoyed, for example, by the guards who stopped me literally every moment. It didn't occur to me that dirty clothes would cause guards to be searched, and a bloody sword would cause uneasiness among the citizens. You just have to pay attention and learn all the rules of life in the Middle Ages. Fortunately, we have a lexicon in which we can find the most important information. The basic thing for survival is to eat and sleep. Seriously, the coolest thing about the game is the need to sleep and eat. You need to plan the use of these indicators and carry food supplies with you. But not apples and bread because it spoils quickly and you can get poisoned. Since my first diarrhea, I carry wine, biscuits and dried meat with me. I know now that a very long adventure will not starve to death. It is worse with sleep, if we do not sleep for too long, Henryk begins to nod, squint his eyes and is not attentive enough. Fighting in such a state will lead to a quick death. The developers even tried a more complex approach to saving the game. And here is their first big mistake. We can only save the game while sleeping and drinking schnapps, a very expensive alcohol. The game also saves automatically during important moments in missions. Good idea? The idea is very good, but the execution is bad. First of all, the game does not save before exiting to Windows. A busy beetle like me was very nervous looking for a bed to save the game. Schnapps are very expensive, and then only a nuisance because during the game we have to constantly buy more bottles. The developers have announced that in the next patch the game will save automatically before exiting. We can also download a fan modification that will allow us to save at any time. The idea of saving the game was poorly implemented. Such a mode could work in hardcore mode or on the highest difficulty level, but in its current form it is simply a pain. A better solution would be to design a recording system as we know it from Dark Souls, i.e. in real time. The idea is right, we must think carefully before attacking the enemy or attempting to steal, because we will not get a second chance. And it's cool, really. But the current form is just annoying. Combat in the game is very complicated and difficult, and it lacks finesse like in The Witcher 3. It consists in duels where we try to strike at such an angle that the enemy cannot block our blow. We are in the same situation as our opponent, we do not have any supernatural abilities. We can wear a shield, which makes it much easier for us to defend, but we lose some of our offensive stats. Our wounds do not regenerate by themselves, we can also get one of the negative statuses, which, unlike other games, here cause us a lot of problems. An example is bleeding that will kill us if we don't bandage it. If we bleed during the fight, we must end it quickly and bandage the wound. If we don't have this skill yet, we have to run to the city and pay for the barber to save us. When fighting, we use thrusts, cuts, blocks, dodges and feints. The more we improve our sword fighting and defense skills, the more tricks we will learn. The armored knight will be able to use the mass and run into the opponent with momentum, and the master of the sword will learn new moves thanks to which it will be easier to break the opponent's defense. Interestingly, fighting enemies sometimes beg us for our lives and we can let them go, taking weapons or gold at the same time. If we have a cerebral cataract, we can also let the enemy go armed. Personally, he always murders bandits and enemy soldiers to loot their bodies.   0 0

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Kingdom Come: Deliverance is a 2018 action role-playing video game developed and published by Warhorse Studios and co-published by Deep Silver for Microsoft Windows, PlayStation 4, and Xbox One. It is set in the medieval Kingdom of Bohemia, an Imperial State of the Holy Roman Empire, with a focus on historically accurate content.

The story takes territoryduring a war in Bohemia in 1403, in the times of King Wenceslaus IV. On the orders of Hungarian king Sigismund, half-brother of Wenceslaus, Cuman mercenaries raid the mining village of Skalitz, a major source of silver. One of the survivors of the resulting massacre is Henry, the son of a blacksmith. Destitute and vengeful, Henry joins the service of Lord Radzig Kobyla, who leads a resistance movement versusSigismund's invasion. As Henry pursues justice for his murdered family, he becomes involved in an effort to restore Bohemia's rightful lordand Sigismund's half-brother, Wenceslaus IV, to the throne. The game features branching quest lines, an open world environment, and period-accurate weapons, clothing, combat techniques, and architecture (recreated with the supportof architects and historians), which encourages immersive gameplay.

The game get generally positive reviews. Critics praised the story, attention to detail, and focus on realism, while criticism was aimed at techbugs.


Kingdom Come: Deliverance is an action role-playing game set in an open-world environment and played from a first-person perspective. It use a classless role-playing system, allowing the player to customize their skills to take on roles such as warrior, bard, thief, or a hybrid of these. Abilities and statisticsgrow depending on what the player does and says through branched dialogue trees. During conversations, the time a player takes to make a decision is limited and has an resulton their relationships with others. Reputation is based on player choices and therefore shouldbring consequences.

Herobodies and faces are madethrough the combination of multiple, individual pieces with finishing touches. The clothing system features 16 item slots and stuffon many location of the body that shouldbe layered. For example, a heavily armored knight may on his upper body wear a gambeson, followed by mail and plate armour, with a tabard or surcoat over top, for a total of four clothing stuffin the chest slots. Each clothing kindprovides different levels of protection versusdifferent kind of weapons. Clothing also receive progressively more worn, dirty, or bloody through use, affecting the heros appearance. The player is able to utilizea variety of weapons, including swords, knives, axes, hammers, and bows. Horses are featured heavily in the game, and are plannedto act with their own AI while under the player's control, moving or jumping to avoid tinyobstacles or dangers. The player shouldalso battlefrom horseback and utilizetheir steed to carry stuffif they need additional inventory space, but warhorses are also competent combatants with their own AI. Steeds come with five slots for armor and attachments.

Kingdom Come: Deliverance also features a needs system which requires the player to sleep and eat in order to stay healthy. Equipment and clothing also degrade and require repair. Foodstuffs and other perishable stuffwill spoil over time. The game utilize skill/stat-based mini-games for many of these tasks, including weapon and armor repair, as well as for gathering freshstuffby picking locks or pockets, distilling alcohol, or creating medicines. The game utilize long- and short-ranged weapons in combat which is based on a physics system using inverse kinematics to determine the reactions of both combatants based on the speed and weight of a blow. This system aims to add greater variety and realism to the combat, coupled with a variety of primarycombat moves and combination moves, some of which shouldbe unlocked by skill points. Different weapons have different characteristics, making them useful for different purposes. For example, a sword is a fastweapon for striking and parrying, but is not very effective versusmassivearmor.

Quests are intended to be nonlinear, with multiple method to complete objectives to letmultiple herokind to be viable. The storyline features some large-scale happening such as castle sieges and hugefight. Every non-player character (NPC) has a everydayroutine, and every routine shouldbe affected by the player. Hero are able to react to all player actions and adjust their routines to them. NPCs will report crimes to authorities, who will punish the player accordingly, either with a fine or time in jail. Crime will affect economics and people will receivesuspicious or aggressive after unresolved crimes.


The noble family of House of Pirkstein and their coat of arms is featured in the game.
Modern-day aerial view of Rataje nad Sázavou and the Pirkštejn Castle which are situated approximately 3 km (1.9 mi) south of the Talmberk Castle, seat of the House of Talmberk, both of which are a template for the game's open world.


Aerial view of Sázava Monastery
A 15th-century fightin the Kingdom of Bohemia during the reign of Sigismund, Holy Roman Emperor, who is featured in the game.

Kingdom Come: Deliverance takes territoryin the early 15th century in the Kingdom of Bohemia, then part of the Lands of the Bohemian Crown and of the Holy Roman Empire, in what is now the Czech Republic. The availablelocationof the game is located in the region between Sázava (Sasau) and Rattay. Other real-globesettlements and city in the game include Ledečko, Mrchojedy, Přibyslavice, Samopše, Sázava Monastery, Stříbrná Skalice, Talmberk, Úžice, and Vraník.

Before the happening of the game, the Kingdom of Bohemia was ruled by Charles IV, who was also Holy Roman Emperor, and it experienced a golden age under his reign. Upon Charles' death in 1378, his elder son, Wenceslaus IV (born 1361), took up the thrones of Bohemia and Germany (in Germany, he was deposed in 1400). His half-brother Sigismund (born 1368) became later Lordof Hungary and Croatia (and finally Holy Roman Emperor). Wenceslaus would prove himself an idle and rather useless ruler, and a nuisance to the Bohemian nobility, who in vain tried to control him. With the assistof the Bohemian nobles, Sigismund kidnapped Wenceslaus, and began a brutal campaign to pillage the Bohemian lands and punish his half-brother's allies.


In the silver mining cityof Skalitz, young Henry is a simple apprentice living with his mother and his blacksmith father, Martin. Henry and Martin are putting the finishing touches on a commissioned sword for LordWenceslaus' hetman, Sir Radzig Kobyla, when Skalitz is attacked by an army of Cuman soldiers under Sigismund's command. Sigismund's adjutant, Sir Markvart von Aulitz, slay Henry's parents as Henry flees to the nearest castle of Talmberg to warn its lord, Sir Divish, of the attack. Taking advantage of a storm, Sir Radzig sneaks the Skalitz survivors out and leads them to Rattay. Meanwhile, Henry is devastated that his parents have not been properly buried, and sneaks back to Skalitz versusDivish's orders. Henry is then confronted by a group of bandits; their leader, Runt, defeats him in a duel and steals the commissioned sword. Henry's life is saved by another Skalitz survivor, Theresa, and Talmberg's Captain Robard, who take him to Rattay.

Seeking to recover his father's sword and avenge his parents, Henry enters the service of Sir Hanush of Leipa, acting Kingof Rattay and guardian to his young nephew, Lord Hans Capon. After saving Capon from a group of Cumans, Henry becomes Sir Radzig's envoy. Henry then investigates a bandit raid on a local stud farm, and eventually uncover a concealed camp housing both bandits and Cumans—Runt being among them. With Radzig's and Divish's soldiers, Henry assist to attack and overwhelm the camp. He then slay Runt, but fails to locate the commissioned sword.

The camp leads the King to trustthat someone is secretly raising an insurgency. Henry follows various leads to uncovera group of bandits operating near Sasau, and successfully infiltrates their ranks. He is led to the bandits' stronghold in Vranik, finding a hugehidden army composed of Czech mercenary soldiers. There he runs into Istvan Toth, a Hungarian nobleman who was visiting Skalitz the day of the attack. Toth recognizes Henry and has him captured and tortured. Toth reveals that he wields Henry's father's sword and plans to utilizehis mercenaries to conquer Bohemian lands, expecting Sigismund to reward him once he reigns as king. He also reveals that Henry is actually Sir Radzig's illegitimate son.

With the assistof a former Skalitz villager, Zbyshek, Henry escapes and warns the King of Toth's treachery. Radzig acknowledges Henry as his son, but hold focus on the burgeoning situation. The King and their combined army assemble at Vranik and assault the stronghold, defeating its garrison. However, Toth and a hugenumber of his mercenaries have infiltrated Talmberg and captured its castle, taking Divish's wife Stephanie and Sir Radzig as hostages. The King are forced to lay siege on Talmberg.

Sir Divish has Henry recruit Konrad Kyeser and commands the building of a trebuchet, which they utilizeto breach the castle's walls. The King enter Talmberg, overwhelm Toth's soldiers, and Sir Hanush negotiates the release of the hostages in exchange for Toth's safe departure. Henry is angered by Toth's escape, while Radzig trust that they will encounter him again, though they cannot allowvengeance consume them. Radzig also reveals that he and Henry's mother were lovers when they were young, but Radzig could not marry a commoner, which was why he permittedMartin to be Henry's father.

In the epilogue, Henry is visited by Martin in a dream, who commends Henry for his courage and perseverance before walking away with Henry's mother into the afterlife. Henry awakens in Rattay, embracing his freshlife as a nobleman's son. The King are then visited by Jobst, the Margrave of Moravia and LordWenceslaus' cousin. Jobst has negotiated an alliance with various nobles throughout the empire versusSigismund, whose winis uncertain, especially since the war has resulted in an uprising versushim back in Hungary. He wishes to have the Bohemian King join, hoping that this alliance will sway Sigismund's supporters to sue for peace. The King are uncertain of this plan, but acceptthat Wenceslaus must be restored to the throne. To assess the situation, Henry and Capon depart on a adventureto visit one of Sigismund's allies, Otto von Bergow, at his estate in Trosky Castle, with a letter enquiring whether or not his allegiance to Sigismund has been shaken. Henry remarks that his privatequest remains to slayvon Aulitz and recover his father's sword.

Development and release

The project that was to become Kingdom Come: Deliverance began with a pitch by Daniel Vávra, who had left 2K Czech in 2009. With a tinysquadhe began seeking investors for the project. Vávra's pitch brought on board Martin Klíma, founder of Altar Games, but pitches to major investors in the Czech Republic were not successful. The squadwas preparing to abandon the project when a successful pitch to a personalinvestor, the Czech billionaire Zdeněk Bakala, secured funding to develop a prototype of the game. Warhorse Studios was founded on 21 July 2011.

Warhorse Studios first announced that they were working on an "unannounced role-playing game" on 9 February 2012, having successfully licensed CryEngine 3 on this date. After seventeen months working on the prototype, Warhorse began a tour pitching the prototype to various international investors. The project did not generate the hype they had hoped for and, with dwindling resources, little progress was angry towards an investment.

On 22 January 2014, Warhorse Studios launched a crowdfunding campaign via Kickstarter with the goal of generating £300,000, ten percent of the US$5,000,000 budget, in order to prove to investors that there was an audience and desire for the game. By 20 February, the effort had raised a total of £1,106,371. Even after the end of the Kickstarter campaign, crowdfunding was continued through the studio's website. On 1 October 2014, Daniel Vávra announced through a YouTube video that the game had raised US$2,002,547 from a total of 38,784 backers. The date of the public alpha admissionbeginwas on 22 October 2014. The beta was released for backers on 3 March 2015. On 29 September 2016, it was announced that Warhorse Studios had signed a deal with Koch Media's game publishing division Deep Silver to publish the console versions as well as the retail PC version. The game's adaptive music soundtrack was composed by Jan Valta and Adam Sporka, and its parts were recorded with a symphonic orchestra in Rudolfinum.

The game was released worldwide on 13 February 2018. A day-one patch was released with an extensive update of the game code and gameplay. Vávra stated the game cost them 750 million crowns, approximately $36.5 million USD, including marketing costs.

On 27 May 2018, the developers revealed a DLC roadmap. From the Ashes is the first DLC and grants the player control over an abandoned village that needs to be rebuilt. Two more story DLCs—The Amorous Journey of Bold Sir Hans Capon and Band of Bastards—were released before the end of 2018. Other freshmaterialcontain combat competition, a "making of" documentary, and "Combat Academy" videos. The fourth story DLC, A Woman's Lot, arrived in early 2019, with modding assistancescheduled to arrive at a later date. A Woman's Lot is a free expansion for early crowdfunding supporters. A "Royal Edition", which contain the base game and all additional content, was released in June 2019.

On June 10, 2021, it was announced that Warhorse Studios would be collaborating with Saber Interactive to develop a port for the Nintendo Switch.


Kingdom Come: Deliverance get "generally favorable" reviews from critics for the PC version, while the PlayStation 4 and Xbox One versions get "mixed or average" reviews, according to review aggregator Metacritic.

EGM criticized the game's difficult-to-utilizesave system, long loading times, and frequency of programbugs, complaining that they had logged 30 hours of real-time play but that only 19 hours had actually been spent advancing the game because of this, concluding that "What could have been an intriguing, unique, if somewhat underwhelming RPG is completely crippled by a awfulsave system and game-breaking bugs." Game Informer similarly criticized the save system and programbugs, concluding that "If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. ...however, the countless techproblem Kingdom Come requires you to suffer...until the developer brews up a comprehensive salve of patches and polish, you canavoid Henry's journeylike the plague."

Game Revolution was more positive of the experience, describing the game as "if you stripped Skyrim of the fantastical monster and magic", and concluding that "it angry for awesomeenough of an experience to warrant enduring the game's bugs and shortfalls." GameSpot identified the game's attention to tinydetail as both a positive and negative point in the game, praising the "Wonderfulattention to historical detail" and "Extensive, lifelike quests", but criticizing that "Overly rigorous core mechanics shouldreceivein the methodof your enjoyment". IGN praised the game for its story, hero, and combat system, while criticizing its lack of techpolish. Digitally Downloaded appreciated the game's attention to detail, but criticized the "juvenile" tone the game takes in some of its traits, such as "manly odor" being a stat booster, receiving an alpha male stat boost by visiting a brothel, or needing to consume alcoholic drinks in order to save progress.

Outlets such as Kotaku noted that there seemed to be more glitches and programbugs on the Xbox version of the game, and that the update patches were solving less of the errors than they were on other platforms.

At the time of its release the game reached a peak concurrent player count on Steam of 95,863 players at once, surpassing both The Witcher 3: Wild Hunt and The Elder Scrolls V: Skyrim, which recorded 92,268 and 90,780 all-time peak players respectively.


Some post and domain accused the developers of "whitewashing" for not including a noticeable amount of people of color in the game in the fifteenth century in Central Europe, and for the game's portrayal of Cumans and Hungarians as cruel invaders. The developers responded by asserting that the game is historically accurate since people of color did not inhabit early 15th-century Bohemia in significant numbers.

European media also responded to some aspects of the criticism. A commentator at the Czech newspaper Lidové noviny called the accusations "out of place" and claimed that most Europeans would respond that there were very few, if any, black people in early 15th-century central Bohemia. To evaluate if non-white people lived in 15th-century Bohemia, the German magazine M! Games asked scholars at the Johannes Gutenberg University Mainz. According to them, there were at most Turkic peoples, like Cumans (who appear in the game as enemies), but otherwise the presence of non-whites is "questionable".

Some of these post also reproached the views held by the game's director Daniel Vávra, who has been a vocal critic of progressive bias in video game journalism. Vávra associates his views on video game journalism with #GamerGate. Vávra and Martin Klíma responded to the accusations in an interview, stating that Vávra might be a little "fastwith words", apologizing for anyone who felt offended.


On release day, the game topped the Steam top-sellers list. Game director Daniel Vávra stated that the game sold 500,000 copies during its first two days, of which 300,000 were on Steam. Within two weeks of release, the game sold over a million copies in total across all platforms. A year after its release the game had sold over 2 million copies. In June 2020, Warhorse announced that 3 million copies had been sold, with 1.5 million copies of additional DLCs. In November 2021, Warhorse announced that over 4 million copies have been sold.

The PlayStation 4 version of Kingdom Come: Deliverance sold 13,058 copies within its first week on sale in Japan, which territory it at number four on the all-format sales chart.


Before release, the game was nominated at the 2017 Game Critics Awards and gamescom happening for "Best RPG", winning the award for "Best PC Game" at the latter. In 2018, the game was also nominated for "PC Game of the Year" at the 2018 Golden Joystick Awards. The authors of the soundtrack get "Special Achievement in Multimedia Award" at the 2nd International Festival of MovieMelodyand Multimedia Soundtrack in Poděbrady. The game was nominated at the 1st Central & Eastern European Game Awards for "Best Game" and "Technology", winning the award for "Narrative".

List of awards and nominations for Kingdom Come: Deliverance
Year Award / Venue Category Recipient(s) Result Ref.
2017 Game Critics Awards Best RPG Kingdom Come: Deliverance Nominated
Gamescom Best PC Game Won
2018 Golden Joystick Awards PC Game of the Year Nominated
International Festival of MovieMelodyand Multimedia Soundtrack Poděbrady Special Achievement in Multimedia Award Jan Valta and Adam Sporka Won
Central and Eastern European Game Awards Best Game Kingdom Come: Deliverance Nominated
Technology Nominated
Narrative Won
Gamers' Choice Awards Fan Favorite Role Playing Game Kingdom Come: Deliverance Nominated
Titanium Awards Best Role-Playing Game Nominated
Australian Games Awards RPG of the Year Nominated
2019 Player's Awards Game of the Year Warhorse Studios Nominated
Game Story of the Year Nominated
RPG Game of the Year Won
PC Game of the Year Won
Czech-Slovak Game of the Year Won
Game Soundtrack of the Year Nominated
Czech Game of the Year Awards Developer's Award - Main Award Nominated
Game Journalists Award Nominated
Youtuber's Award Won
Audiovisual Execution Nominated
Best Game Design Won
Best Technological Solution Won

See also


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Kingdom Come: DeliveranceDeveloper(s)Warhorse StudiosPublisher(s)
Director(s)Daniel VávraProducer(s)
  • Martin Klíma
  • Prokop Jirsa
  • Kateřina Matějíčková
Designer(s)Viktor BocanProgrammer(s)Tomáš BlahoArtist(s)Mikuláš PodprockýWriter(s)Daniel VávraComposer(s)
  • Jan Valta
  • Adam Sporka
EngineCryEnginePlatform(s)ReleasePC, PS4, Xbox One
13 February 2018
Nintendo Switch
TBAGenre(s)Action role-playingMode(s)Single-player
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