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About

Halo Infinite is an upcoming first-person shooter game developed by 343 Industries and published by Xbox Game Studios. The sixth main entry in the Halo series, it continues the story of the Master Chief, following Halo 5: Guardians (2015). Unlike previous installments in the series, the multiplayer portion of the game is free-to-play.

Infinite was designedto be released as a begintitle with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. It is designedto release on December 8, 2021, for Microsoft Windows, Xbox One, and Xbox Series X/S. Halo Unlimiteds multiplayer component has been in open beta since November 15, 2021, which was to commemorate the franchise and Xbox's 20th anniversary.

Gameplay

Halo Infinite is a shooter with most gameplay taking territoryfrom a first-person perspective, that contain a number of weapons and car commonly found in the Halo series (e.g. the Warthog). It features several kind of abilities for player character the Master Chief, such as the Grapple Shot and Thruster, which enables him to pull himself towards foes or retrieve items.

The title's campaign mode features a semi-open world structure; players shouldfreely explore parts of the setting, the ringworld Zeta Halo, which are segmented off from each other and initially impassable. There are also more linear environments within the ring's surface. Scattered throughout the environment are Forward Operating Bases, which shouldbe cleared of opponentsand captured. Captured bases serve as fast-travel points and earn the player Valor, which is utilize to call in freshweapons and car.

Multiplayer largely retains traditional Halo gameplay, with slayer, capture the flag, and other modes accessiblein standard 4v4 and GiganticSquadFightvariants; the latter is 12v12, a first for the series. Freshto multiplayer are ability pickups, which leta player to activate a special power a limited number of times, such as dashing, active camouflage, and "repulsor" charges that shouldknock opponentsand projectiles back.

Synopsis

According to Microsoft subsidiary 343 Industries, developer of the Halo series, Halo Infinite is the third chapter of the "Reclaimer Saga", following Halo 4 (2012) and Halo 5: Guardians (2015). The storyline of Halo Infinite will be "much more human", with series protagonist Master Chief John-117 playing a more central role than in Halo 5.

The game's E3 2018 trailer indicated its story will be set on a Halo ring that has mysteriously suffered damage, and also showcased the design of the Master Chief's MJOLNIR armor, which returns to a design similar to that seen in Halo 2 (2004) and Halo 3 (2007). 343 Industries later confirmed this Halo ring to be Installation 07 (also known as Zeta Halo). The Banished, a violent Brute-led mercenary companyfirst seen in spin-off real-time strategy game Halo Wars 2 (2017), appear as enemies.

Halo Infinite's plot focuses on the Master Chief's efforts to locate a new artificial intelligence (AI) known by codename "The Weapon" and, with her assistance, determine the whereabouts of the Chief's former AI companion, Cortana and finally end both threats.

Development

Halo Infinite is being developed by 343 Industries with supportfrom SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk. It will usethe freshSlipspace Engine. The story entered planning stages in 2015 and was referred to as Halo 6 at the time. The game is being written by Paul Crocker, who is also an Associate Creative Director of Campaign.Justin Dinges and Nicolas Bouvier are the artists. The multiplayer component of the game is being directed by Tom French, Associate Creative Director of multiplayer, and Pierre Hintze, Project Lead and Partner Head of multiplayer.

Development director Frank O'Connor stated in August 2019 that Halo Infinite was being built "so it plays and looks fantastic" on Xbox One, but would have enhancements when played on Xbox Series X/S.

On August 27, 2020, 343 Industries announced that Joseph Staten, the former lead writer and cinematic director of the Halo series at Bungie, had joined as Campaign Project Lead for Halo Infinite. 343 Industries later announced that Staten's role had modify to Head of Creative for Halo Infinite. On October 28, 2020, Bloomberg Fresh reported that (now former) Studio Head Chris Lee had departed the project.

On April 17, 2021, it was confirmed that series regular Jeff Steitzer would be back to voice the multiplayer mode announcer once again.

Halo Infinite will see the return of split-screen, in response to the backlash of its removal in the previous game. The game will assistanceboth cross-platform play and cross-platform save progression between Xbox and Microsoft Windows versions.

Music

Infinite's melodyis a collaboration between Alex Bhore, Gareth Coker, Curtis Schweitzer, and Joel Corelitz, overseen by 343 Industries MelodySupervisor Joel Yarger.

Release

Halo Infinite was announced in a trailer at E3 2018 with its release confirmed, at the time, for Xbox One and Microsoft Windows. The developer said that all of the scenes in the trailer were running in-engine. During E3 2018 it was confirmed that Infinite was designedto have a beta prior to its release, described as an insider flight program.

At E3 2019 the following year, Halo Infinite was confirmed that it would be a begintitle for the next-generation Xbox consoles. In January 2020, Xbox Game Studios head Matt Booty confirmed that the studio had no immediate plans for Xbox Series X exclusives at launch, preferring to phase out compatibility with older hardware over a longer period, similar to PCs. Development was affected by the COVID-19 pandemic, forcing developers to work from home. After the Xbox Games Showcase on July 23, 2020, 343 Studio Head Chris Lee stated that a public beta was unlikely due to the impact of the ongoing pandemic, despite Microsoft stating at E3 2018 that there would be a public beta ahead of launch. 343 Industries said that the game would geta free ray tracing update post-launch. On July 31, 2020, it was announced that the game's multiplayer portion would be released as a free-to-play game.

On August 11, 2020, it was announced that the game had been delayed to an undefined date in 2021, due to a range of factors impacting development, including the ongoing COVID-19 pandemic. Microsoft initially designedto split the game into several parts but ultimately decided versusit. It was reported that 343 Industries was heavily outsourcing the game to external developers, resulting in development troubles, and was a contributing factor to the delay. Speaking to IGN, a spokesperson for 343 Industries denied that the Halo TV presentwas having an impact on Halo Infinite's development, but IGN stated that "the spokesperson did not speak to the report's claim that 'a significant portion of the game is being outsourced to third-party contractors.'"

In December 2020, 343 Industries announced Halo Infinite would be released in late 2021, later giving a December 8, 2021 release date.

A techtryfor the multiplayer portion of the game ran from July 29 – August 2, 2021, where choosemembers of the Halo Insider Softwarecould compete in squad across three maps versusbots in 4v4 Slayer mode. On August 20, 2021, it was announced that the game would be launching without campaign co-op, a longtime feature of the series. It was also announced that Forge, a creative environment where players could design their own maps and gametypes, would not be accessibleat launch. On August 25, 2021, Infinite was announced to be releasing on December 8, 2021. Additional testing "flights" ran September 23–26 and September 30 – October 3, with the first round centered around 4v4 player-versus-player multiplayer, and the second introducing 12v12 GiganticSquadFighton the huge map Fragmentation. 343 utilize player feedback during the flights to make modify to the game before release.

On October 25, 2021, 343 Industries published a video depicting the game's campaign mode for the first time since its initial panned debut in July 2020; the footage offers a first look into several previously untold aspects of the mode's gameplay and plot.

On November 15, 2021, an open beta of Halo Infinite's multiplayer aspect was released on Microsoft Windows, Xbox One and Xbox Series X/S in celebration of the Xbox and the Halo series' 20th anniversary. The game was released to manufacturing on November 19, 2021.

Marketing

As the industry exposition E3 2020 was canceled due to the COVID-19 pandemic, Microsoft revealed the first gameplay footage of Halo Infinite via livestream. On June 24, 2020, the official Halo YouTube channel premiered a teaser titled "SIGNAL DETECTED. TAG DESIGNATION: FOE", which featured an audio clip of an anonymous herowho represents the Banished, a faction introduced in Halo Wars 2.

Among the merchandising tie-ins for the game was CreatureEnergy Drink, a "Moa burger"-flavored version of Pringles, and Dr. Squatch "Spartan Soap". Participants shouldearn a variety of in-game weapon skins, player nameplates and weapon emblems. There are also several augmented reality experiences through Snapchat as part of the promotion.

Coinciding with Infinite's gameplay reveal was a trailer, "Step Inside", produced by 215 McCann, who had previously worked on the "Believe" campaign for Halo 3. The spot, showing Master Chief's armor being angry, was the kickoff to a wider campaign, "Become", which focused on how the happening of the games are shaped by ordinary people in the Halo universe.

At E3 2021, Microsoft unveiled two freshtrailers for the game, one showcasing the multiplayer campaign and the other a general story trailer.

On August 25, 2021 a CGI trailer for the first season of Unlimiteds multiplayer mode was released, focusing on the backstory of the freshheroCommander Agryna in an occupied London.

Microsoft madean Infinite-themed console and Elite Wireless Controller to tie in with the game's release. Other tie-in hardware contain hard drives, keyboards, mice, and a limited number of Halo-themed Radeon RX 6900 graphics processing units.

Reception

Pre-release

Following the campaign gameplay reveal for Halo Infinite on July 23, 2020, post and audiences expressed disappointment over the graphics and performance. Eurogamer wrote that "Halo Infinite looks like the fake plastic trees version of Halo, like a video game plannedwith Mega Bloks in mind. It pops in all the wrong territory. [...] It doesn't feel grounded. It doesn't feel like it has depth. It feels, well, surface level, smooth and uninteresting." Aaron Greenberg, general manager of Xbox marketing, responded in an interview with Inside Gaming: "Listen, we're in the middle of a global pandemic. It's July, we're far from [beginin] Holiday, you're seeing a work-in-progress game." He said that the final game would be a "visual showcase". Narrative experience director Dan Chosich tweeted: "I wishyou to know your voice matters + is heard [...] I always wishto live up to the legacy that Bungie pioneered. I personally vehicle a lot about honoring that." A screenshot of the gameplay showing a Brute with a deadpan expression, given the moniker "Craig" by internet commenters, became an internet meme, and was embraced by 343 Industries' community director John Junyszek. When 343 Industries released improved gameplay videos closer to Halo Infinite's release, they contain shots that purposely showed an improvement in visuals and appearance of "Craig", which heroand combat director Steve Dyck and heroart lead Bryan Repka considered a "glow-up", and that the community response to "Craig" was "one of the factors in gaining some more time to finish work and receiveBrutes to a territorywhere the squadis satisfiedwith them". An Easter egg in Halo Infinite's campaign plays to the meme status that "Craig" had achieved from the game's first reveal.

In October 2020, 343 Industries announced modify to the player color system in Infinite, replacing the system of basicand secondary colors in past Halo games with "coatings" based on layers of patterns and markings plannedto enable "greater player expression". 343 plans to make coatings accessiblethrough microtransactions as well as rewards for purchasing tie-in products such as CreatureEnergy drinks, Mondelez-branded snacks, and other items. The plan was get negatively, with fans and critics expressing concern about the impact of microtransactions. Junyszek defended the system, stating that it enabled "greater detail and variation" and that other way of obtaining coatings would be angry accessibleas "special rewards" in addition to paid purchases.

In contrast to the game's initial gameplay reveal, Halo Infinite's multiplayer beta release in August 2021 get praise, particularly for its gameplay improvements.

While reception to the multiplayer has been very positive, the FightPass system get criticism for its slow progression. In response, 343 adjusted the fightpass progression to speed up progress.

Notes

  • at Halo Waypoint

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Details

Halo Infinite
Official cover art featuring the series' protagonist Master Chief
Developer(s)343 IndustriesPublisher(s)Xbox Game StudiosDirector(s)
Producer(s)
  • Pierre Hintze
  • Greg Stone
  • Damon Conn
Designer(s)
  • Jerry Hook
Programmer(s)David BergerArtist(s)
  • Nicolas Bouvier
  • Justin Dinges
Writer(s)
  • Dan Chosich
  • Paul Crocker
  • Jeff Easterling
  • Aaron Linde
Composer(s)
SeriesHaloPlatform(s)ReleaseDecember 8, 2021Genre(s)First-person shooterMode(s)Single-player, multiplayer
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