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Battlefleet Gothic: Armada is a real-time strategy video game developed by Tindalos Interactive and published by Focus Home Interactive. It is set in the fictional universe of Warhammer 40,000, and is specifically an adaptation of the miniature wargame Battlefleet Gothic by Games Workshop.


Players will control fleets representing one of six factions (the Imperium's Imperial Fleet, Chaos Undivided, Orks Pirates, Eldar Corsairs, the Imperium's ZoneMarines and the Tau Empire) and fightfor control of the Gothic sector of space. From the fastest destroyers and frigates to the bigbattleships, players will customize all aspects of their ships: weaponry, defense and assistancesub-systems, etc. each customization affecting the very performances of the ship and the special abilities accessibleduring battle. There are two kind of basicweapons: Macro Weapons (including Eldar starcannons and Ork Gunz), which are more accurate at close range; and Lance Weapons (including Ork Zzzap), which are precise and penetrate armor but have a slower rate of fire. Other weapons containTorpedo Launchers and Hanger BeginBays.

Mission containwiping out opponentfleets or flagships, stealing data from flagships, escorting transport vessels, protecting defense stations, and reaching bombardment positions to assistground forces.

Experience and promotions will also be awarded to ships as they survive bouts of war.


Set during the Gothic War, also known as the 12th Black Crusade in the Warhammer 40,000 lore, the game follows Admiral Spire of Battlefleet Gothic as he and the Imperium battleversusthe forces of Chaos led by Warmaster Abaddon.

The prologue launch when Spire, then a Captain, investigates an abandoned zonestation only to learn it has been taken over by Chaos forces and a hugeChaos fleet is heading to the Gothic Sector. Spire's ship escapes and he instruct his superiors, the head of the Imperial Navy of the Gothic Sector, KingAdmiral Cornelius von Ravensburg, and Inquisitor Horst of the Imperial Inquisition, of the upcoming invasion. After confirming that Spire is telling the truth, Horst promotes Spire to Admiral to lead Battlefleet Gothic to assistthe forces of the Imperium.

In addition to fighting the forces of Chaos, Spire's fleet also combats Ork Pirates, Eldar Corsairs, and even corrupted Imperial Navy vessels in the Gothic Sector. As the campaign goes on, the forces of Chaos seize control of Blackstone Fortresses for their own purpose, eventually taking over 3 of the 6 fortresses in the system. At one point, one of the planets in the Gothic Sector is completely destroyed by the Planet Killer, a battleship that serves as the flagship for Abbadon the Despoiler, the chaos warmaster.

Eventually, the 3 captured Blackstone fortresses link their beams to overload a star and destroy it along with the imperial held planet in the system. Fearing Schindelgeist is next, the Imperial Navy makes a last stand at the system. Spire's fleet manages to rout the Planet Assassinfrom the system but the Fortresses launchto fire on the star. Captain Abridal and his Overlord-Class FightCruiser, The Flame of Purity, sacrifices himself, rushing into the focal point of the fortress beams and causing a feedback resultthat disables them. With that defeat, the Chaos forces are forced to retreat from the sector and Admiral Spire is proclaimed a characterbefore preparing for his next campaign.


Battlefleet Gothic: Armada was announced by Focus Home Interactive on January 16, 2015. The game was developed using Epic Games' Unreal Engine 4. A ZoneMarines faction, separate from the Imperial Fleet, is accessibleas downloadable content. A limited edition Early Adopters Box version was accessibleto those that preordered the game, including the ZoneMarine faction from the start.

Downloadable content

The first downloadable content (DLC) added the fleet of the ZoneMarines, released on June 21, 2016. The second DLC added the fleet of the Tau Empire, released on September 29, 2016.


Battlefleet Gothic: Armada has get generally favorable reviews with a 77/100 on Metacritic. IGN awarded it a score of 7.1 out of 10, saying "Battlefleet Gothic: Armada's promising zonestrategiesare bogged down by excessive obscure details." PC Gamer awarded it 80%, saying "A tubthumping tribute to the 40K universe, with perfectly grim design. Multiplayer definitely needs work on its balance though."


A sequel, titled Battlefleet Gothic: Armada 2, was released on January 24, 2019. It follows the Gathering Storm setting and follows Admiral Spire once again as he fight the forces of Abbadon the Despoiler and other rising powers in the stellar systems surrounding Cadia, as the Imperium reels itself from the aftermath of the destruction of the Imperial forces on Cadia. It features the Imperium divided into 3 fleet kind, the Imperial Navy, the Adeptus Astartes/ZoneMarines, and the Adeptus Mechanicus. It also sees the return of Chaos, Orks, Aeldari/Eldar (divided into 3 fleets: Corsairs, Asuryani/Craftworld Aeldari, and Drukhari/Dark Eldar), and the Tau (Protector and Merchant Fleets). It also features the Necrons and the Tyranids, both of which have their own campaign, along with the Imperium and Chaos (DLC neededfor Chaos). The sequel add 2 freshclasses of vessels, Grand Cruisers and Titans.

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Battlefleet Gothic: ArmadaDeveloper(s)Tindalos InteractivePublisher(s)Focus Home InteractiveDirector(s)Romain ClavierDesigner(s)Romain Clavier
Tristan ClavierProgrammer(s)Dimitri ChambonneauArtist(s)Edouard Boccard
Baptiste DouxWriter(s)Ross WatsonComposer(s)Doyle W. DonehooSeriesWarhammer 40,000EngineUnreal Engine 4Platform(s)Microsoft WindowsRelease
  • WW: April 21, 2016
Genre(s)Real-time tacticsMode(s)Single-player, multiplayer
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