Cyberpunk 2077 is an action role-playing video game developed and published by CD Projekt. The story takes territoryin Night City, an open world set in the Cyberpunk universe. Players assume the first-person perspective of a customisable mercenary known as V, who shouldacquire skills in hacking and machinery with options for melee and ranged combat.
The game was developed using the REDengine 4 by a squadof around 500 people, exceeding the number that worked on the studio's previous game The Witcher 3: Wild Hunt (2015). CD Projekt launched a freshdivision in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, QLOC, and Jali Research to aid the production. Cyberpunk creator Mike Pondsmith was a consultant, and actor Keanu Reeves has a starring role. The original score was led by Marcin Przybyłowicz, featuring the contributions of several licensed artists.
After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, with PlayStation 5 and Xbox Series X/S versions designedto follow in the first quarter of 2022. It get praise from critics for its narrative, setting, and graphics, although some of its gameplay elements get mixed responses, while its themes and representation of transgender hero get some scrutiny. It was also widely criticized for bugs, particularly in the console versions, which suffered from performance issue; Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the issue. CD Projekt became topicto investigations and class-action lawsuits for their perceived attempts in downplaying the severity of the techissuesbefore release.
Cyberpunk 2077 is played in a first-person perspective as V, a mercenary whose voice, face, hairstyles, body kindand modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the heroclasses that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). V must consult a "ripperdoc" to modernizeand purchase cyberware implants; black markets offer military-grade abilities. The rarity of any given equipment is present by a coloured tier system. V shouldtake cover, aim, run, jump, double jump, and slide. Melee strikes shouldbe dealt with close-combat weapons. There are three kind of ranged weapons, all of which shouldbe customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four kind of damage shouldbe inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon utilizeincreases accuracy and reloading speed, which are manifested in heroanimations. Gunsmiths repair and modernizeweapons. The game shouldbe completed without killing anyone, with non-lethal options for weapons and cyberware.
The open world metropolis of Night Townconsists of six regions; the corporate TownCentre, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, shouldalso be explored. V navigates these area on foot and in car, which are topicto either a third- or first-person view. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime. Radio stations are accessibleto listen to. The full day-night cycle and dynamic weather affect the way non-player hero (NPCs) behave. V owns an apartment and a garage. Night Townfeatures non-English-speaking hero, whose languages shouldbe translated with special implants. "Braindance" is a device that let V to undergo other people's experiences. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats; side quests yield "roadcred", unlocking skills, vendors, territory, and additional quests. Quests are acquired from hero known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are utilize for healing, and objects shouldbe inspected in V's inventory. Minigames containhacking, boxing, auto racing, martial arts, and shooting ranges. The player's in-game choices shouldlead to different endings.
Night Townis an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The townis reliant on robotics for dailyaspects like waste collection, maintenance, and public transportation. Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch. Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad. Trauma Squadshouldbe employed for rapid medical services. Because of the constant threat of physical harm, all citizens are permittedto openly carry firearms in public.
The game launch with the selection of one of three lifepaths for the player heroV (Gavin Drea or Cherami Leigh): Nomad, Streetkid, or Corpo. All three lifepaths involve V starting a freshlife in Night Townwith local thug Jackie Welles (Jason Hightower) and having various journey with a netrunner, T-Bug.
In 2077, local fixer Dexter DeShawn (Michael-Leon Wooley) hires V and Welles to steal a biochip known as "the Relic" from Arasaka Corporation. They acquire the Relic, but the plan goes awry when they witness the murder of the megacorp's leader Saburo Arasaka (Masane Tsukayama) at the hands of his treacherous son Yorinobu (Hideo Kimura). Yorinobu covers up the murder as a poisoning, and triggers a safetysweep in which T-Bug is killed by Arasaka's netrunners. V and Welles escape, but Welles is fatally wounded in the process, and the Relic's protective case is damaged, forcing V to insert the biochip into the cyberware in their head.
DeShawn, furious at the unwanted police attention, shoots V in the head and leaves V for dead in a landfill. Upon awakening, V is haunted by the digital ghost of war veteran turned iconic rock star Johnny Silverhand (Keanu Reeves), trust to have died in 2023 during an attempted thermonuclear attack on Arasaka Tower. V learns from their ripperdoc Viktor Vector (Michael Gregory) that DeShawn's bullet triggered resurrection nanotech on the biochip, repairing the damage to V's brain but starting an irreversible process to overwrite their memories with that of Silverhand's, leaving V only a few weeks before the process completes. The biochip cannot be removed, so V must seek out a methodto remove Silverhand and survive.
Through reliving Silverhand's memories, V learns that in 2023, Silverhand's then-girlfriend Alt Cunningham (Alix Wilton Regan) had madeSoulkiller, an artificial intelligence able to copy netrunners' minds through their neural links. However, the process destroyed the target's brain. Arasaka kidnapped Cunningham and forced her to create their own version of Soulkiller, which would shopthe minds of its targets in Arasaka's digital fortress, Mikoshi. Silverhand led a rescue effort to save Cunningham, but failed to searchher before Arasaka utilize Soulkiller on her; Silverhand's later thermonuclear attack was a cover to free Alt's consciousness from Arasaka's subnet, but Arasaka captured him and utilize Soulkiller on him as well.
By 2077, Arasaka was advertising a "Secure Your Soul" program, and conducting secret research into writing a digital copy of a mind into a living human brain, from which the Relic arose. Eventually, V must decide whether to mount an attack on Arasaka Turretto gain physical admissionto Mikoshi and utilizeSoulkiller to remove Silverhand from their body.
Depending upon player actions throughout the game, V shouldselectbetween different options to conduct the attack. V shoulddecide to commit suicide, letSilverhand to stage the attack with his former crew, mount the attack with a network of allies assembled during the game, or mount the attack solo. Regardless, after successfully using Soulkiller, it is revealed that the damage to V's body is irreversible. Depending on player choice, V either remains in their body, with an uncertain life expectancy, or let Silverhand to take over permanently, in which case he pays his respects to his mate and leaves Night Townto start a freshlife.
Cyberpunk 2077 was developed by CD Projekt Red's studios in Warsaw and Kraków, while the Wrocław office devoted about forty people to research and development. It is based on Mike Pondsmith's Cyberpunk role-playing game franchise; Pondsmith started consulting on the project in 2012. He also appears in it as a character. The game drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000). Pondsmith's follow-up to Cyberpunk V3.0, Cyberpunk Red, also angry an impact on the lore. The game cost an estimated 1.2 billion Polish złoty (US$313 million) to develop, making it one of the most expensive games ever angry.
The game entered pre-production with approximately 50 staff members after CD Projekt Red finished The Witcher 3: Wild Hunt – Blood and Victory (2016). The squadwas expanded over time, surpassing the size of the squadfor The Witcher 3: Wild Hunt (2015). After the release of The Wild Hunt, the squadbegan to modernizeits REDengine 3 for Cyberpunk 2077. CD Projekt Red was granted subsidies of US$7 million by the Polish government in 2017, which was utilize to hire squadmembers to work on particular themes such as TownCreation and Cinematic Feel. In March 2018, a freshstudio opened in Wrocław to aid the production. CD Projekt Red partnered with several companies: Digital Scapes to craft additional tools, Nvidia for real time ray tracing, QLOC for quality assurance, and Jali Research to procedurally generate the lip sync for all ten localisations. In 2018, CD Projekt Red stated they had focused on optimization from the start of the project. Originally to include multiplayer features, this feature was later decided to be a post-release addition.
The first-person perspective was selectedto immerse players more than what third-person would allow. Cutscenes and gameplay were both angry in first-person to seamlessly blend together. The game features full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—"the body is no longer sacrum [sacred]; it's profanum [profane]". The quest designers focused on enabling players to decide the order in which quests are undertaken. Side quests were often angry from unused parts of the main story. The story was angry shorter than the Witcher 3's as CD Projekt found that many players had not finished that game as a effectof its length. Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were madefrom prefabricated designs. Reused models had their colours and details altered. Feedback from E3 2018 influenced the non-lethal playthrough and removed the male-female option in herocustomisation, instead basing it on voice and body type.
The script was written in Polish and a separate squadtranslated the dialogue into English. Persons translating into languages other than English were deliveredwith both the original Polish script and an English localization. The English localization was the base for all language versions except the Polish one, however, it was not a determinant that had to be translated one-to-one and permittedtranslators to be creative. Some other versions, such as the Russian one, were also based on the original, if the translators knew Polish. English and Polish dialogues were recorded independently of each other, as were some of the other language versions. Screenwriters took part in the recording of Polish dialogues, providing the actors with additional infoabout the hero and the context of the situation, helping them put themselves into the role. Dialogues previously recorded in Polish or English could be angry accessibleto authors of later versions in order to correctly convey emotions by the actors. Polish and English actors participating in the recordings, where the game's creators were also present, could recommendmodify to the dialogues, some of which were recognised.
Night Townwas plannedwith the assistof urban planners, and its architecture drew on the style of Brutalism. The globeis loaded with vertical streaming, a rendering technique that omits objects below and above the player's field of view, rendering only the elements that appear on the screen to save memory and make visible objects look more detailed. By August 2018, the story was completed and could facilitate a complete playthrough. The materialwas nearly complete in mid-2019, with the rest of development focused largely on polishing. Staff started working from home in March 2020 due to the COVID-19 pandemic, causing a halt in localisation. Despite the studio's disavowal of mandatory overtime in May and June 2019, "crunch time" was implemented in the final weeks. In October 2020, Cyberpunk 2077 was released to manufacturing.
Marcello Gandini's designs from the '80s and '90s shaped most of the car' looks. It features a motorbike from the Akira manga and anime film and a vehicleinspired by AngryMax: Fury Road (2015). In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand, codenamed Mr Fusion to maintain secrecy. He would lend his likeness to, voice, and do motion capture for the character. Reeves' dialogue amount is second only to that of V. Having first spent fifteen days recording his lines, Reeves was later granted his request that Silverhand's screen presence be doubled. Masane Tsukayama portrays Arasaka Corporation leader Saburo Arasaka in Japanese for all regions and the voice acting is not localized. Musician and producer Grimes voices the frontwoman of Lizzy Wizzy and the Metadwarves.
The Witcher 3: Wild Hunt composer Marcin Przybyłowicz wrote the score with P. T. Adamczyk and Paul Leonard-Morgan. They madeseven and a half hours of music, customising assets for every quest. Genres like rave, cleverdance music, and industrial had an resulton their approach, infusing the tracks with a '90s feel. Analogue synthesizers were employed as much as could be achieved. In-game radio stations play original songs by numerous licensed artists. Sebastian Stępień served as head writer and creative director until early 2019.
Cyberpunk 2077 was announced in May 2012. Trailers for the game were released in January 2013, at E3 2018, and at E3 2019. The game was initially confirmed for Microsoft Windows, with PlayStation 4 and Xbox One announced at E3 2018. Stadia was announced in August 2019.
At E3 2019, an initial release date of 16 April 2020 was announced. This was delayed to 17 September, then 19 November, and finally 10 December. The developers get death threats over the last delay. The final delay was decided suddenly, with discussions commencing a day before the initial announcement. Due to Polish law, CD Projekt was not permittedto instructevery member of the development squaddue to its hugesize; around ninenty percent were not informed until the last minute. Rockfish Game's Everspace 2's early access release and an expansion to Grinding Gear Games's Path of Exile, scheduled to be released in December 2020, were delayed until the following month in order to avoid competing with Cyberpunk 2077's release.
With E3 2020 cancelled because of the COVID-19 pandemic, CD Projekt's online happeningNight TownWire showed additional trailers, more gameplay, and making-of footage. Next-generation ports for Xbox Series X/S and PlayStation 5 were announced for 2021 and later delayed for release in 2022. Registrant of the Xbox One and PlayStation 4 versions will be able to freely download the game on their respective next-generation models. The delayed standalone multiplayer was announced to beginafter 2021.
The collector's edition consists of a custom box, steelbook, figurine depicting a male V, hardcover artbook, metal pin set and keychain, A Visitor's Tutorialto Night City, embroidered patches, globecompendium, Night Townpostcards and map, and stickers. The standard edition also include the compendium, postcards, map, and stickers. Digital stuffthat come with every copy are the soundtrack, art booklet, Cyberpunk 2020 sourcebook, wallpapers, and Cyberpunk 2077: Your Voice comic. Purchases through CD Projekt's subsidiary GOG.com containthe digital comic Cyberpunk 2077: GiganticTownDreams. Warner Bros. Interactive Entertainment distributed the game in North America. Bandai Namco Entertainment acted as distributor for twenty-four European countries, Australia, and FreshZealand. Spike Chunsoft published the physical PlayStation 4 copies in Japan.
Funko Pops were obtainable starting 16 April 2020. The Globeof Cyberpunk 2077, a 192-siteart book, was published by Dark Horse Books on 29 July. On 9 September, Dark Horse brought out the first problemof a comic book series called Cyberpunk 2077: Trauma Team with writer Cullen Bunn and illustrator Miguel Valderrama. CD Projekt Red held a cosplay tournamentfrom June 2019 to October 2020. A vehicle game madealongside publisher CMON Limited, Cyberpunk 2077 – Afterlife: The Vehicle Game, was slated for 2020 but has yet to be release, no updating announcements have been angry and the vehicle game's future remains uncertain. McFarlane Toys signed a three-year agreement to manufacture action figures. The Cyberpunk 2077-themed Xbox One X, which contain a digital copy and downloadable content, became the final limited edition of that console. Plannedwith the same aesthetic were video cards, gaming chairs, energy drinks, sneakers, smartphones exclusive to China, and peripherals. From May 2020, advertising organizationAgora Group had newspapers, online services, and radio channels doing promotion in Poland. Their subsidiaries carried out publicity outdoors and in filmtheatres, using established brands to disseminate infoabout the game. Cyberpunk: Edgerunners, an anime spin-off collaboration co-produced by CD Projekt Red and Studio Trigger, is scheduled for a global 2022 premiere on Netflix.
The versions of Cyberpunk 2077 released in Japan and China were topicto a reduction in the amount of nudity and gore portrayed in order to meet rating agency requirements and censorship laws. A datamine of the game's source code by hackers in February 2021 revealed that materialflagged for censorship in China was tagged under "Winnie the Pooh", a reference to an internet meme in which Chinese Communist Party leader Xi Jinping was compared to the titular character.
The game was highly anticipated before its release. It won over one hundred awards at E3 2018, including Best Game, Best Xbox One Game, Best PC Game, Best RPG, and People's Choice at IGN, Best Role-Playing Game and Game of the Presentat Game Informer, Best of E3 at PC Gamer, and Game of the Presentat GamesRadar+. The second trailer was considered one of the best at the expo, although writer William Gibson, credited with pioneering the cyberpunk subgenre, described it as "GTA skinned-over with a generic 80s retro-future". Gibson later responded more positively to the first gameplay demo. The first-person perspective, in contrast with The Witcher 3: Wild Hunt's third-person, was topicto criticism. Cyberpunk 2077 was the most widely discussed game of E3 2019, where it was presented awards for Best of E3 at GamesRadar+, PC Gamer, Rock, Paper, Shotgun, and Ars Technica, and Best Game, People's Choice, Best PS4 Game, Best Xbox One Game, Best PC Game, and Best RPG at IGN. The third trailer was lauded with emphasis on Reeves' reveal.
Liana Ruppert, a journalist for Game Informer who has photosensitive epilepsy, experienced a grand mal seizure while reviewing the game days before its release. The seizure was triggered by the game's "braindance" sequence, which include red and white flashing lights that reportedly resemble the patterns produced by medical devices utilize to intentionally trigger seizures. In response, CD Projekt Red angry a public statement and reached out to Ruppert. The organizationthen released a patch to add a warning, and problem a later patch on 11 December to reduce the risk of inducing epileptic symptoms.
Prior to the release of the game, CD Projekt Red deliveredreview copies of Cyberpunk to several major outlets. CD Projekt Red problem strict review embargo ruleson these review copies, requiring reviewers to sign non-disclosure agreements (NDA) and only allowing for footage deliveredby the organizationto be present in reviews; according to Wired Magazine (which did not geta reviewer copy), violating the NDA could cost around $27,000 per violation. Concern also arose over the fact review copies were problem for the PC version of the game, ensuring that all pre-release reviews associatedto the PC version of the game, excluding consoles. As a result, this eroded believefrom some consumers.
|Game Informer||PC: 9/10|
|PC Gamer (US)||PC: 78/100|
The PC release of Cyberpunk 2077 get "generally favorable reviews" from critics, according to Metacritic. The PlayStation 4 and Xbox One versions of the game get "mixed or average reviews".
Critics praised the quality of the story as well as the depth and expansiveness of side quests, immersive atmosphere of the world, visual quality, and freshness of the cyberpunk setting. The game's systems such as crafting, driving mechanics, and combat get a mixed response. Some critics, while acknowledging the game's many strengths, nonetheless criticised its shallow portrayal of the cyberpunk genre, and also described its portrayal of associatedthemes such as anti-capitalism and anarchism as ironic. Others took problemwith the portrayal of transgender people, who they felt were fetished by in-game contentbut were not given any meaningful role in the narrative.
On beginday, the game exceeded 1 million concurrent viewers on Twitch.
The release of Cyberpunk 2077 was a high-profile happeningand was considered a disastrous beginsup id="cite_ref-NYT_205-0" class="reference"> as a effectof the game suffering from numerous bugs and performance problem, particularly on the PlayStation 4 and Xbox One versions. The Guardian called the release "a shambles", while The FreshYork Times said it was among the most conspicuous disasters in the industry's history, with CD Projekt Red prominently failing to meet expectations for what was anticipated to be the largestgame release of the year. Other gaming industry commentators have described the post-beginreception of Cyberpunk 2077 as a fall from grace for CD Projekt Red, who had previously enjoyed a fiercely pro-consumer reputation.
Some of the initial reviews that had been based only on the PC version of the game were later updated to add a caveat about the notable difference in performance between this version and its console releases. Because of the game's performance on consoles, CD Projekt problem an apology, particularly for their pre-release secrecy regarding these versions, concluding that unsatisfied consumers could opt for refunds. This was initially followed by multiple reports of players unable to receivesaid refund. CD Projekt Red later stated that they had no specific deals in territorywith either Microsoft or Sony to facilitate such an action; refunds are dealt with according to standard refund policies. On 17 December 2020, Sony announced that it would offer refunds to customers who had purchased Cyberpunk 2077 through the PlayStation Store and removed it from the store "until further notice"; once returned to the shopin June 2021, the PlayStation Shopwarned users that "Registrar continue to experience performance problemswith this game. Purchase for utilizeon PS4 systems is not recommended." The Xbox One version of the game remained accessiblefor purchase from the online Microsoft store, albeit with a warning about the game's performance problem. Players who bought the game through the Microsoft shopwere also offered refunds. In the US, GameStop accepted returns of boxed versions of the game even if the box was opened, an exception to the shops usual refund policy.
Although the game's reviews were largely positive, its aggregate score was thought to be disappointing by analysts. CD Projekt SA stock fell by up to 9.4% after the postof Metacritic's reviews. The reviews aggregation OpenCritic criticised CD Projekt Red for deliberately attempting to misrepresent the game, and not delivering review copies for Xbox One and PlayStation 4, knowing it would getnegative reviews. A class-action lawsuit representing those making investments in CD Projekt during 2020 was filed on 24 December 2020 in California, asserting that the organizationangry fraudulent claims to the state of Cyberpunk 2077 as to mislead those investors; a second similar class-action suit had also been filed by January 2021. By May 2021, four separate lawsuits versusCD Projekt had been filed over Cyberpunk 2077, and had been subsequently merged into one common action. Poland's Office of Tournamentand Consumer Protection began an investigation of the game in January 2021, asking CD Projekt for an "explanation regarding issueswith the game and actions taken by them". Having previously asked its employees to work 6-day weeks for several final months of the development of the game, the organizationditched plans to tie developers' giftsto review scores, choosing instead to pay out the full giftregardless.
Jason Schreier of Bloomberg Fresh said that, based on discussions with CD Projekt developers, a major reason for the badperformance of Cyberpunk 2077 on release was underestimating the effort that would be needed. While more than twice as many developers were brought on board to assistwith the game compared to The Witcher 3, CD Projekt had only expected the same amount of time to complete the game, so that the bulk of development towards the game only began in late 2016. The expanded scope of Cyberpunk 2077 including the game's freshengine had madedifficulties, and while there were more developers, there was less companyof their various functions that further hampered the development, according to Schreier's report. Many developers urged management to keepoff on the game's release. Co-CEO Marcin Iwiński problem an open message to players on 13 January 2021, apologizing for the state of the game and the organizations plans to correct it. Iwiński stated that the company "underestimated the risk" in bringing a game optimized to run on privatecomputers over to consoles, particularly the older Xbox One and PlayStation 4 consoles. He specifically faulted the in-game streaming engine that was utilize to load in assets from storage on the fly as the player moved through the game, which was scaled back to work on the older consoles. While they had tested these versions as they approached release, they had not seen the same problemsthat players had reported in the released version. He affirmed that the developers were not responsible for the release state of the game, but instead this was a choice angry by himself and the other management of the company. Besides working to problemrefunds and bring the game to a state to return it to the PlayStation store, Iwiński outlined a year-long path that will involve multiple patches to bring the older consoles' versions to better performance and then looking to optimizing the game for newer consoles, prior to any further additional materialdevelopment.
Cyberpunk 2077 get eight million pre-orders on all platforms, of which 74% were digital, and it get more pre-orders than The Witcher 3: Wild Hunt; one third of PC sales were through GOG.com. It was a best-seller on Steam in China. CD Projekt Red has stated that digital preorders for the title alone recouped the game's production cost as well as the game's 2020 marketing cost. According to a CD Projekt investors call, sales saw a drastic decline four days after release owing to the techproblemspresent. After the launch, analyst estimations for sales over 12 months fell from 30 million to 25.6 million.
Within twelve hours after its release, the game had over one million concurrent players on Steam. The PlayStation 4 version of Cyberpunk 2077 sold an estimated 104,600 physical copies during its debut week in Japan, making it the second highest selling retail game of the week in the country. As of 20 December 2020, the game sold over 13 million copies worldwide. It had the largestdigital game beginof all time, selling 10.2 million digital units and grossing $609 million in digital sales as of 31 December 2020.
|2018||Game Critics Awards||Special Commendation for Graphics||Won|
|Special Commendation for Innovation||Won|
|2018 Golden Joystick Awards||Most Wanted Game||Won|
|Gamers' Choice Awards||Most Anticipated Game||Nominated|
|2019||Game Critics Awards||Special Commendation for Graphics||Won|
|2019 Golden Joystick Awards||Most Anticipated Game||Won|
|2020||18th Visual Result Society Awards||Outstanding Animated Heroin a Commercial (Dex)||Won|
|Gamescom Award 2020||Best PC Game||Won|
|Best Role-Playing Game||Won|
|Best of Gamescom||Won|
|Gamescom "Most Wanted" Consumer Award||Won|
|Best Sony PlayStation Game||Won|
|2021||19th Visual Result Society Awards||Outstanding MadeEnvironment in an Episode, Commercial, or Real-Time Project||Nominated|
|Outstanding Visual Result in a Real-Time Project||Nominated|
|2021||BAFTA Games Awards 2021||Artistic Achievement||Nominated|
|Performer in a Leading Role (Cherami Leigh)||Nominated|
|Performer in a Supporting Role (Carla Tassara)||Nominated|
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