Destiny 2 (also known as Destiny 2: FreshLight) is a free-to-play online-only multiplayer first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for the PlayStation 4, Xbox One, and Microsoft Windows platforms. It became free-to-play, utilizing the games as a service model, under the FreshLight title on October 1, 2019, followed by the game's release on Stadia the following month, and then the PlayStation 5 and Xbox Series X/S platforms in November 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions.
Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Like the original, activities in Destiny 2 are divided among player againstenvironment (PvE) and player againstplayer (PvP) game kind. In addition to normal story missions, PvE features three-player "strikes" and dungeons and six-player raids. A free roam patrol mode is also accessiblefor each destination which feature public happening as well as activities not accessiblein the original. These activities have an emphasis on exploration of the destinations and interactions with non-player hero (NPCs); the original Destiny only featured NPCs in social zone. PvP features objective-based modes, as well as traditional deathmatch game modes.
Players assume the role of a Guardian, protectors of Earth's last safe townas they wield a power called Light to protect humanity from different alien races and combat the looming threat of the Darkness. Like the original Destiny, the game features expansion package which further the story and adds freshmaterialacross the game. Year One of Destiny 2 featured two tinyexpansions, Curse of Osiris and Warmind. A third, hugeexpansion, Forsaken, began Year Two with an overhaul on gameplay. The release of the next expansion, Shadowkeep (October 2019) began Year Three. Shadowkeep and future releases are considered standalone releases, not requiring players to own previous premium content. Released alongside this fourth expansion was a version of Destiny 2 called FreshLight, a free-to-play re-release of Destiny 2, which also contain admissionto the first two expansions. Separate seasonal passes also became accessiblefor each season's content. While the main Destiny 2 game has since been free-to-play, all other materialrequires purchasing.
Year Four saw the largestoverhaul on the game, as nearly half of the game's materialfrom its first three years, including the original base campaign as well as Curse of Osiris and Warmind, were removed from the game and territory into what Bungie calls the Destiny MaterialVault. Alongside this change, Year Four began with the fifth expansion, Beyond Light, which introduced the power of Darkness to the players. Bungie described this expansion as the beginning of a freshera for the franchise, as it will be followed up by The Witch Queen in early 2022 and Lightfall (working title) in early 2023. There will also be a final chapter, The Final Shape, to follow Lightfall to conclude the first saga of Destiny, called the "Light and Darkness Saga," before the beginning of a freshsaga.
Upon release, Destiny 2 get generally favorable reviews from critics. Praise focused on its improvements over its predecessor, particularly with regards to its initial story, as well as its gameplay, graphics, focus on exploration, multiplayer, and public happening. Reviews were divided on the recategorization of the weapons, the Leviathan raid, and freshmodes. Destiny 2 was nominated for and won various awards, such as at The Game Awards 2017 and Game Critics Awards.
Similar to its predecessor, Destiny 2 is a first-person shooter game that incorporates role-playing and massively multiplayer online game (MMO) elements. The original Destiny contain on-the-fly matchmaking that permittedplayers to communicate only with other players with whom they were "matched" by the game. To communicate with other players in the game world, players had to utilizetheir respective console's messaging system. Destiny 2 features a more optimal methodof matchmaking called "Tutorial Games", which let players to findfor guild who may need additional players for activities, such as "strikes", dungeons, or raids. Like the original, activities in Destiny 2 are divided among player againstenvironment (PvE) and player againstplayer (PvP) game kind.
As in the original game, players are able to improve their hero, referred to as Guardians, by gaining experience points (EXP) — when a set number of experience points are accumulated, the player's herowill level up and gain improved statistics which further enhance performance in battle. As of the Shadowkeep expansion, this leveling system has since been replaced with the "season pass" system where players utilizeEXP to "rank up", which rewards different stuffeach rank (while there is no max rank on a season pass, seasonal rewards end at level 100). Quests, including the "main scenario" quests, are specific tasks given to the player by non-player hero (NPCs) which reward stuffand EXP. Completing main scenario quest lines progresses the overarching plot of the game.
Destiny 2 features the same three-heroclasses as the original Destiny. Each class has its own specific modernize, perks, special abilities, and three sub-classes that letplayers to finely tune their individual hero to provide a different play style. The three classes are Warlock, Hunter, and Titan. After choosing a class, players chooseone of three species for their character: Human, Awoken (bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They shouldthen customize their hero, such as changing their gender or skin color. A heros species is cosmetic and does not affect gameplay. Players shouldcreate two more hero to have a heroof each class.
Upon reaching the heroEXP level cap (level 20 at launch, expanded to 50), heroprogression shifts to improving their "Power" level (formerly "Light" level) by acquiring freshand better equipment. This equipment shouldbe gained through a variety of sources, including "strikes", dungeons, or raids, and in-game happening. The three weapon classes and five pieces of armor each have a Power level; a heros Power level is the average of that gear. A higher herolevel let for better equipment with higher Power levels to be equipped. A higher Power level improves damage output and defense. A soft and hard Power level exists for gear which is incremented with each additional expansion or season; players shouldearn gear up to the soft Power level through most regular activities, but must participate in more challenging happening, like Nightfall strikes, dungeons, or raids, to earn pinnacle gear to reach the hard Power level. Gear shouldbe infused with unwanted gear of higher Power level to increase its Power level for the cost of in-game resources.
Weapons and armor were reorganized in Destiny 2. In the original game, weapons were divided as Primary, Special, and Massiveweapons. At launch, the weapons were categorized as Kinetic, Energy, and Power weapons. Basicweapons and some Special weapons in the original – such as hand cannons and sidearms – are classified as Kinetic and Energy weapons. Those without an elemental damage kindgo in the Kinetic weapons slot while those with an elemental damage type (Arc, Solar, or Void) go in the Energy weapons slot. Power weapons containthe Massiveweapons and the more strongSpecial weapons from the first game, such as shotguns and sniper rifles, as well as freshweapon kind, such as the grenade launcher. As of Forsaken, the weapons system was overhauled, with many Power weapons, such as most shotguns, single-shot grenade launchers, and most sniper rifles, being reorganized into Kinetic and Energy weapons slots. With armor, the name of the statisticshas been modify. Instead of Strength, Intellect, and Discipline, there are statisticsfor Resilience, Recovery, and Mobility. For armor, the helmet, gauntlets, chest, legs, and class item slots have remained unchanged, but the artifacts slot has been replaced with one for a player's guildbanners. In "Beyond Light" Stasis Weapons were also introduced, being utilize in the Kinetic and MassiveSlot.
As launched, both weapons and armor were generated with random perks and other attributes from a base set of stats. Special consumable mods could be earned through gameplay or vendors that could be slotted into in weapon or armor piece to improve its attribute. With the Foresaken expansion, the mod system was revamped. While gear still accepted mods, these were now stuffthat requiredto be acquired only once to add to a player's collection from the game's world, either from vendors or as an activity reward, with some mods being only accessibleon more challenging activities. Mods now could be added and swapped out on gear from one's collection the cost in glimmer, as a methodto assistplayers customize gear better according to Bungie.
The Shadowkeep expansion brought two major modify affecting gear. First was the introduction of the "Armor 2.0" system; rather that random perks, armor is generated with randomized attributes in six major location associatedto each class and to each class skill, along with an assigned element and an energy level. The total attribute score from all pieces of equipment armor influences factors such as skill cooldown rate or the rate of their super charge. Players shouldinfuse resources into an armor piece to increase the armor's energy level. A fresharray of mods for armor was introduced, most which are limited by element kindand require a certain amount of energy. Players shouldthus add mods into armor that matched the element type, limited by the current energy level for the armor. Each piece of armor is limited to one general mod, two mods specific to that armor type (like helmet or gloves) and a mod associatedto the seasonal happening. Seasonal happeningmods shouldbe gained through the game globeand shouldalso be granted by the re-introduction of season-long artifacts, also with Shadowkeep, which a player gains near the beginning of each season and levels up as they gain experience. As they level up the artifact, they choosewhich mods to unblockwhich containboth special weapon mods and these unique season mods, typically tied to the season's story. The weapon mods contain the introduction of special Winner, strongopponentsthat neededa weapon with the corresponding mod to initially weaken before damage shouldbe done to it.
As part of its preparation for Beyond Light, Bungie introduced additional revisions to the gear system in the final Season of Arrivals within the Shadowkeep expansion. First, each piece of gear, beyond exotics, would now have a maximum infusion Power level, generally representing the power level four seasons beyond the season that the piece of gear was introduced in as a means to "sunset" these gear items. Sunsetting has since been revised. Any gear that has been sunset will continue to be as such, but anything not sunset will continue to be not sunset. Second, players could now modifythe element of an armor for similar costs of infusion, and the fourth mod slot in armor gear, which had been restricted to mods from the same season the armor was relatedwith, was angry universal, and now open to letany mod from the armor's season or the two following it to be utilize in that slot. This was intended to give players more flexibility in customizing their armor's capabilities.
Among other modify Beyond Light introduced a fourth sub-class for each of the three main classes. This fourth class is based on Stasis, a power from the Darkness in contrast to Solar, Arc and Void which are powers granted by the Light of the Traveler, and generally bases on slowing or freezing enemies. The Stasis sub-class does not have separate trees like these Light subclasses but is instead modular: while the fundamental Super ability for each class is fixed, the primarygrenade, melee, and protection abilities shouldbe customized, and additional result, known as Aspects, shouldbe added to these to further tailor the methodthe ability plays out for the player. Bungie has stated that additional Darkness powers, with the same kindof modularity, are designedfor future expansions, and that the Light subclasses will be reworked starting in The Witch Queen expansion to assistancethis modularity.
Like the original game, player againstenvironment game kind makes up the majority of the game. Location to explore include Earth's European Dead Zone (which was only represented by PvP maps in the original), Saturn's moon Titan, Jupiter's moon Io, and the centaur planet Nessus. The Curse of Osiris expansion adds Mercury as an explorable area, while the Warmind expansion adds Mars. Forsaken adds two freshexplorable location in the Reef: the Tangled Shore and the Dreaming City, the latter being the mysterious sanctuary of the Awoken race and an end-game locationthat is availableafter completing the campaign of Forsaken. Shadowkeep reintroduced the Moon areafrom the original game, though revamped and reprised from its original iteration. There is also a freshsocial zonein the European Dead Spacecalled "The Farm", as the main portion of the Turretof the original was destroyed at the start of Destiny 2's campaign. However, a lower, undamaged portion of the Turretbecomes the main social zonepost-campaign. Like the original, there are Patrol missions and public happening, but the emphasis has been territory more on the exploration of the globe, including city that players shouldvisit and friendly NPCs who shouldbe found in-game and will give side-quests. Freshmissions were added called "Journey", which letplayers to explore the locationand go on a treasure hunt-like adventureto dungeon-like location. Some Journey culminate in what is called a Lost Sector, which are somewhat hidden location in globe that lead players to a boss that yields rewards upon its defeat. Lost Sectors shouldbe found and accessed without doing an Adventure. Starting with the Curse of Osiris expansion, Heroic Journey were added, which are harder versions of Journey and they rotate each week.
A map has also been added to the game, which present the area of the NPCs, Journey, Heroic Journey, Region Chests, and Lost Sectors. The maps of these freshlocation are much huge than those in the original Destiny, with one being described as twice as hugeas any locationof the original. Players no longer have to leave a planet and go to orbit to travel to another location; they shouldnow do so immediately from their current in-game location. Another freshactivity has been added called Flashpoints, which is a weekly milestone that takes territoryon one of the eight area and rotates each week. Players complete public happening, loot Lost Sectors and complete Heroic Journey to earn high-level rewards. Similar to the original game, players shouldpledge their allegiance to one of three factions — Dead Orbit, Future War Cult, or FreshMonarchy. In Destiny 2, however, the factions now compete versuseach other in the Faction Rally, which is a periodic happeningthat lasts for one week. Faction points are earned by doing various activities. The faction with the most points at the end of the week earns a high-level reward for 1,000 Glimmer (in-game currency). The losing factions shouldalso gain the reward, but must pay 50,000 Glimmer for their faction's item.
Once a player has completed the main story and has reached the level cap (currently any level one wish as of the seasons), they unblockadmissionto different kind of end-game content. These activities containNightfall strikes (a weekly featured strike with modifiers and high-level rewards; as of the Forsaken expansion, players shouldselectone of three featured strikes), a strike playlist with modifiers, a EverydayHeroic Story playlist, the "Leviathan" and "Last Wish" raids, the "Eater of Globe" and "Spire of Stars" raid lairs, and the "Escalation Protocol" and "Blind Well" horde activities on Mars and the Dreaming City, respectively, among other PvP activities. A harder difficulty mode called "Prestige" is accessiblefor the Leviathan raid and its raid lairs, with modifiers; there are no plans for a Prestige mode for Last Wish. These end-game activities reward players with stronggear upon successful completion to increase their Power level.
Like the original, player againstplayer combat exists in what is called the Crucible with KingShaxx returning as its NPC “Handler.” The original Destiny's Crucible featured six-versus-six and three-versus-three game modes, as well as a limited time two-versus-two mode. At launch, all game modes were four-versus-four as Bungie shifted their focus to smaller squad for competitive multiplayer and better map design, but Quickplay modes eventually became six-versus-six. Like the original, player statssuch as weapon power and defense are balanced between players in Crucible game modes. The in-game HUD was updated so that players shouldsee if an opponenthas their supercharged or has power ammo. Currently, players have the option to selectbetween four rotating playlists, rumble (a six-player Free-for-All game mode) survival and freelance survival (A version of survival where players cannot selectthe teammates on their team), classic mix, and personalmatches.
Trials of Osiris from the original game was replaced by Trials of the Nine. Like Trials of Osiris, Trials of the Nine launch on Fridays and ends with the weekly restarton Tuesdays. The game mode for this freshTrials, however, has modify; instead of using the Elimination mode of the original, Trials of the Nine rotates each week between Destiny 2's two freshgame modes, Countdown and Survival. Only one map is featured for Trials' four-day duration, but the map also rotates weekly. Unlike Trials of Osiris, players shouldgain admissionto the Trials of the Nine's social zonecalled The Spire, located in unknown space, for completing a match of Trials and earning Trials tokens. There, players will meet an NPC called the Emissary of the Nine, who will exchange tokens for gear. Gaining three, five, and seven victory on the scorecard, respectively, gain admissionto the upper tiers of the social zonewith greater rewards at each tier. Going flawless with seven victory let admittance into an exclusive locationwith even greater rewards. Three losses restartthe scorecard. To admissionTrials of the Nine, players must have completed the campaign, completed KingShaxx's "Call to Arms" milestone, and have a Power level of at least 260.
The periodic competitive Iron Banner PvP mode of the original game, which disabled balancing of player's gear, also returned for the sequel. Destiny 2's Iron Banner, however, does not disable balancing, with Bungie stating that "Your fighting abilities, not your power levels, will decide the outcome". This was modify following the release of Forsaken, with balancing becoming disabled like the original game. Like the original, Iron Banner lasts for one week and features milestones to complete daily. Players must have completed the campaign and be level 20 to admissionIron Banner, which features the returning KingSaladin from the original game as its NPC.
In Destiny 2's second year a freshPvP activity was released called Gambit. This activity puts two squad of four versuseach other to defeat AI enemy from one of the games different faction's/ races (Cabal, Fallen, Hive, Vex, or freshwith forsaken Scorn), collect their motes and then bank them. A maximum of 15 motes shouldbe held time and for every five motes held will spawn a different sized blocker on each side. 5 motes will spawn Taken Vex Goblin as a tinyblocker, 10 will spawn a Taken Fallen Capitan, and 15 motes will spawn a Taken Hive Ogre. at different points in the game an invasion portal will spawn were a member of the squadshouldinvade the other squadto defeat other players who are carrying motes. When a squadbanks a total of 75 motes the boss will appear, and whoever beats the boss first victory that round. There are three rounds, best of three victory. During Season of the Drifter, a freshversion of Gambit was added called 'Gambit Prime'. The concept is still the same but, motes neededto spawn the boss is now 100 when multiple blockers are showthe squadbank will start draining and adding to the other squads total mote count, and the level advantage is enabled.
As of November 10, 2020, this campaign and relatedraid are no longer playable as three of the main destinations, Titan, Io, and the Leviathan, were removed from the game and entered into the Destiny MaterialVault due to the modify brought about with the Beyond Light expansion.
One year after the SIVA Crisis, Cabal forces of the Red Legion beginan aerial assault on the Last City, destroying the main portion of the Tower, the headquarters of the Guardians. The player's Guardian and their Ghost respond by assisting the Vanguard in assaulting the Red Legion command ship. As they confront the Red Legion's commander, Dominus Ghaul, his forces attach a device to the Traveler and launchdraining it of the Light, the power utilize by the Guardians. The Guardian loses their powers and is nearly killed by Ghaul. Waking two days after the attack, the Guardian locates their Ghost. They searcha haven known as "the Farm" in the European Dead Zone (EDZ) with the supportof Suraya Hawthorne, a non-Guardian human from the outskirts of the Last City.
The Guardian follows a vision to encounter a shard of the Traveler hidden in a forest within the EDZ. Ghost interfaces with the shard and both its and the Guardian's Light are restored. After restoring long-range communications, Hawthorne intercepts a distress call from Commander Zavala, urging surviving Guardians to travel to Saturn's moon Titan and helpin mounting a counter-offensive. VersusHawthorne's objections, the Guardian travels to Titan, which has been overrun by the Hive. With supportfrom Deputy Commander Sloane, they learn that the Red Legion was dispatched to the Milky Way in response to a distress call sent during the Taken War two years prior, and that Ghaul possesses a superweapon known as the Almighty, a zonestation capable of destroying stars. Resistance to Cabal rule has resulted in entire star systems being destroyed. The intelligence also reveals that the Almighty is positioned near the Sun, breaking up the planet Mercury as fuel. Zavala tasks the Guardian to searchIkora Rey and Cayde-6 to helpin a counterattack to retake the Last City. During this time, it is present that Ghaul, aided by his mentor, the Consul, overthrew Emperor Calus and took control of the Cabal, and has been studying the Traveler in order to learn how to utilizethe Light and legitimize himself as Emperor.
The Guardian locates Cayde-6 on the centaur Nessus, which has almost been completely transformed by the Vex. With the aid of Failsafe, an AI from the crashed starship Exodus Black, the Guardian frees Cayde from a Vex portal loop and claims a teleporter for utilizein taking back the city. Cayde directs the Guardian to searchIkora on the Jovian moon of Io, where she had gone to searchreply about the Traveler. Ikora and Io researcher Asher Mir direct the Guardian to locate a Warmind, an ancient defensive AI, for intelligence on the Almighty. Afterwards, the Vanguard reunites at the Farm and conclude that the only methodto retake the Last Townand save the Traveler is to shut down the Almighty first, eliminating the chanceof it destroying the Sun. The Guardian boards the Almighty and destroys the weapon, signaling Zavala to launchthe counterattack. As the Vanguard launch the assault, the Consul admonishes Ghaul for his obsession with the Traveler, and urges him to take the Light; Ghaul is reluctant until the Consul slay the Speaker, whom Ghaul had captured and tortured to testand learn more about the Traveler. Ghaul then proclaims that he will take the Light, and strangles the Consul in a fit of rage.
The Guardian returns to Earth to helpin the counterattack and infiltrates Ghaul's command ship alone to save the Traveler. Ghaul forcibly takes the Light, corrupting it, and utilize its power versusthe Guardian, but the Guardian is successful in defeating Ghaul. Ghaul reemerges as a heavyethereal figure who then speaks to the Traveler directly. In doing so, the Traveler wakes from its long sleep, destroying the device that was harvesting its power and killing Ghaul. It sends a heavyshockwave throughout Sol, restoring the Light to all Guardians and decimating the Red Legion's forces. The game ends with a posthumous voiceover from the Speaker, reminding all that the Light shouldnever be stopped. The Guardian and Ghost convene with Zavala, Ikora, Cayde, and Hawthorne at an undamaged portion of the Tower, with the Vanguard returning to their old duties and Hawthorne assuming a freshpublicationthere. In a post-credits scene, the shockwave sent by the Traveler is present reaching the entire system. The wave of Light extends beyond the Solar System and spreads beyond the Milky Way, before panning across a fleet of dark, mysterious Pyramid-shaped ships sitting some distance away in extragalactic space.
Following Ghaul's defeat, a heavyCabal ship called the Leviathan appears in orbit of Nessus, under the control of the exiled Emperor Calus. Calus invites Guardians to complete a series of challenges before reaching his throne ("Leviathan" raid). A fireteam of Guardians complete his challenges before facing Calus himself; however, after overcoming his strange powers and defeating him, they uncoverthat they were fighting a mechanical doppelganger. The real Calus speaks through the machine, claiming that what they know is a lie and that there is a truth beyond what the Speaker had told them.
With the release of the free-to-play FreshLight version of Destiny 2 in October 2019, Bungie modify the beginning of the game for freshplayers, reintroducing the first mission from the original Destiny as the introductory mission for freshplayers. Upon completing this brief mission, which ended with the player finding a jumpship, the player was taken to the Tower, where they met the various NPCs and could launchthe Destiny 2 campaign (The Red War), as well as the Curse of Osiris and Warmind campaigns, after talking to Amanda Holliday in the TurretHangar. Returning players could play this opening mission by creating a freshcharacter.
With the release of the Beyond Light expansion in November 2020, Destiny 2's original base campaign (The Red War), as well as all of the materialfrom Curse of Osiris, Warmind, and Forsaken's Annual Pass, were removed from the game and territory into the Destiny MaterialVault and are no longer accessible (though Bungie may unvault the relateddestinations and activities in the future). As a result, Bungie introduced a freshplayer experience to introduce freshplayers to the globeof Destiny. It features roughly the same opening as the 2019 FreshLight, but takes players on a quest further into the Cosmodrome to learn more about the Destiny universe, giving freshplayers' Guardians a more fleshed out origin story. A freshNPC for the Cosmodrome was also introduced, who acts as a tutorialfor the freshplayer quest. Veteran players shouldplay through this freshplayer questline by visiting a freshkiosk that was added to the Tower, which also include abandoned quests.
Like the original Destiny, an opening cinematic is present where a landing pod lands on Mars' surface in showday. Three astronauts leave the pod to explore the surface of Mars and searchan enormous spherical object hovering in the sky. A narration launch, giving a brief history of the Traveler, the Darkness, and the Golden Age of humanity and the first Collapse caused by the Darkness. The game then launch as Ghost is searching among the detritus of Old Russia in the Cosmodrome until it search and resurrects the player's Guardian, who had been killed in an ancient fightupon resurrection, Guardians have no memories of their past life from before becoming a Guardian. Ghost then tutorial the Guardian, battling Fallen opponentsalong the way, until they encounter a Vanguard Operative, a Hunter named Shaw Han, who is in findof his fireteam members, Cas and Maeve. Han initially tells the Guardian to stay behind and he would receivethem to the Last Townafter he search his fireteam, but the Guardian and Ghost convinces Han to letthem to helphim on his mission. Han has the Guardian go in findof Maeve while he searches for Cas. However, the Guardian is too late, as Maeve was killed by a Hive Magiciancalled Navôta, Eir Spawn, who also destroyed Maeve's Ghost, preventing Maeve from being resurrected; Han reports that he was also too late in saving Cas. They then meet up back at Han's camp, where Han says to honor his fireteam's loss, they canfinish their mission; Han and his fireteam were in findof a Golden Age relic called a superconductor which the Vanguard trustshouldbe utilize to create a strongweapon, however, the superconductor is sealed within a chamber and is overloading the building with deadly Arc energy.
The Guardian then goes and collects data from defeated Fallen to figure out a plan to receivepast the Arc energy. From the data, they learn the areaof an ancient array that they need to receiveoperational to balance the power grid to holdthe Arc energy from overloading. After successfully raising the array, Han has the Guardian to meet him back at camp so they shouldregroup and then go collect the superconductor. Upon arriving at the camp, however, the Guardian and Ghost searchan audio message that Han went on the mission alone, taking the only admissionkey to the superconductor's chamber, and left the Guardian a sparrow so they could make their methodto the Last City. Guardian and Ghost searchthis unacceptable and Ghost ponders that there has to be another admissionkey and scans Han's archived data, leading them to the Forgotten Shore. After searching through some old caches and boosting Ghost's signal, Ghost is able to piece together encrypted data to create a freshkey. They then head towards the chamber where they encounter Navôta and her swarm of Hive. The Guardian battle off the Hive, forcing Navôta to retreat and they save Han, who apologizes for leaving them behind, stating that he was scaredto lose another Guardian. They then retrieve the superconductor and meet back at Han's camp. With the mission to retrieve the superconductor complete, Han says that Commander Zavala, the leader of the Vanguard, has ordered him to holdpublicationin the Cosmodrome. Han then gives the Guardian Maeve's jumpship, and they utilizeit to fly to the Turretto meet Zavala and deliver the superconductor.
In flight to the Tower, Ghost explains that he revived the Guardian to assistprotect humanity and reclaim lost globe. After arriving in the Tower, Ghost tells the Guardian that the spherical object in the sky is the Traveler, which is where Ghost and their Light—their power—comes from. The Guardian then delivers the superconductor to the Titan Vanguard Zavala, who praises them on their work as a freshGuardian and inform them to meet the rest of the Vanguard and other allies. After meeting the Warlock Vanguard Ikora Rey, Ghost explains that there is no Hunter Vanguard as after the death of the former one, Cayde-6, no Hunter wish to take his place. They then meet a few other necessarycore activity hero, such as the Drifter and KingShaxx, before returning to Zavala, who gives the Guardian their first official assignment; Han has tracked down Navôta and Zavala wish the Guardian in on the mission to take her out. The Guardian returns to the Cosmodrome to hunt down Navôta one last time, where they eliminate the Hive Wizard. With that success, the Guardian returns to Zavala, who congratulates them and instruct them that after analyzing the superconductor, they shouldcreate the exotic submachine gun Riskrunner. Thus, the Guardian has begun their adventureto become legend.
While Destiny 2's expansions have continued to expand the story, Bungie had begun a huge narrative epic with its seasonal materialstarting in Shadowkeep. During Shadowkeep, Eris Morn uncover one of the Pyramid-shaped ships buried beneath the surface of the Moon, and the Guardian encounters a voice from the Darkness, warning them of the fleet's imminient arrival within the system. The Vanguard deal with freshthreats from Hive and Vex forces loyal to the Darkness as the Pyramid fleet soon arrive in the System and take positions above Io, Titan, Mercury, and Mars. The Darkness attempt to communicate to Eris but are blocked by Savathûn. The Guardians are able to defeat Savathûn's forces, giving the Darkness the opportunity to alert them to a freshpower awaiting them on Europa. Meanwhile, the Vanguard evacuate their forces from those planets occupied by the Darkness before they are engulfed by a strange force that vanishes them, although Commander Sloan and Asher Mir elect to stay behind, while Brother Vance enters the UnlimitedForest on Mercury. The Traveler reacts to this and fully reforms itself just as all the Guardians had returned to the Last Townto shelter under its Light.
In Beyond Light, the Vanguard continue to searchsigns of the Darkness pyramids across the system. On Europa, the Guardians agreethe power of Stasis from the Darkness to defeat one of the Fallen Houses that had also learned to utilizeStasis. Zavala and other members of the Vanguard are concerned about the utilizeof the powers of Darkness but recognize that it is an effective weapon versusforces of humanity. The Vanguard make alliances with the Cabal and one of the Fallen Houses as they recognize they face a common threat from the Hive, Taken, and Vex.
The Witch Queen focuses on the Hive god and Oryx's sister Savathûn, who has obtained the power of the Light and gifted it to her soldiers (known as the Lucent Brood). Taking territoryin a fresharea, Savathûn's Throne Globewithin the Ascendant Realm, Guardians will battleoff the Hive who have obtained the Light and take it back while evading her schemes.
A sequel to Destiny was first mentioned in November 2014, two months after the original released, by Activision chief executive officer Eric Hirshberg, where he said "Work has also begun on future expansion package as well as on our next full game release". Based on documents of the original release schedule for Destiny, Bungie and Activision intended to release new, disc-based sequels every other year until 2019, with hugedownloadable expansions in between. Originally designedfor a September 2016 release (based on the original documents), Bungie confirmed on February 11, 2016 that a full sequel would release in 2017. That same month, video game writer Christopher Schlerf, who was the lead writer for Halo 4 and worked on Mass Effect: Andromeda, joined Bungie. In December 2016, Bungie announced that Vicarious Visions would be joining the development squadalong with Activision. Unlike the original, it was rumored that Destiny 2 would also release on Microsoft Windows, which was confirmed on March 30, 2017.
In Activision's earnings report for 2016, Hirshberg said that Destiny's sequel was still "on track for release this fall ." Activision said the sequel would "broaden the franchise's global reach." Hirshberg elaborated that players who had spent hours in the original would "love" the sequel, and for those who had not played Destiny, or had not played in a while,
... we think we've angry a sequel that's going to have a lot for them to love, too. The cornerstone of that is a amazingcinematic story that's been a real focus with a amazingcast of memorable, relatable hero, coupled with some very nice method to make the game more availableto a casual player. Without losing anything that our core players love, we've angry it more availableto someone who just wish to have a great, more casual first-person action experience.
Bungie had said that players' hero and progression would carry over into future releases. However, this turned out to only be half true. Hero and progression did carry over into Destiny's expansions, but for the sequel, only players' hero' physical appearance carried over if they had reached level 20 and completed the Black Garden quest in the original. In regards to why progression and stuffdid not carry over, Bungie said: "We trustthis is the best path forward. It let us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we shouldcreate, unencumbered by the past." Bungie awarded veteran players in Destiny 2 with in-game emblems that acknowledged their accomplishments in the original Destiny. Players' hero, progression, and stuffare still availablein the original Destiny, which will continue to remain online.
On March 23, 2017, a promotional poster for the sequel was leaked by Lega Network, revealing the game's name as Destiny 2 and a release date of September 8, 2017, with the mention of a public beta for the game. The poster showed that just like the original, Destiny 2 would have PlayStation exclusive content. On March 27, 2017, although not directly responding to the leaked information, Bungie tweeted an photoof Destiny 2. The photoshowed The Last Townin smoke and flames with "Destiny" and a large "2" over the Traveler. This was followed up with a teaser trailer narrated by heroCayde-6. The teaser showed the Turretunder attack by the Cabal, one of the opponentraces from the original game. PlayStation's YouTube channel showed a slightly extended teaser, officially confirming that there would be timed exclusive materialfor PlayStation 4, and it would last until at least fall 2018. A full reveal trailer released on March 30, showing the three class Vanguards, Commander Zavala (Titan), Cayde-6 (Hunter), and Ikora Rey (Warlock), rallying Guardians in the war-torn Tower. The Cabal are being led by Ghaul, the commander of the Red Legion. The trailers confirmed that Lance Reddick, Nathan Fillion, and Gina Torres would be reprising their roles as the class Vanguards, respectively. Nolan North also confirmed that he would be reprising Ghost, the Guardian's AI companion. Bungie had a live stream of Destiny 2's gameplay on May 18. On May 19, 2017, Destiny 2 project lead Mark Noseworthy told IGN that there were no plans for a Nintendo Switch version of the game. Noseworthy went on to say:
I think it's cuteunrealistic given we're an online-only game, right? The Switch, because it's a portable – and I love my Switch, I've got Breath of the Wild here, I've got it with me. It's incredible, I love the console, but in rulesof where it's at, I don't wishto leave anyone with the chanceof like, 'it's a thing we'll consider, maybe next year.' There's no plans right now for Switch.
The Microsoft Windows version of Destiny 2 assistance native 4K resolution and uncapped frame rate (fps), full mouse and keyboard support, text chat, adjustable field of view, and 21:9 monitor support, and was exclusive to Blizzard Entertainment's Fightnet service at the time of its launch. Although not native 4K, Destiny 2 does assistance4K enhancements for the PlayStation 4 Pro, an updated version of the standard PlayStation 4 that assistance 4K rendering. Similarly, the Xbox One had an updated version called the Xbox One X that released in November 2017 after Destiny 2's launch. Bungie added 4K assistancefor the One X, as well as HDR assistancefor both updated consoles, on December 5, 2017. Unlike the Windows version, however, the console versions are locked at 30fps. Destiny 2 also has an improvement with its servers, which are a combination of dedicated servers and peer-to-peer networking. Lead engineer Matt Segur explained, "Every activity in Destiny 2 is hosted by one of our servers. ... That means [players] will never again suffer a host migration during [a] Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center."
Grimoire cards that were found in the original game, which detailed the lore of the Destiny universe and could only be accessed from Bungie's domainand the Destiny app, did not return for the sequel. For Destiny 2, Bungie shifted their focus to in-game storytelling, which was something the original was criticized for lacking. To detail the lore of the universe in Destiny 2, there are many artifacts around the maps that shouldbe scanned by Ghost, who will give details and backstory. Exotic gear and some legendary gear also have a lore tab. At the 2017 Electronic Entertainment Expo (E3), a freshcinematic trailer was present, narrated by the main antagonist, Dominus Ghaul. It showed that Bungie did focus more on the story for the sequel than the original, as Bungie was "attempting to go in-depth into the universe and the motivations of the hero." E3 2017 also revealed that Destiny 2's release date was moved up to September 6, 2017, and the Windows version was confirmed for an October 24 release. The dates for the beta on the console versions were also confirmed at E3 2017. Early admissionfor pre-order customers began on PS4 on July 18 followed by Xbox One on July 19; non-pre-order customers get admissionbeginning July 21. The console beta concluded on July 25, after a 2-day extension. The beta for the PC began on August 29 and concluded on August 31.
The original score was composed by Michael Salvatori, Skye Lewin, C. Paul Johnson, Rotem Moav, and Peter Schlosser. When creating the music, the composers stated their goal with it was to "capture the somber spirit of a civilization confronting immense tragedy", and also to "inspire bravery in the hearts of our charactersas they stand together and battleto reclaim all that they keepdear".
Destiny 2 was released worldwide for the PlayStation 4 and the Xbox One on September 6, 2017, and the Microsoft Windows version released worldwide on October 24. There were several editions of the game, including a Collector's Edition, a Limited Edition, a Digital Deluxe Edition, and the standard base game. Like the original, there was an Expansion Pass, which granted admissionto the first two expansions of Destiny 2. Also like the original Destiny, pre-orders for the game get early admissionto the game's beta, as well as other in-game pre-order bonuses, such as early admissionto the exotic weapon "Coldheart". Pre-orders from GameStop get a Cayde-6 collectible figure. Other figures and toys, such as KingSaladin, were released after Destiny 2's console launch. Per an exclusivity agreement with Sony Interactive Entertainment that began with the original Destiny, the PlayStation 4 version of Destiny 2 featured timed-exclusive materialuntil late 2018; PS4 exclusive materialended with the release of the Shadowkeep expansion in October 2019.
The Collector's Edition of Destiny 2 contain the base game in a SteelBook case, the Expansion Pass, a themed backpack, a "Frontier Kit", which featured a solar panel USB charger with built-in light, a paracord, and a solar blanket, a 15" laptop/tablet sleeve with protective pocket slip, a Cabal-themed collector's box with various items, and premium digital content. The Limited Edition, distributed exclusively from GameStop, contain the same physical and digital stuffas the Collector's Edition, minus the backpack, "Frontier Kit", and laptop/tablet sleeve. The Digital Deluxe Edition contain all of the premium digital content. There was also a limited-time PlayStation 4 bundle that contain a glacier white PlayStation 4 Pro, Destiny 2, the Expansion Pass, and premium digital content.
The Windows version was initially distributed exclusively through Blizzard Fightnet, marking the first non-Blizzard Entertainment title to be distributed via the platform. In January 2019, Bungie and Activision amicably broke their publishing agreement, leaving Bungie as the game's publisher for the PC version. The Windows version of Destiny 2 remained on the Fightnet platform for the next several months, but transitioned to Steam upon release of the Shadowkeep expansion in October 2019.
With the release of the Shadowkeep expansion in October 2019, Bungie angry several modify to the monetization model of Destiny 2. Bungie's aim was to have the game able to be played by anyone with their mate, regardless of platform, so they implemented cross-saving, allowing players to transfer their hero from one platform to another. Alongside this, they partnered with Google to offer Destiny 2 on Stadia, a freshgame streaming service. Additionally, alongside the release of Shadowkeep, Bungie angry Destiny 2 free to play in its "FreshLight" version, making the base game, the Leviathan raid, and many of the player-versus-player modes free, including the first two expansions, Curse of Osiris and Warmind. Materiallike Forsaken and Shadowkeep shouldbe purchased à la carte by the player. Shadowkeep and future expansions are considered standalone experiences, not requiring the player to have bought the other additional content. Further, Destiny 2 introduced a fightpass system lasting for each season, featuring two tiers of rewards, which containweapons, cosmetics, and in-game content and currency, for playing various activities during that season. One tier is free for all players, while the second tier is only accessibleto players that have purchased the season pass. Both FreshLight and the Shadowkeep expansion come after Bungie's acquisition of the publishing rights of the Destiny franchise from Activision.
Bungie announced in June 2020 that moving into the fourth year of materialfor the game, beginning with the Beyond Light expansion in November, that it would retire some of the less played existing materialinto a "Destiny MaterialVault" (DCV), making the globe and activities relatedwith them unavailable to play, as the developers stated the game had become too hugeand unmanagable with all the materialthey were continuing to add (the size of the game client had reached approximately 115 GB). However, they will periodically unvault some of these location and activities, including updated versions of location and activities from the original Destiny (seen first with the Moon in the Shadowkeep expansion), to give players opportunities to complete quests and triumphs relatedwith them over time. Bungie said that using the DCV to rework materialwas an alternative to developing a wholly new Destiny 3 game. They confirmed that Earth's Cosmodrome patrol areaand strikes would return during seasons 12 and 13, and that the original game's Vault of Glass raid would also return sometime in Year 4 (later confirmed for Season 14). Bungie announced that they have at least two additional years of materialdesignedout, with the Beyond Light expansion launching on November 10, 2020, followed by The Witch Queen and Lightfall (working title) afterwards—The Witch Queen was originally designedfor November 2021, but was delayed to early 2022, with Lightfall presumably also being delayed to early 2023. By this point in the original Destiny's life cycle, a full sequel was the next release. Bungie stated that they did not wishto do a Destiny 3 at this time because it would require them, as well as the players, to have to start over and they wanted to instead continue to build upon Destiny 2. A final chapter will follow Lightfall to conclude the first saga of Destiny, called the "Light and Darkness Saga," before beginning a freshsaga for the franchise.
Bungie affirmed its plans to release Destiny 2 for the next-generation consoles, the PlayStation 5 and Xbox Series X/S platforms, which all released in November 2020, and that the game on these platforms would assistancenative 4K resolution at 60fps. Destiny 2 players on PlayStation 4 and Xbox One shouldupdate their versions to the newer consoles within the same family for free and bring existing materialacross, with Bungie using Microsoft's "Smart Delivery" softwarefor the Xbox Series X/S update. Bungie also confirmed that cross-play would be supported within the same family of consoles (e.g., PlayStation 4 and 5) and with cross-play between all platforms coming in Season 15 in 2021. The PlayStation 5 and Xbox Series X/S versions of the game get a programupdate on December 8, 2020 that deliveredoptimized features for those consoles. With the update, the game runs up to 4K resolution at 60fps on the PlayStation 5 and Xbox Series X, and up to 1080p resolution at 60fps on Xbox Series S. Field of view customization was also added.
As part of general growth of the company, Bungie announced in early 2021 that it was looking to expand the Destiny IP beyond video games and creating a "Destiny Universe". As part of this, in March 2021, Destiny 2' current leads Luke Smith and Mark Noseworthy were named as executive creative director and vice president, respectively, of Bungie's freshDestiny Universe division, while Justin Truman was named to general manager for Destiny 2.
|Curse of Osiris|
|*Season of the Forge|
|2019||*Season of the Drifter|
|*Season of Opulence|
|*Season of the Undying|
|2020||*Season of Dawn|
|*Season of the Worthy|
|*Season of Arrivals|
|*Season of the Hunt|
|2021||*Season of the Chosen|
|*Season of the Splicer|
|*Season of the Lost|
|2022||The Witch Queen|
|2024||The Final Shape|
Prior to the console release, Bungie said that they had already begun working on post-release content. Bungie stated that their plan was to provide post-release materialat a quicker rate than that of the original Destiny, which was criticized for not having enough materialpost-beginand between each of its expansions releases. One of the squads remedies for this were the Journey and Lost Sectors activities that were added to the free roam Patrol mode. Bungie also announced the Destiny 2 Expansion Pass prior to launch, which granted admissionto the first two expansions of the game. The in-game guildfeatures became accessiblea few days after the game's launch. The Tutorial Games feature became accessibleon September 12 for the Nightfall activity, the game's first raid, "Leviathan", unlocked on September 13 (with the Tutorial Games in beta), and Trials of the Nine became accessibleon September 15, along with the heroXûr from the original game, the exotic stuffvendor who only appears on the weekends. The three factions and their respective NPCs from the original game returned on September 26 for a freshperiodic event, Faction Rally. The competitive Iron Banner PvP mode from the original returned on October 10. The prestige mode for the Leviathan raid was originally scheduled to unblockon October 10, but was delayed to October 17.
The game's first expansion released on December 5, 2017. Named Curse of Osiris, it focuses on the heroOsiris from the lore of the original Destiny. The expansion takes players to the planet Mercury with its own patrol mode. Additionally, the EXP level cap was raised to 25 and the Power level cap was raised to 330. There was also a timed-exclusive Crucible map for PS4 players called Wormhaven. Instead of an entirely freshraid, a feature called raid lair was added, featuring freshlocation to the existing Leviathan raid and a different final boss. The second expansion, Warmind, was released on May 8, 2018 and focuses on the Warmind Rasputin from the original game. This expansion takes players to the planet Mars in a freshlocationcalled Hellas Basin. The expansion also features a freshmode called "Escalation Protocol", a horde mode which shouldbe started by any player in the patrol mode on Mars. As well, the EXP level cap was raised to 30 and the Power level cap was raised to 380. In addition to Rasputin, a freshheronamed Ana Bray (also from the lore of the original Destiny) was added, who serves as the basicNPC on Mars. Like the previous expansion, Warmind also contain a second raid lair on the Leviathan. The expansion also added progressive ranking systems for PvP, titled Valor and Glory. Players earn Valor in quickplay matches while Glory is earned in competitive matches, with each freshrank earning greater rewards. Valor points are earned regardless of victoryor loss, while Glory points are earned by victory but reduced by losses. Both expansions featured timed-exclusive materialfor the PlayStation 4 platform, which became accessiblefor other platforms in late 2019.
The third expansion, Forsaken, was released on September 4, 2018, beginning Year 2 of Destiny 2. Similar to the original Destiny's The Taken King expansion, Forsaken had a hugeoverhaul on gameplay, though not to the extent that The Taken King had with the original Destiny. A hugeexpansion, Bungie described the story as having a "western revenge" theme. A hugeportion of the expansion takes territoryin the Reef's Tangled Shore, including a freshraid called "Last Wish", which takes territoryin the end-game area, the Dreaming City, also located in the Reef. The developers claimed that it had more bosses than any previous raid (including from the original game) with a heavyroam area, puzzles, and the raid modify over time based on players' actions in the raid itself. A freshmode called Gambit was also added that combines PvE and PvP, and features its own ranking system called Infamy, which works similar to the Crucible's Valor ranking system. Two squad of four players compete versuseach other while facing PvE enemies. A freshweapon type, a bow and arrow, was also added. The EXP level cap was raised to 50 and the Power level cap was raised to 600. A trailer displayed during Sony's E3 2018 press symposiumshowed the death of Cayde-6 by the hands of the returning Prince Uldren Sov. Uldren is on a mission to searchhis lost sister, Queen Mara Sov, believing her to still be alive after the happening of The Taken King and he leads the Scorn, former Fallen that were revived from the dead and have become their own race. The begintrailer for Forsaken revealed that the player's Guardian would once again speak; the player's Guardian had not spoken since the end of the original Destiny's base campaign. Forsaken also began a seasonal cycle of materialfor Destiny 2, introducing freshstory content, activities, and gear, some which neededpurchase of the season pass. Forsaken's seasons contain Season of the Forge, introducing the heroof Ada-1 and the Black Armories which were under threat from Cabal, Fallen, and Vex forces, Season of the Drifter which explored the Drifter's connection to the mysterious Nine, and Season of Opulence, during which Calus invited the Guardians to challenges aboard the Leviathan for his entertainment.
The fourth major expansion for the game, Shadowkeep, was released on October 1, 2019 (delayed from its original release of September 17) and is similar in scope to Forsaken and the original Destiny's Rise of Iron expansion. The expansion, which began Year 3 of Destiny 2, sees players return to the Moon, an locationthat was featured in the first game. The areawas reprised and expanded upon with Bungie claiming it to be twice the size of the original areafrom Destiny. The story of Shadowkeep sees the return of Eris Morn, a herofrom the first game who had been absent since the happening of the Red War. Eris seeks the assistof the Guardian in defeating "Nightmares" that she released into the Solar System, which are manifestations of the Guardian's past. Players face off versustheir previous adversaries, which are being resurrected by the Darkness. Throughout the story, Eris and the Guardians work together to figure out the cause of this unleashed madness and do what they shouldto put a stop to it. The expansion contain a return to the Black Garden on Mars for a freshsix-player raid, Garden of Salvation. Shadowkeep's seasonal materialcontain the Season of the Undying, with the Vanguard preventing a Vex invasion of the Moon by the Undying Mind, Season of Dawn, where the Guardian aids Orisis with the Sundial to prevent the Red Legion from altering the past and to bring back Saint-14 to the present, Season of the Worthy, in which Zavala and Ana Bray enlist the Vanguards to assistRasputin to stop the Almighty from crashing into the Last City, and Season of Arrivals, where the Guardians assistprotect Eris Morn from Taken and Hive as she tries to commune with the approaching Darkness and Pyramids of the Black Fleet.
Year 4 of Destiny 2 began with the hugeexpansion titled Beyond Light on November 10, 2020 (delayed from its original release date of September 22); Bungie described this release as the start of a freshera for the franchise. The expansion introduces a freshlocation, Jupiter's icy moon Europa, reintroduces Earth's Cosmodrome locationfrom the original Destiny, and moved some older area into the DCV, including Io, Mars, Mercury, Titan, and the Leviathan, which Bungie described as helping to better manage current materialin the game in anticipation of future updates. Beyond Light also represented a major shift in the storytelling approach to Destiny 2 which had been experimented with in the Season of Arrivals, the last season of Shadowkeep. Senior narrative lead Julia Nardin stated that around Arrivals the writing squadstarted to explore a more serialized approach with their narrative content, and within Beyond Light, mapped out the major story elements of each season similar to a television presentto be played out in six to eight segments over the course of that season, and having each season's story arc fit into a huge overall arcing storyline. Gameplay-wise, players learn a freshelemental ability—the first freshelemental ability introduced to the series since the original Destiny launched in September 2014. The freshability Stasis utilize power of Darkness itself rather than Light. The Exo Stranger, who had not been seen since the end of the original Destiny's campaign, also returned, along with Variks, the Loyal, from the original game's House of Wolves expansion—though he was an unseen character in Forsaken whose actions inadvertently caused the death of Cayde-6. The Exo Stranger and Variks tutorialthe Guardian on Europa to stop a Fallen Kell named Eramis from using the Darkness to destroy the Traveler and its followers. Among its seasonal materialcontain the Season of the Hunt, focusing on the return of an amnesic Uldren Sov, now going by "Crow", as he assist the Vanguard hunt down Hive Wrathborne, Season of the Chosen, where Calus' daughter and now Emperor Caiatl has come to the System to challenge the Vanguard to ritual combat as a prelude to a potential truce, and Season of the Splicer, where Mithrax, the Kell of the Fallen House of Light, assist the Vanguard put an end to a Vex attack on the Last City. Crossplay functionality was added on August 24, 2021 with Season of the Lost, let players from all supported platforms to play together. Season of the Lost follows the return of Mara Sov, Queen of the Awoken, as she works alongside the guardian & Savathûn herself to assistexorcise Savathûns worm and extract revenge on The Witch Queen for her involvement in corrupting both her brother, Uldren Sov, and The Dreaming Townduring the happening of Forsaken and the Last WantRaid. As well as ensuring the return of Osiris, who Savathun herself admits to kidnapping and pretending to take his territoryin order to prepare the armies of the Sol system for the coming fightwith the Darkness
The Witch Queen expansion is expected to beginon February 22, 2022, beginning the fifth year of Destiny 2. The main focus will be on the titular character, Savathûn, one of the three leaders of the Hive, who has been discretely bringing in some citizens of the Last Townunder her control during happening of Beyond Light. The expansion will introduce Savathûn's Throne Globewithin the Ascendant realm as a freshlocationfor gameplay, as well as Lucent Hive, Hive fighter that have been imbued with the power of the Light. A freshweapon type, the glaive, will be introduced, which will have a balanced range of melee and projectile attacks. The expansion will also introduce weapon crafting, initially with gear found in the Witch Queen expansion but eventually working in legacy equipment. Alongside The Witch Queen, Bungie plans to introduce a freshraid or dungeon every three months, and will launchrotating raids and dungeons as they increase their availability.
In addition to these expansions, Destiny 2 features limited time seasonal happening that recur annually tied to real-globeholidays, many introduced during its first year of service. These happening are free to all players, offering unique gear and cosmetic stufffor completing special gameplay modes and quests offered during the happeningperiod, and freshTriumph and Milestones for players to achieve. "The Dawning" happeningoriginated from Destiny themed around the holiday season, with players worked to craft special cookies to deliver to NPCs across the System. "Guardian Games" is a mid-year themed happeningtypically relatedwith both the summer season as well as the Summer Olympic Games. Each class of Guardian are challenged in a friendly contest to earn the most points for their class. "Solstice of Heroes" was original introduced in 2018 to celebrate the end of the Red War campaign but has since played out as a mid-year event, where players work to improve special armor by completing various challenges. The "Festival of the Lost" is a Halloween-themed event, where players hunt down special opponentsin spooky-themed versions of globelocation to collect candy and gain rewards. "The Revelry" had been offered in 2019 and 2020, an happeningto celebrate the start of spring. "Crimson Days", the Valentine's Day-themed happeningfrom Year 2 (2016) of the original Destiny, featured a 2-versus-2 Crucible mode that encouraged teammates to stay close to improve their winning possibility, but this was also retired in 2020.
Destiny 2 get "generally favorable" reviews, according to review aggregator Metacritic. Some reviewers labeled the game as Destiny 1.5 due to its many similarities to the original Destiny, but praise was given to improvements angry over its predecessor.
As with the original, gameplay was highly praised, with Chris Carter of Destructoid saying that it was what "the game nails ... the most". Game Informer's Matt Miller said that like the original, "Gameplay features remarkably taut FPS gunplay enhanced with seemingly magical powers." Miller went on to say that the gameplay's largestmodifywas a welcome, referring to the reorganization of destinations and the emphasis on exploration. Evan Slead of Electronic Gaming Monthly (EGM) also praised the exploration, but was not a fan of the recategorization of the weapons. Although he said the variety of weapons were fun, the Kinetic weapons "didn't seem to packageas much of a punch as their Energy [weapon] counterparts." Cody Perez of Game Revolution, however, welcomed the recategorized weapons, saying they were less restrictive and said that "Bungie are masters of gun-play". Kallie Plagge of GameSpot said that the game features mostly the same structure as the original, including its "mechanically perfectshooting and satisfying loot grind". Carter praised the Lost Sectors and public happening, as well as the additional story quests and Journey post-campaign. Miller said that the Lost Sectors were fun, but they became less interesting with the more that were done. Perez, however, was not a fan of the Journey and Lost Sectors activities, saying they were a "disconnect [from] the main campaign". He said that they were filler content, and that they were "monotonous and a bore to accomplish, lacking the heart that fills the campaign." He did praise the public happening as they are only periodic.
The Leviathan raid get praise and criticism. Miller of Game Informer stated that the Leviathan raid was "one of Bungie's most intricate and fascinating environments to date", praising its maze-like structure with hidden chests and secret passages. He was critical of the award system, however, stating that it "separates the excitement of freshgear from the moment of victory", as it does not offer most loot until a full completion. Slead of EGM said that "the bread and butter of Destiny is still these post-campaign quests", also referring to Strikes and the weekly Nightfall activity. Perez of Game Revolution, who did not play any of the original game's raids, was a giganticfan of the Leviathan raid, stating that it exceeded its hype. Plagge of GameSpot said that "solving [the raid's] often obscure puzzles shouldbe both rewarding and frustrating", but "each failure teaches you something new".
The original Destiny was largely criticized for its story. Destiny 2, however, was praised for its improvements to the story and easier admissionto the universe's lore. Slead of EGM said that it has a "more robust story" and Bungie fixed the "meandering storytelling from the first". Carter of Destructoid said that although its story was similar to others in the same genre, "it's simpleto follow and even easier to receiveinvested in, with the game's cast coming front and center." Perez of Game Revolution said that the story "[gripped] me in a methodthat only Bungie's former series Halo was able to." He said that there were many moments that were of shock and awe, and that the game had a meaningful narrative with an actual fleshed out villain. Plagge of GameSpot said that the story serves its main purpose and that its strength "lie in atmosphere and side details", while also praising its "mournful soundtrack" as fantastic.
Miller of Game Informer praised the Crucible mode for feeling more competitive than the original Destiny's, with teamwork being "highly valued". However, Miller was "perplexed by the decision to force players into one of two playlists", instead of letting them choose. He was also indifferent to the modifyof making all modes four-versus-four, but said that "the compact group size demands everyone pull their weight, which is great." Perez of Game Revolution was disappointed that Crucible did not receive "the same love that the singleplayer had been given." He said that although the smaller map sizes were not a poorthing, it causes multiplayer to be non-stop action, not allowing players to take a moment to strategize. David Houghton of GamesRadar+ said that the modify to the Crucible mode "shine in a tight, focused, clear, and tactically co-operative format."
Destiny 2 sold 50,263 copies on PlayStation 4 within its first week on sale in Japan, which territory it at number one on the weekly sales charts. The weekend consisting of September 23, Destiny 2 took the number 1 spot on the UK sales chart. Destiny 2 was also the second highest-grossing console game of 2017 in North America (behind Call of Duty: WWII), and was also Activision's largestPC release based on units sold. Digital downloads for Destiny 2 accfor more than half of the total sales of the game.
For the 2017 Game Critics Awards, it was awarded Best PC Game for E3 2017. At The Game Awards 2017, Destiny 2 was one of four games to getsix nominations, the most for the year's event, which were for Best Art Direction, Best Score/Music, Best Audio Design, Best Ongoing Game, Best Action Game, and Best Multiplayer. Entertainment Weekly ranked Destiny 2 sixth on their list of the "Best Games of 2017", GamesRadar+ ranked it seventh on their list of the 25 Best Games of 2017, and Eurogamer also ranked it seventh on their list of the "Top 50 Games of 2017", while Polygon ranked it 12th on their list of the 50 best games of 2017, and The Verge named it as one of their 15 Best Games of 2017. In Game Informer's Reader's Choice Best of 2017 Awards, the game came in second territoryfor "Best Co-op Multiplayer" and for "Best Shooter". The domainalso gave it the "Best Weaponry" and "Best Gunplay" in their 2017 Shooter of the Year Awards. Ben "Yahtzee" Croshaw of Zero Punctuation, on the other hand, ranked the game third on his list of the Blandest Games of 2017, stating, "I always feel slightly unqualified to criticize multiplayer-focused shooters, which are, after all, intended to be bland and for people with mate, but I shouldt assistfeeling that the best possible effectof enlisting mate to assistyou grind through Destiny 2 would be not having to pay for as many Christmas show."
Destiny 2 was nominated for "Best PC Game" in both Destructoid's Game of the Year Awards 2017 and IGN's Best of 2017 Awards, the latter of which also nominated it for "Game of the Year", "Best Xbox One Game", "Best Shooter", "Best Graphics", "Best Original Music", and "Best Multiplayer". The game won the award for "Best Co-op Game" in PC Gamer's 2017 Game of the Year Awards, and get a nomination for "Game of the Year". It was also a runner-up each for "Best-Looking Game", "Best Multiplayer", and "Game of the Year" in Giant Bomb's 2017 Game of the Year Awards.
|2017||Game Critics Awards 2017||Best PC Game||Won|
|Best Action Game||Nominated|
|Best Online Multiplayer||Nominated|
|Gamescom 2017||Best Console Game (PlayStation 4)||Nominated|
|Best PC Game||Nominated|
|Best Action Game||Nominated|
|Best Social/Online Game||Won|
|Best Multiplayer Game||Won|
|Ping Awards||Best International Game||Nominated|
|Golden Joystick Awards 2017||Best Audio||Nominated|
|Best Gaming Performance (Nathan Fillion)||Nominated|
|Best Multiplayer Game||Nominated|
|Ultimate Game of the Year||Nominated|
|The Game Awards 2017||Best Art Direction||Nominated|
|Best Audio Design||Nominated|
|Best Ongoing Game||Nominated|
|Best Action Game||Nominated|
|Titanium Awards||Best Action Game||Nominated|
|2018||FreshYork Game Awards 2018||Herman Melville Award for Best Writing||Nominated|
|Tin Pan Alley Award for Best Melodyin a Game||Nominated|
|Statue of Liberty Award for Best World||Nominated|
|16th Visual Result Society Awards||Outstanding Compositing in a Photoreal Commercial (FreshLegends Will Rise)||Nominated|
|21st Annual D.I.C.E. Awards||Outstanding Achievement in Sound Design||Nominated|
|Action Game of the Year||Nominated|
|Outstanding Achievement in Online Gameplay||Nominated|
|NAVGTR Awards||Art Direction, Fantasy||Nominated|
|Game, Franchise Action||Nominated|
|Original Dramatic Score, Franchise||Nominated|
|Performance in a Drama, Lead (Nathan Fillion)||Nominated|
|Utilizeof Sound, Franchise||Nominated|
|Italian Video Game Awards 2018||People's Choice||Nominated|
|Best Evolving Game (Curse of Osiris)||Nominated|
|SXSW Gaming Awards 2018||Excellence in Multiplayer||Nominated|
|Game Developers Choice Awards||Best Technology||Nominated|
|16th Annual Game Audio Network ClanAwards||Best Interactive Score||Nominated|
|Best Audio Mix||Nominated|
|Best Original Choral Composition ("Last Rite")||Nominated|
|14th British Academy Games Awards||Audio Achievement||Nominated|
|ASCAP Composers' Choice Awards 2018||2017 ASCAP Video Game Score of the Year||Nominated|
|Game Critics Awards 2018||Best Online Multiplayer (Forsaken)||Nominated|
|Best Ongoing Game (Forsaken)||Nominated|
|Gamescom 2018||Best Add-on/DLC (Forsaken)||Won|
|Golden Joystick Awards 2018||Still Playing Award||Nominated|
|The Game Awards 2018||Best Ongoing Game||Nominated|
|Best Action Game (Forsaken)||Nominated|
|Best Multiplayer Game (Forsaken)||Nominated|
|Gamers' Choice Awards||Fan Favorite Multiplayer Game (Forsaken)||Nominated|
|Fan Favorite Shooter Game (Forsaken)||Nominated|
|2019||22nd Annual D.I.C.E. Awards||Action Game of the Year (Forsaken)||Nominated|
|Online Game of the Year (Forsaken)||Nominated|
|SXSW Gaming Awards 2019||Excellence in Multiplayer (Forsaken)||Nominated|
|Most Evolved Game (Forsaken)||Nominated|
|17th Annual Game Audio Network ClanAwards||Best Original Choral Composition (Forsaken; "Holdof Voices")||Nominated|
|15th British Academy Games Awards||Evolving Game (Forsaken)||Nominated|
|Italian Video Game Awards 2019||Best Evolving Game (Forsaken)||Nominated|
|ASCAP Composers' Choice Awards 2019||2018 ASCAP Video Game Score of the Year (Forsaken)||Nominated|
|Game Critics Awards 2019||Best Ongoing Game||Won|
|Golden Joystick Awards 2019||Best Game Expansion (Shadowkeep)||Nominated|
|The Game Awards 2019||Best Ongoing Game||Nominated|
|Best Community Support||Won|
|2020||23rd Annual D.I.C.E. Awards||Outstanding Achievement in Online Gameplay (Shadowkeep)||Nominated|
|16th British Academy Games Awards||Evolving Game||Nominated|
|18th Annual Game Audio Network ClanAwards||Best Cinematic Cutscene Audio (Shadowkeep)||Nominated|
|ASCAP Composers' Choice Awards 2020||2019 ASCAP Video Game Score of the Year (Shadowkeep)||Nominated|
|The Game Awards 2020||Best Ongoing Game||Nominated|
|Best Community Support||Nominated|
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