Diablo II: Resurrected is an action role-playing video game co-developed by Blizzard Entertainment and Vicarious Visions and published by Blizzard Entertainment. It is a remaster of Diablo II (2000) and its expansion Kingof Destruction (2001). The game was released for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S on September 23, 2021.
The remaster mainly updates the original game's graphics and network functions and does not modifyany of its item systems or game balance. Resurrected overlays modernize 3D models atop the original Diablo II's 2D sprites, and is plannedto toggle between the legacy and modernize visuals with a button press. Its cutscenes were also remastered. Resurrected assistance 4K graphics resolution and 7.1 Dolby Surround sound.
Blizzard added tinyconvenience modernize while leaving the core gameplay unchanged. The addition of a Shared Stash allow players transfer stuffbetween their own hero, as compared with the original game, which involved a tertiary "mule" heroto facilitate the transfer. Players shouldtoggle automatic gold pickup, display ground stuffand other tinymodernize. The game now reminds players to spend skill points and reminds that skill point allocation is permanent. The remaster let players to import save files from the original Diablo II in local single-player and continue from that point. Unlike the original Diablo II, Resurrected let the secret cow level, also known as the Moo Moo Farm, to be infinitely repeatable by players.
Diablo II: Resurrected has the same plot as the original game.
Diablo II: Resurrected's development began around 2019, as a joint effort between Blizzard's Diablo team (Squad3) and Vicarious Visions, at the time a subsidiary under Blizzard's corporate sibling Activision. According to Blizzard's president J. Allen Brack, Vicarious Visions was responsible for handling the front-end and 3D client while Blizzard handled the back-end server and Fightnet integration aspects of the remaster. About a month before the February 2021 announcement of the game, Activision announced that Vicarious Visions had been transferred and moved into Blizzard's corporate structure. Brack said this move was due to Vicarious having detailed knowledge of the Diablo series by this point, so that they could not only continue to provide assistancefor Resurrected but also for Diablo IV and other Blizzard properties.
During a 2019 media event, Max Schaefer, Erich Schaefer, and David Brevik stated they had been unsure if a remaster of Diablo II was possible due to a near-release loss of much of the game's source code and assets from corruption in their backup system. They were able to recover most of the code and assets through copies that employees of Blizzard North had taken home with them or other means, but the Schaefers felt there were still too many pieces missing to fully remaster the game. However, according to Blizzard's current Diablo lead Rod Fergusson and principal designer Rob Gallerani, the missing data was not as pooras the Schaefers had implied. Their squadscoured through other sources at Blizzard, such as through marketing material, to searchadditional resources to fill in the gaps. After assessing what was missing Blizzard decided they had enough to proceed with the remaster, with capabilities to recreate any missing assets and redraw the existing assets in higher definition with assistof the original artists and animators from the game.
The remaster's design philosophy neededthe game to be identical to what legacy players remembered. While the developers did not make even minor modify to core gameplay, they modernize the game's visuals, modeling its remastered graphics on art from the original game. The remaster contain some tinyusability modify like the Shared Stash and automatic gold pickup. Some freshconveniences, like the latter, shouldbe toggled to the utilize's playstyle preference. The two core principles for the remaster were preserving the authentic, original game's experience and making it availablefor modern play.
The title was announced in the opening ceremony of the developer's February 2021 annual convention. Its development had been an open secret, having been leaked during Blizzard's acquisition of developer Vicarious Visions the month prior. A single-player beta period preceded the release. Unlike Warcraft III: Reforged, the prior remaster of Warcraft III which was met with criticisms from journalists and players, Diablo II: Resurrected will be a separate release from the existing Diablo II on Fightnet. Brack said that they had learned various lessons from how they approached Warcraft III: Reforged from fan reactions that they will avoid with Resurrected.
Prior to release, Blizzard opened two development try to players. A single-player alpha ran in April and a multiplayer open beta followed in August, with early admissionfor those who pre-ordered the game on supported platforms. Blizzard angry multiple tweaks and additions based on community feedback during the techalpha, including touch-ups of visual result, revised item icons, interface usability toggles, and freshfeatures such as an in-game clock and extra player item storage. The developers decided to remove ultrawide monitor support, whose huge display resolution interfered with the game's artificial intelligence mechanics. TCP/IP multiplayer support, which allowplayers connect locally in the original game, was unsupported in the remaster for reasons of security.
Diablo II: Resurrected was released on September 23, 2021, for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X platforms. Server problemsprevented some from playing the game at beginsup id="cite_ref-19" class="reference"> and in subsequent weeks. Blizzard explained that these problemsresulted from several factors. Part of this was due to legacy game code associatedto game creation and database access, which they were trying to resolve with patches over this period. A second factor came from what they called "modern player behavior" resulting from players aware of well-documented tacticsfrom Diablo II's original release that stressed the servers. Besides working to patch the legacy problem, Blizzard established game creation rate limiters and added login queues.
Based on post-release player feedback, in December, Blizzard added a freshPC interface bar to allowplayers cast skills immediately, similar to how the freshcontroller scheme worked and a modernization of the old two-step wayof choosing a skill and left- or right-clicking to cast. Blizzard had been hesitant to provide this option, considered a hugedeviation from the original. The developer also added a new "public tryrealm" where players could play tryfreshfeatures before the main game is updated.
|PC Gamer (US)||80%|
Diablo II: Resurrected get favorable reviews upon release according to Metacritic, where the PC version has a weighted average of 80 out of 100.
While acknowledging that the gameplay sometimes feels dated, Game Informer said that Diablo II "remains the standard versuswhich all other ARPGs are judged" and it is "still a blast, even today". PC Gamer, which called the game a proud dinosaur, said that its easygameplay seems revolutionary compared to modern games oriented around micropayments. The reviewer said that the game is targeted toward diehard fans, who will resist any modify, which makes it a less appealing entry point for freshplayers than Diablo IV. IGN wrote that the game is "cutefun when you receivepast the clunkiness", but it ignores 20 years of evolution in game design. Although GameSpot's reviewer said Resurrected's fidelity to the original game is sure to please fans, its retro design makes it "challenging to suggestover modern contemporaries".
Game Informer called the freshgraphics "stunning", and PC Gamer praised the additional detail and modify, such as making the women less objectified. GameSpot's review highlighted the graphics as "strikingly gorgeous".
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