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Aliens: Fireteam Elite is a 2021 multiplayer third-person shooter game developed by Cold Iron Studio in collaboration with Disney's 20th Century Games. It is a standalone sequel to the original Alien trilogy. In contrast to Alien: Isolation, Fireteam Elite is more in line with Aliens: Colonial Marines, and focuses on action rather than survival-horror. The game is a third-person co-op shooter, able to be played with mate or AI teammates.
Although based on the second film, the game's story is a sequel to the Alien trilogy, set 23 years after the original movie. The player assumes the role of a Colonial Marine on board the UAS Endeavor, a spaceship tasked with responding to a distress call from the outer colonies. The game has six heroclasses: Gunner, Demolisher, Technician, Doc, Phalanx, and Recon. The game include four-story campaigns with three missions each, and the player is accompanied by two allies who shouldbe controlled by another player or by an AI. There are five levels of difficulty and twenty kind of enemies, and weapon customization and heroprogression are showwithin the game. Local co-op is not available, though online matchmaking shouldbe public or private. There are plans for post-launch DLC, but there are no loot boxes or microtransactions.
The gameplay seen in the reveal trailer and in a hands-off demo has been compared to the Left 4 Dead duology.
In the year 2202, the USS Endeavor get a distress call from the previously-thought-destroyed Katanga refinery station orbiting the planet LV-895 and moves in to investigate, sending a fireteam of Colonial Marines to board the station. The Marines quickly uncoverthat the entire station has been overrun by Xenomorphs. They manage to rescue the sole survivor of the station, Weyland-Yutani scientist Dr. Timothy Hoenikker. Hoenikker reveals that Weyland-Yutani discovered Xenomorph eggs as well as a mutagenic substance dubbed the "Pathogen" on LV-895, and have been secretly breeding Xenomorphs and experimenting with the Pathogen before the Xenomorphs broke containment.
Determined to searchreply, the Marines head down to the surface of LV-895, where they uncoveralien Engineer ruins that were being studied by Weyland-Yutani. They make contact with another Weyland-Yutani survivor, Cynthia Rodriguez, and head over to stage a rescue despite her insisting she is safe. The Marines battletheir methodthrough Xenomorphs and Weyland-Yutani combat synthetics until they reach the Weyland-Yutani facility, where they uncoverRodriguez is actually a Mother AI called SN/TH/YA. Since SN/TH/YA has gone rogue, the Marines shut her down, but not before she activates "Asset Zero." The Marines travel further into the ruins and searchthat Asset Zero is an intact Engineer starship loaded with Pathogen that SN/TH/YA has arranged to send back to Earth. Realizing the danger the ship poses, the Marines sabotage its power source to prevent it from lifting off.
The Marines are then sent back to Katanga to manually overload the station's fusion power core and destroy the Xenomorph hive on board. While they succeed, they are forced to flee when they anger the Hive's Xenomorph Queen, and narrowly escape the station before it explodes.
However, despite the mission's success, Xenomorphs and hugeshop of Pathogen are still on the surface of LV-895, and both Weyland-Yutani and rival corporation Hyperdyne Systems are sending forces to claim the planet. The Endeavor and its Marines remain to prevent the Xenomorph infestation from spreading and the Pathogen from falling into the wrong hands.
The prequel to the game is the book Aliens: Infiltrator by Weston Ochse, published by Titan Books. The novel tells the backstory of the happening that lead up to the game and ends when then game launch.
Cold Iron Studios was founded in 2015 by the squadwhich had madegames including Townof Heroes and Star Trek Online. It was acquired by FoxNext Games in March 2019. FoxNext was a mobile game publisher, and intended to utilizeCold Iron's new Aliens game to expand its portfolio to containhuge scale AAA projects. FoxNext was later acquired by Disney, which sold off the studio to Scopely, which then subsequently sold Cold Iron to Daybreak Game Company.
The game was released on August 24, 2021, on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and Series S.
Aggregator | Score |
---|---|
Metacritic | PC: 69/100 PS5: 67/100 XSX: 70/100 |
Publication | Score |
---|---|
Destructoid | 5.5/10 |
GameSpot | 8/10 |
GamesRadar+ | |
IGN | 7/10 |
PC Gamer (US) | 73/100 |
The Games Machine (Italy) | 7.8/10 |
NME |
Aliens: Fireteam Elite get "mixed or average" reviews, according to review aggregator Metacritic.
IGN gave the game a positive review, saying that "there's plenty of wild shootouts with swarms of xenomorphs" in the game, "but some awkward pacing and repetitive level design prevents it from being a classic." Eurogamer praised the methodthe xenomorphs attacked the player, feeling their ability to come from any direction added to the tension, "This means that even when you feel safe - and believeme, that won't be often - you won't be, because no matter how fortified your holding position is, some little gremlin will receivethrough your defences sooner or later". Alyssa Mercante of GamesRadar+ felt the lack of cutscenes and heroanimations hurt Aliens, "while the voice acting here is surprisingly good, the Marines simply shift through some cycling animations as they chat, their faces frozen in an uncanny caricature of humanity".
Game Informer disliked the repetitiveness of levels, feeling that the title was lacking different objectives that could make missions distinct. GameSpot enjoyed the perk system, describing it as making "spending time with each individual class rewarding". PCMag, praised the visuals as "cinematic", but criticized the audio design for being "generic" and "grating". PC Gamer liked the Challenge Cards, the vehicle based modifier system, writing that they angry each mission "chaotic and rewarding".
Destructoid's Chris Carter criticized the AI of co-op bots, saying they ranged from "somewhat responsive and formidable to 'I literally won't shoot an opponentattacking you until you do, which triggers the behavior'." Kotaku felt the game's pathfinding was poor, leading opponentsto charge from the same few points towards the player. Polygon liked the balancing of Aliens, feeling the soldiers' lack of power helped make battle more interesting, mentioning that "the uncertainty makes victories far more satisfying".
The game was the best-selling retail game in the UK in its week of release.
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