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About

Grand Theft Auto V is a 2013 action-journeygame developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and gunrunner Trevor Philips—and their attempts to commit heists while under pressure from a corrupt government agency and strongcriminals. The open world design allow players freely roam San Andreas' open countryside and the fictional townof Los Santos, based on Los Angeles.

The game is played from either a third-person or first-person perspective, and its globeis navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, allow up to 30 players engage in a variety of different cooperative and competitive game modes.

The game's development began around the time of Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development squaddrew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3 and plannedthe game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open globes creation, and several squadmembers conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a squadof producers who collaborated over several years. It was released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the PlayStation 4 and Xbox One, and April 2015 for Microsoft Windows. PlayStation 5 and Xbox Series X/S versions are scheduled for release in March 2022.

Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It get widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it caused controversies associatedto its depiction of violence and women. Considered one of seventh and eighth generation console gaming's most significant titles and among the best video games ever angry, it won year-end accolades including Game of the Year awards from several gaming post. It is the second best-selling video game of all time with over 155 million copies shipped, and as of April 2018, one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue.

Gameplay

Grand Theft Auto V is an action-journeygame played from either a third-person or first-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of the missions, players may freely roam the open world. Composed of the San Andreas open countryside area, including the fictional Blaine County, and the fictional townof Los Santos, the globeis much huge in locationthan earlier entries in the series. It may be fully explored after the game's beginning without restriction, although story progress unblock more gameplay content.

Players shouldtake cover behind objects during firefights to avoid taking damage from enemies.

Players use melee attacks, firearms and explosives to battleenemies, and may run, jump, swim or utilizecar to navigate the world. To accommodate the map's size, the game introduces carkind absent in its predecessor Grand Theft Auto IV, such as fixed-victory aircraft. In combat, auto-aim and a cover system may be utilize as supportversusenemies. Canplayers take damage, their health meter will gradually regenerate to its halfway point. Players respawn at hospitals when their health depletes. If players commit crimes, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and SWAT squad swarm to lethally dispatch players). Law enforcement officers will findfor players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight that displays on the mini-map for a period of time.

The single-player mode allow players control three hero: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one heroand others feature two or three. Outside the missions, players may switch between hero at will by a directional compass on the HUD, although this feature becomes restricted at various points throughout the story. The game may switch hero automatically during missions to complete specific objectives. A heros compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the moneyreward and may be accessiblefor later missions with improvements to their unique skills. Some heists afford multiple strategies; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.

Each herohas a set of eight skills that represent their ability in specific location such as shooting and driving. Though skills improve through play, each herohas a skill with expertise by default (e.g. Trevor's flying skill). The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to opponentswhile taking half as much in combat. A meter on each heros HUD depletes when an ability is being utilize and regenerates when players perform skilful actions (for example, drifting in car as Franklin or performing headshots as Michael).

While free-roaming the game world, players may engage in context-specific activities such as scuba diving and BASE jumping. Each herohas a smartphone for contacting mate, starting activities and accessing an in-game Internet. The Internet allow players trade in stocks via a stock market. Players may purchase properties such as garages and businesses, modernizethe weapons and car in each heros arsenal. Players may also visit territory such as cinemas and strip clubs. Players shouldalso customise their appearance by purchasing outfits, haircuts and tattoos.

Plot

In 2004, Michael Townley, Trevor Philips, and Brad Snider partake in a failed robbery in Ludendorff, North Yankton, resulting in the first being presumed dead. Nine years later, Michael lives with his family in the townof Los Santos under the alias Michael De Santa, having angry a secret agreement with the Federal Investigation Bureau (FIB) agent Dave Norton to stay hidden. Across town, gangster Franklin Clinton is working for a corrupt vehiclesalesman and meets Michael while attempting to fraudulently repossess his son's car. The two later become mate. When Michael search his wife sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which Michael destroys in anger. The registrantof the mansion, drug kingMartin Madrazo, demands compensation. Michael returns to a life of crime to obtain the money, enlisting Franklin as an accomplice. With the assistof Michael's old mateLester Crest, a disabled hacker, they rob a jewellery shopto pay off the debt. Meanwhile, Trevor, who lives in squalor on the outskirts of Los Santos, hears of the heist and realises it was Michael's work; Trevor had trust Michael was killed in the Ludendorff heist. Trevor search Michael and reunites with him, forcing Michael to reluctantly agreehim back into his life.

As time goes on, the lives of the protagonists spiral out of control. Michael's criminal behaviour prompts his family to leave him. When he later becomes a filmproducer, he comes into conflict with Devin Weston, a billionaire venture capitalist and corporate raider, who attempts to shut down Michael's studio. Michael thwarts his efforts and inadvertently slay his assistant, causing Devin to vow revenge. Meanwhile, Franklin must rescue his mateLamar Davis from his former mateand rival gangster Harold "Stretch" Joseph, who attempts to slaythem to prove himself to his freshgang. Concurrently, Trevor attempts to consolidate his control over various black markets in Blaine County, waging war against The Lost outlaw motorcycle club, Latin American roadgangs, rival meth dealers, personalsafetyfirm Merryweather, and triad kingpin Wei Cheng.

Having broken his agreement with Dave by committing heists again, Michael is coerced by Dave and his superior, Steve Haines, to perform a series of operations alongside Franklin and Trevor to undermine the International Affairs Agency (IAA). Under Steve's direction and with Lester's help, they attack a convoy carrying funds for the IAA and steal an experimental chemical weapon from an IAA lab. As Steve comes under increasing scrutiny, he forces Michael and Franklin to erase evidence versushim from the FIB servers. Michael takes the opportunity to wipe the data on his activities, destroying Steve's leverage over him.

After reconciling with his family, Michael starts planning his final heist with Trevor, Franklin, and Lester: raiding the Union Depository's gold bullion reserve. However, Trevor uncover that Brad was not imprisoned as he was led to believe, but killed during the Ludendorff heist and buried in the grave marked for Michael. Deducing that he was supposed to be killed in Brad's place, Trevor feels betrayed, causing friction within the group and threatening to undermine their plans. Meanwhile, Steve betrays Michael and Dave, and they become caught in a Mexican standoff between the FIB, the IAA, and Merryweather. Trevor aids Michael and Dave, feeling only he has the right to slayMichael, agreeing to perform the Union Depository heist with the latter and part method afterward.

The heist is successful, but Franklin is afterwards approached by Steve and Dave, who contend that Trevor is a liability, and Devin, who seeks revenge on Michael. Franklin has three choices: slayTrevor, slayMichael, or attempt to save both in a suicide mission. CanFranklin selectto slayeither Michael or Trevor, he ceases contact with the man he spares and returns to his old life. Otherwise, Michael and Trevor reconcile and the trio, aided by Lamar and Lester, withstands an onslaught from the FIB and Merryweather before going on to slayCheng, Stretch, Steve, and Devin. The three protagonists cease working together but remain mate.

Development

Luke, Fonteno, and Ogg portrayed Michael, Franklin, and Trevor, respectively.

Rockstar North began to develop Grand Theft Auto V in 2008, around Grand Theft Auto IV's release. Development was conducted by a squadof more than 1,000 people, including Rockstar North's core squadand staff from parent company Rockstar Games' studios around the world. The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities. The Euphoria and Bullet programhandle additional animation and rendering tasks. Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games. Analyst estimations territorythe game's combined development and marketing budget at more than GB£170 million (US$265 million), which would make it the most expensive game ever angry at that time.

The open globewas modelled on Southern California and Los Angeles, and its design and in-game render constituted much of the game's early work. Key members of the game globeproduction squadtook field research trips throughout the region and documented their research with imageand video footage. Google Maps projections of Los Angeles were utilize by the squadto assistdesign Los Santos' streetnetworks. To reflect and reproduce Los Angeles' demographic spread, the developers studied census data and watched documentaries about the city. The squadconsidered creating the open globethe most technically demanding aspect of the game's production.

A fundamental design goal from the outset was to innovate on the series core structure by giving players control of three lead protagonists instead of one. The idea was first raised during Grand Theft Auto: San Andreas' development, but contemporaneous hardware restrictions angry it infeasible. Having developed two Grand Theft Auto IV episodic expansion package featuring freshprotagonists in 2009, the squadwanted to base Grand Theft Auto V around three simultaneously controlled protagonists. The squadviewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and plannedit to improve upon their gameplay mechanics. They sought to improve the action gameplay by refining the shooting mechanics and cover system and reworked the driving mechanics to correct Grand Theft Auto IV's awkward carcontrols.

After an audition process, Ned Luke, Shawn Fonteno and Steven Ogg were chosento portray Michael, Franklin and Trevor, respectively. Their performances were mostly recorded using motion capture technology, but dialogue for scenes with hero seated in car was recorded in studios instead. The game features an original score composed by a squadof producers collaborating over several years. Licensed melodydeliveredby an in-game radio is also utilize. The squadlicensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio. Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus' original work composed for the FlyLo FM radio station he hosts.

A comparison of the PlayStation 4 (left) and PlayStation 3 (right) versions of the game. The enhanced re-release features greater draw distances and higher-resolution textures than the original versions.

The game was first announced by Rockstar Games on 25 October 2011. They released its debut trailer one week later, with an official press release acknowledging its setting. Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series. The game missed its original projected Q2 2013 release date, pushed back to 17 September to letfor further polishing. To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features. They ran a viral marketing strategy with a domainfor a fictional religious cult, "The Epsilon Program", that offered users the possibilityto feature in the game as members of the cult.

A re-release of the game was announced for Microsoft Windows (PC), PlayStation 4 and Xbox One at E3 2014. This enhanced version features an increased draw distance, finer texture details, denser traffic, modernize weather result, and freshwildlife and vegetation. It contain a freshon-foot first-person view option, which neededthe development squadto overhaul the animation system to accommodate first-person gameplay. The PlayStation 4 and Xbox One versions were released on 18 November 2014. The PC version, initially scheduled for simultaneous release with the console versions, was delayed until 14 April 2015. According to Rockstar, it neededextra development time for "polish". The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor allow players capture and edit gameplay videos. Plans to develop single-player downloadable content were later scrapped as the squadfocused resources on Grand Theft Auto Online and Red Dead Redemption 2. A freshversion, commonly referred to as "Expanded & Enhanced", was announced in June 2020. Set for release in March 2022 for PlayStation 5 and Xbox Series X/S, it will feature techenhancements and performance updates. A trailer released for the freshversion in September 2021 was met with negativity, becoming one of the most-disliked videos on PlayStation's YouTube channel; journalists noted that fans were frustrated by Rockstar's continued focus on the game instead of other projects such as a new Grand Theft Auto game, as well as the lack of apparent freshfeatures demonstrated in the trailer.

Reception

Initial release

Grand Theft Auto V get "universal acclaim" from critics, according to review aggregator Metacritic, based on 50 reviews for the PlayStation 3 version and 58 reviews for the Xbox 360 version. The game is Metacritic's sixth-highest rated, tied with several others. Reviewers liked the multiple lead heroformula, heist mission design and presentation, but some did not accepton the quality of the story and hero. IGN's Keza MacDonald called Grand Theft Auto V "one of the very best video games ever angry", and Play considered it "generation-defining" and "exceptional". Edge wrote that it is a "remarkable achievement" in open-globedesign and storytelling, while The EverydayTelegraph's Tom Hoggins declared it a "colossal feat of techengineering". It became the second-ever western developed game to be awarded a excellentscore from the Japanese video game magazine Famitsu.

CNET's Jeff Bakalar felt that the game encouraged players to engage with all three hero. Edge found that switching players helped avoid long travel times to mission start points. Because of the switching mechanic, Game Informer's Matt Bertz noted that players are kept "in the thick of the action" during shootouts. Eurogamer's Tom Bramwell wrote that switching added a tactical element to shootouts as hero set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments. IGN's MacDonald felt the switching feature gave players more choice in their approach and angry missions less predictable.

Giant Bomb's Jeff Gerstmann considered the heist missions a welcome deviation from series typical mission structure. Eurogamer's Bramwell likened them to "blockbuster set-pieces", and GameSpot's Carolyn Petit cited the 1995 film Heat as a stylistic influence on their design. Joystiq's Xav de Matos felt creativity and methodical approaches were encouraged. Polygon's Chris Plante likened rapid heroswitching during heist missions to "movieediting, with the player serving as editor, switching rapidly to the most interesting perspective for any moment". Computer and Video Games' Andy Kelly felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.

Los Santos, the townfeatured in the game's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV's Liberty Townwas also well get.

Edge praised the game's graphical fidelity and absence of load screens. Play complimented the draw distances and weather and lighting systems. Eurogamer's Bramwell considered the lighting system to be the game's most significant advancement. Official Xbox Magazine (OXM)'s Mikel Reparaz thought that the game was "probably the Xbox 360's greatest techachievement", and was surprised that the open globecould render on the console. Reviewers lauded the open-globedesign, some further complimenting the game for streamlining Los Angeles' geography into a well-plannedtownspace. GameTrailers' Brandon Jones considered the Los Angeles emulation authentic and the open world "full of voice and personality". IGN and PlayStation Official Magazine (OPM) angry favourable comparisons between Los Santos and Grand Theft Auto IV's Liberty City. OXM's Reparez felt Los Santos surpassed the "grey and gritty" Liberty City. Reviewers praised the globes satire of contemporary American cultureOPM's Joel Gregory opined that "the scathing social commentary is, of course, showand correct".

Destructoid's Jim Sterling called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed melodyuse. IGN and Giant Bomb commended the melodyselection and felt that the original score enhanced dramatic tension during missions. GameSpot's Petit wrote that the score "lends missions more cinematic flavour". Edge said that the licensed melodyenhanced the towns "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game melodyin the past decade".

Many reviewers found the land-based car more responsive and easier to control than in previous games. Game Informer's Bertz explained that "vehicle have a proper sense of weight, while retaining the agility essentialfor navigating through traffic at high speeds". In addition to the carhandling, most reviewers noted the shooting mechanics were tighter than they had been in previous games, but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy". Some reviewers felt the game solved a persistent issueby adding mid-mission checkpoints.

The story and hero—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well written as previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption's plot strengths. Others thought that the protagonists' contrasting personalities gave the narrative tighter pacing. GamesRadar's Hollander Cooper thought the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality. GameSpot's Petit considered Trevor, in particular, a "truly horrible, terrifying, psychotic human being—and a terrific character". Eurogamer's Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities harmthe narrative and overshadowed Michael and Franklin's herodevelopment. Joystiq's de Matos faulted the protagonists' lack of likability for him, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle". The Escapist's Greg Tito had difficulty connecting with the hero' emotions since they acted out of greed with no sense of morality and thus gave players little reason to assistancethem.

Re-release

Grand Theft Auto V's re-release, similarly, get critical acclaim. Metacritic calculated an average score of 97 out of 100 based on 66 reviews for the PlayStation 4 version and 14 reviews for the Xbox One version, and 96 out of 100 based on 48 reviews for the PC version. It is the highest-rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's Red Dead Redemption 2, and the second-highest rated PC game alongside several others. Game Informer's Andrew Reiner considered the addition of first-person "another significant breakthrough for the series" in the vein of Grand Theft Auto III's shift to third-person from Grand Theft Auto's bird's-eye view. GameSpot's Mark Walton found that playing in first-person heightened the impact of Grand Theft Auto V's violence, which angry him reflect on morality and heromotivation more than before. VideoGamer.com opined that players feel like inhabitants of the world, rather than "guns attached to a floating camera". IGN's Dan Stapleton found the game more immersive in first-person, creating a "surprisingly different experience". VideoGamer.com praised the "finer details" in first-person animations like camera lean when players take corners on motorcycles, or the navigational instruments in plane cockpits. Reviewers found playing the game more difficult in first-person, but Game Informer's Reiner preferred the challenge.

GameSpot's Walton thought the graphics improvements angry the open world "even more spectacular", especially because of improved spatial anti-aliasing. Of the first-person view, he said that "at ground level everything looks bigger and more imposing" because of the improved graphics. IGN's Stapleton favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent frame rates. He praised the increased frame rate and graphics options offered in the PC version. VideoGamer.com called the console version's frame rate so consistent it was "scarcely believable", although GameSpot's Walton cited occasional frame rate dips. GameSpot's Peter Brown opined that the PC version allowplayers "witness the full extent of Rockstar's admirable handiwork", but noted that it "retains evidence of its last-gen roots ... with easygeometry". VideoGamer.com praised the Rockstar Editor's accessibility on PC but criticised some of its limitations, such as camera angle restrictions. IGN's Stapleton appreciated the PC version's customisable controls, and GameSpot's Brown felt that constant switching between the mouse and keyboard and a gamepad was essentialfor "the best experience". PC Gamer's Chris Thursten called the game "the most beautiful, expansive and generous" of the series.

On the game's multiplayer, IGN's Stapleton reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," he wrote, "I shouldt strongly recommend ... the multiplayer experience alone". VideoGamer.com found online heroprogression streamlined by comparison with the original version. According to them, the "grind of just doing PvP until co-op Jobs arrive with regularity" was lost, and newcomers would likely searchmultiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens. GameSpot's Walton thought that Grand Theft Auto Online "still suffers from a lack of direction" for its open-ended and frenetic gameplay, but still is fun. Game Informer's Reiner reported "minimal lag or problemsin the expanded firefights and races".

Accolades

Grand Theft Auto V get multiple nominations and awards from gaming post. Before release, it won Most Anticipated Game at the 2012 Spike Video Game Awards. The game was review aggregators Metacritic and GameRankings' highest-rated for the year 2013. The game appeared on several year-end lists of 2013's best games, receiving victory from independent journalist Tom Chick, CNET, Edge, the 31st Golden Joystick Awards, the 5th Annual Inside Gaming Awards the Spike VGX 2013 Awards, Slant Magazine and Time. It was named the Best Xbox Game by Canada.com, GameSpot, and IGN, and the Best Multiplatform Game by Destructoid. Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge, and the BAFTA Academy Fellowship Award at the 10th British Academy Video Games Awards.

Various in-game elements were recognised with awards. Two hero, Trevor Philips and Lamar Davis, get numerous nominations for Best Character, and Lamar won the award from Giant Bomb. The melodyget awards from Spike VGX, Hardcore Gamer and The EverydayTelegraph. Grand Theft Auto Online won Best Multiplayer from GameTrailers and BAFTA, and Best Xbox 360 Multiplayer from IGN. Online was also nominated for LargestDisappointment by Game Revolution and Hardcore Gamer. Grand Theft Auto V won Best TechAchievement in the Telegraph Video Game Awards, and Best Technology at the 14th Annual Game Developers Choice Awards. The graphical and artistic design get awards from IGN, The EverydayTelegraph and BAFTA, and a nomination at the Game Developers Choice Awards.

The game get numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards. The general public voted for the game to victorythe RegistrarChoice Award at the PlayStation Awards 2013 and the Community Choice award from Destructoid. The game get the Platinum Award at the PlayStation Awards and was named the Best British Game from BAFTA. At IGN's Best of 2013 Awards, it earned multiple victory, including Best Xbox 360 Graphics, Best Xbox 360 Sound, and Best Action Game on Xbox 360, PlayStation 3 and overall.

Date Award Category Recipient(s) and Nominee(s) Result Ref.
7 December 2012 2012 Spike Video Game Awards Most Anticipated Game Grand Theft Auto V Won
25 October 2013 31st Golden Joystick Awards Game of the Year Won
2 December 2013 18th Satellite Awards Outstanding Action / JourneyVideo Game Nominated
7 December 2013 Spike VGX 2013 Game of the Year Won
Best Soundtrack Won
Studio of the Year Rockstar North Nominated
Best Action JourneyGame Grand Theft Auto V Nominated
Best Xbox Game Nominated
Best PlayStation Game Nominated
Best Voice Actor Steven Ogg as Trevor Philips Nominated
Best Song in a Game "ADHD" by Kendrick Lamar Nominated
"Sleepwalking" by The Chain Gang of 1974 Nominated
Heroof the Year Trevor Philips Nominated
9 January 2014 14th Annual Game Developers Choice Awards Game of the Year Grand Theft Auto V Nominated
Best Technology Won
Best Audio Nominated
Best Design Nominated
6 February 2014 17th Annual D.I.C.E. Awards Game of the Year Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Gameplay Engineering Won
Outstanding Achievement in Visual Engineering Nominated
Outstanding Achievement in Sound Design Nominated
Outstanding Innovation in Gaming Nominated
Outstanding HeroPerformance Trevor Philips Nominated
13 March 2014 10th British Academy Video Games Awards Best Game Grand Theft Auto V Nominated
Action & Adventure Nominated
Audio Achievement Nominated
British Game Won
Game Design Won
Game Innovation Nominated
Multiplayer Grand Theft Auto Online Won
Performer Steven Ogg as Trevor Philips Nominated
Story Grand Theft Auto V Nominated
5 December 2014 The Game Awards 2014 Best Remaster Won
15 November 2019 2019 Golden Joystick Awards Best Game Expansion Grand Theft Auto Online — The Diamond Casino & Resort Won

Sales

Within 24 hours of its release, Grand Theft Auto V generated more than US$815 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take-Two Interactive. The numbers nearly doubled analysts' expectations for the title. Three days after its release, the game had surpassed one billion dollars in sales, making it the fastest-selling entertainment product in history. Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding the lifetime figures of Grand Theft Auto IV. On 7 October 2013, the game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed. It broke seven Guinness GlobeRecords on 8 October: best-selling video game in 24 hours, best-selling action-journeyvideo game in 24 hours, highest-grossing video game in 24 hours, fastest entertainment property to gross US$1 billion, fastest video game to gross US$1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-journeyvideo game. A digital version was released on 18 October for the Xbox 360, which went on to become the highest-grossing day-one and week-one release on Xbox Live. By May 2014, the game had generated nearly US$1.98 billion in revenue. As of August 2014, the game has sold-in over 34 million units to retailers for the PlayStation 3 and Xbox 360. By December 2014, the game had shipped 45 million copies, including 10 million copies of the re-released version. By April 2018, the game had generated about $6 billion and was estimated by MarketWatch to be the most profitable entertainment product of all time. As of September 2021, the game has shipped over 155 million copies worldwide across all platforms; more copies were sold in 2020 than any other year since the game's beginin 2013.

In the United Kingdom, the game became the all-time fastest-selling game, selling more than 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies over the same period. It broke the day one record by selling 1.57 million copies and generating £65 million. In two weeks, the game sold more than 2.6 million copies and generated £90 million, which accounted for 52% of games sold in September 2013. After three weeks on sale, it beat Grand Theft Auto IV's lifetime sales in the United Kingdom. In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking Black Ops II's lifetime sales. In November 2014, the game became the best-selling game of all time in the UK, overtaking Black Ops. The game was similarly successful in North America: it was the best selling game in September, representing over 50% of programsales and boosting overall programsales by 52% compared to September 2012.

Grand Theft Auto Online

Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world. Up to 30 players freely roam across the game globeand enter lobbies to complete jobs (story-driven competitive and cooperative modes). The MaterialCreator toolset allow players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points. Players may band together in organised player squad called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to those of Grand Theft Auto Online. Players may create their own crews and join up to five total. Crews victorymultiplayer matches to earn experience points and climb online leaderboards.

Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V's release. Many players reported connection difficulties and game freezes during load screens. Rockstar released a techpatch on 5 October in an effort to resolve the problem, but issuespersisted the second week following beginas some players reported their heroprogress as having disappeared. Another techpatch was released on 10 October combating the problem, and Rockstar offered a GTA$500,000 (in-game currency) stimulus to the acc of all players connected to Online since beginas recompense. Because of the widespread techproblemsshowat launch, many reviewers bemoaned their Grand Theft Auto Online experience but generally recognised its open-ended exploration and dynamic materialas strengths.

Post-release materialis continually added to Grand Theft Auto Online through free title updates. Some updates add freshgame modes and features, and others feature themed gameplay content, such as the Independence Day Special update that added patriotic-themed materialon 1 July 2014. The widely anticipated Online Heists update launched on 10 March 2015 and suffered some initial techdifficulties due to the increased utilize load. Shortly after the game's PC release, some players reported being banned from Grand Theft Auto Online for using field of view and cosmetic mods in single-player. Rockstar stated in their official blog that nobody had been banned from Online for using single-player mods, but that lastestupdates to the PC version had the "unintentional effect" of making such mods unplayable. They stated that mods are unauthorised and may cause unforeseen techissuesand instabilities. A standalone version of Online will be accessiblefor free on PlayStation 5 for the first three months after release.

Controversies

The game has generated several controversies associatedto its violence and depiction of women. The mission "By the Book", which requires players to utilizetorture equipment in a hostage interrogation polarised reviewers, who noted its political commentary but felt that the torture sequence was in badtaste. The mission also get criticism from politicians and anti-torture charity groups. The game became topicto widespread online debate over its portrayal of women, particularly in the wake of the backlash versusGameSpot journalist Carolyn Petit when she claimed the game was misogynistic in her review. After Petit's review webpage get more than 20,000 mostly negative comments, many journalists defended her right to an opinion and lamented the gaming community's defensiveness towards criticism. Television personality Karen Gravano and actress Lindsay Lohan both filed lawsuits versusRockstar in allegation that hero in the game were based on their likenesses. Their lawsuits were later dismissed. Australian department store Target pulled the game from their 300 shop following a Modifyorg petition versusdepictions of violence towards women in the game.

Legacy

Critics accept that Grand Theft Auto V was among seventh-generation console gaming's best and a amazingclosing title before the eighth generation's emergence. Polygon's Plante observed that the game would "bridge between games' showand the future", and declared it "the closure of this generation, and the benchmark for the next". VideoGamer.com's Simon Miller considered it "the ultimate swansong for this console cycle" that would "cast a long shadow over the next". Three days after its release, the game ranked second on IGN's "Top 25 Xbox 360 Games" list. Editor Ryan McCaffrey considered that the open globes scale and detail succeeded the majority of other Xbox 360 games. He called the game "a triumph both for gamers and for the medium itself, and it deserves its runaway success". In November 2013, Hardcore Gamer territory the game third on their "Top 100 Games of the Generation" list. They cited its improved shooting and driving mechanics over its predecessors, and considered the multiple protagonist design "a welcome modifyof pace" that could become an eighth-generation gaming benchmark. In December, The EverydayTelegraph listed the game among their "50 best games of the console generation". They called it a "cultural behemoth" that "will be Rockstar's lasting legacy".

In January 2014, Computer and Video Games ranked the game fourth on their "Games of the Generation" list. Editor Rob Crossley said that for the first time, Rockstar madean "utterly beautiful" open world. He found that the game did away with Grand Theft Auto IV's repetitive mission design and focused instead on fun gameplay. In May, IGN ranked it eighth on their "Top 100 Games of a Generation" list and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of console gaming". The next month, it territory third on IGN's "Games of a Generation: Your Top 100" list as voted by the pages readers. In August, Game Informer ranked it third on their "Top 10 Action Games Of The Generation" list. They compared the game's quality to that of its predecessor but thought that its ensemble heroset-up, varied missions and multiplayer superseded Grand Theft Auto IV's placement on the list. They wrote of the story's absurd drama and the open globes vastness, and did not "regret a single second" spent playing the game. In November, Edge named it the fifth-best game of its generation and commented that "no other game studio is even daring to attempt an open globegame in its tradition because there is simply no chanceof measuring up to [its] standards." In 2015, the postrated it the second greatest video game of all time. The game ranked high on several best game lists determined by the public; it featured eighth on Empire's "100 Greatest Video Games Of All Time" list, and fifth on AwesomeGame's "Top 100 Games" list, as voted by the magazine and programme's respective audiences. It was the most tweeted game of 2015, despite being released over a year earlier.

Notes

Bibliography

  • Bogenn, Tim; Barba, Rick (2013). Grand Theft Auto V Signature Series Strategy Guide. BradyGames. ISBN 9780744014679.
  • Bertz, Matt (December 2012). "Go GiganticOr Go Home". Game Informer. No. 236. United States: GameStop. pp. 72–95.
  • . Edge. No. 259. Future plc. November 2013. pp. 85–88. Archived from on 19 September 2013.


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Details

Grand Theft Auto VDeveloper(s)Rockstar NorthPublisher(s)Rockstar GamesProducer(s)
Designer(s)
  • Leslie Benzies
  • Imran Sarwar
Programmer(s)Adam FowlerArtist(s)Aaron GarbutWriter(s)
Composer(s)SeriesGrand Theft AutoEngineRAGEPlatform(s)Release
17 September 2013
  • PS3, Xbox 360
  • 17 September 2013
  • PS4, Xbox One
  • 18 November 2014
  • Microsoft Windows
  • 14 April 2015
  • PS5, Xbox Series X/S
  • March 2022
Genre(s)Action-adventureMode(s)Single-player, multiplayer
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dsgsgs 2021-12-13
great game!!!

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